6 C
13
22
14
22
12
12
11
12
22
12
11
11
1x
M47
BA
R A
UTO
MAT
IC R
IFLE
1x
PA
IRED
MA
CHET
ES
A11
12
22
33
34
45
67
RANG
E
MAC
HETE
MAC
KGU
NNER
Y SE
RGEA
NT
Q M
ACK
MAC
DONA
LD, U
SMC
OFF
ICER
SC
OU
T
TR
AIL
BLA
ZER
E
XPE
RT -
M47
BA
R
Arm
our
HER
O
Allie
s M
ache
tte M
ack.
indd
3
23/0
6/14
10
:27
AM
A
MACHETE MACKGUNNERY SERGEANT
Q MACK MACDONALD, USMC
TA191 2014
EXPERT - M47 BAR: Hit on rolls of as well as . Does not apply to Units Joined.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation.TRAIL BLAZER: Machete Mack and any Unit he Joins can move up to 50cm or 20 through Terrain (rather than the usual 40cm or 16 limit) when performing a March Move Action.
Allies Machette M
ack.indd 423/06/14 10:27 AM
2 C
13
22
13
22
12
12
22
12
1x
.45
ACP
PIS
TOL
1x
PA
IRED
MA
CHET
ES
A11
12
22
33
34
45
67
RANG
E
LITT
LE M
ACK
LIEU
TENA
NT B
LAKE
MAC
DONA
LD,
USM
C A
SSA
SSIN
O
FFIC
ER
SCO
UT
E
XPE
RT -
PAIR
ED M
ACH
ETES
Arm
our
HER
O
Allie
s M
ache
tte M
ack
2.in
dd
321
/07/
14
3:03
PM
A
LITTLE MACKLIEUTENANT BLAKE MACDONALD, USMC
TA266 2014
EXPERT - PAIRED MACHETES: Hit on rolls of as well as . Does not apply to Units Joined.ASSASSIN: Choose Soldiers hit when using Close-combat Weapons. Does not apply to Units Joined.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.SCOUT: Take March Move Action as first Action of game, leaving one further Action for that Activation.
Allies Machette M
ack 2.indd 421/07/14 3:03 PM
6 C
16
12
17
12
14
12
12
12
14
11
12
11
1x
.30
CA
L M
G
1x
BA
RE K
NU
CKLE
S
A11
12
22
33
34
45
67
RANG
E
QUIET
JAC
KM
ASTE
R SE
RGEA
NT
FRAN
K ST
ONE,
USM
C A
ND
STA
Y D
OW
N
CHEA
T D
EATH
N
OTH
INS
EA
SY
EX
PERT
- B
ARE
KN
UCK
LES
Arm
our
HER
O
Allie
s Q
uiet
Jac
k.in
dd
14/
06/1
4 9
:48
AM
A
QUIET JACKMASTER SERGEANT FRANK STONE,
USMC
TA192 2014
AND STAY DOWN: Any Unit hit by Quiet Jacks .30 cal MG removes any Under Fire tokens on it and gains a Suppression token if it does not already have one.CHEAT DEATH: If Quiet jack is eliminated, roll a die. On a or , cancel one point of Damage and Quiet Jack survives, but gains a Stunned token.EXPERT - BARE KNUCKLES: Hit on rolls of as well as . Does not apply to Units Joined.NOTHINS EASY: Any Unit Joined by Quiet Jack immediately removes all Under Fire and Suppression tokens and cannot gain Under Fire or Suppression tokens.
Allies Quiet Jack.indd 2
4/06/14 9:48 AM
2 2
16
13
17
13
14
12
12
14
12
12
1x
SH
OTG
UN
1x
.45
ACP
PIS
TOL
A11
12
23
33
44
56
7RA
NGE
2
CRAZ
Y JI
MM
YFIR
ST S
ERGE
ANT
JA
MES
T M
URPH
Y, U
SMC
ACE
PIL
OT
CR
AZY
JIM
MY
L
UCK
Y O
FFIC
ER
HER
O
Arm
our
Allie
d C
razy
Jim
my.
indd
1
21/0
7/14
3:
00 P
M
A
CRAZY JIMMYFIRST SERGEANT JAMES T MURPHY, USMC
WA233 2014
ACE PILOT: May mount a Vehicle, using their skills while in the Vehicle. When the Vehicle Activates, roll a die. On a or Ace Pilot gains a third Action.CRAZY JIMMY: If this Hero performs a March Move, piloted Vehicle has a Cover Save until his next Activation.LUCKY: Once per game, may re-roll all of the dice for one weapon during their Attack action.OFFICER: May take Officer Special Actions to reactivate or rearm their troops, or call in reinforcements.
Allied Crazy Jim
my.indd 2
21/07/14 3:00 PM
6 2 C
16
21
17
21
14
12
14
21
12
11
1x
M47
BA
R A
UTO
MAT
IC R
IFLE
1x
SH
OTG
UN
2x
MA
CHET
E
13
14
12
11
12
11
12
11
A11
12
22
33
34
45
67
RANG
E
ARTI
LLER
Y SC
OUTS
USM
C OB
SERV
ER S
QUAD
ART
ILLE
RY O
BSE
RVER
C
AM
OU
FLA
GE
ALLI
ED A
rtille
ry S
cout
s.in
dd
1521
/07/
14
3:11
PM
A
ARTILLERY SCOUTSUSMC OBSERVER SQUAD
WA216 2014
ARTILLERY OBSERVER: Can shoot a target in Line of Sight with an Artillery Weapon from another Unit that has not yet Activated, even if the other Unit does not have Line of Sight. The other Unit is counted as Activated after making its Attack.CAMOUFLAGE: Take a Camouflage Action. If in Cover, no enemy Unit at Range 3 or more has Line of Sight to this Unit until it takes any Action other than Move, Nothing, or Attack using Artillery Observer. Start the game Camouflaged. Does not apply to Units Joined.
ALLIED Artillery Scouts.indd 16
21/07/14 3:11 PM
3 2 C C
14
16
31
21
15
17
31
21
13
14
31
12
31
21
21
21
21
21
13
14
31
21
12
12
31
11
2x
M4
.45
SUBM
ACH
INE-
GU
N
3x
SH
OTG
UN
5x
DEM
O C
HA
RGE
(LIM
ITED
AM
MO
)
5x
MA
CHET
E
A11
12
22
33
34
45
67
RANG
E
THE S
AINT
SUS
MC
DEM
OLIT
ION
SQUA
D
Allie
s Th
e Sa
ints
.indd
9
4/06
/14
9:5
3 AM
AA
THE SAINTSUSMC DEMOLITION SQUAD
TA183 2014
Allies The Saints.indd 104/06/14 9:53 AM
10 6 3
29
13
14
29
14
15
25
12
13
14
11
11
12
11
17
12
13
15
11
12
1x
.50
CA
L H
MG
1x
M47
BA
R A
UTO
MAT
IC R
IFLE
2x
M4
.45
SUBM
ACH
INE-
GU
N
A11
12
23
33
44
56
7RA
NGE
2
3.00
CHOP
PERS
USM
C HE
AVY
MAC
HINE
-GUN
SQU
AD
AD
VAN
CED
REA
CTI
VE
FIRE
S
UPP
ORT
WEA
PON
FRO
NT
The
Cho
pper
s.in
dd
104
17/0
3/14
2:
17 P
M
A
CHOPPERSUSMC HEAVY MACHINE-GUN SQUAD
ADVANCED REACTIVE FIRE: Can attempt a Reactive Attack at up to Range 6, counting as when rolling for number of Actions. Does not apply to Units Joined.SUPPORT WEAPON: Support Weapons have three or four Soldiers on the same base. Surviving Soldiers choose which weapons to use for each attack.
TA028 2014
The Choppers.indd 105
17/03/14 2:17 PM
4-12 3 2
1 14
16
1 15
17
2 13
14
1 12
11
11 1
3
14
1 12
12
1x
M47
120
MM
MO
RTA
R
2x
M4
.45
SUBM
ACH
INE-
GU
N
2x
SH
OTG
UN
A11
12
23
33
44
56
7RA
NGE
2
4.00
LEAT
HERN
ECKS
USM
C M
ORTA
R SQ
UAD
SU
PPO
RT W
EAPO
N
M47
120
MM
MO
RTA
R: A
RTIL
LERY
FRO
NT
Leat
hern
ecks
.indd
46
17/0
3/14
1:
36 P
M
A
LEATHERNECKSUSMC MORTAR SQUAD
SUPPORT WEAPON: Support Weapons have three or four Soldiers on the same base. Surviving Soldiers choose which weapons to use for each attack.ARTILLERY: Can fire under control of an Artillery Observer.
TA017 2014
Leathernecks.indd 4717/03/14 1:36 PM
6 6 3
13
16
14
14
17
15
12
14
13
11
12
12
12
11
12
12
14
13
11
12
12
3x
M47
BA
R A
UTO
MAT
IC R
IFLE
1x
.30
CA
L M
G
1x
M4
.45
SUBM
ACH
INE-
GU
N
A11
12
22
33
34
45
67
RANG
E
DEVI
L DO
GSUS
MC
FIRE S
QUAD
Arm
our
Dev
il do
gs.in
dd
2517
/03/
14
1:27
PM
A
A A
DEVIL DOGSUSMC FIRE SQUAD
TA012 2014
Devil dogs.indd 26
17/03/14 1:27 PM
6 2 C
16
16
21
17
17
21
14
14
12
12
12
11
14
14
21
12
12
11
1x
.30
CA
L M
G
4x
SH
OTG
UN
5x
MA
CHET
TE
A11
12
22
33
34
45
67
RANG
E
FORC
E REC
ONUS
MC
RECO
N SQ
UAD
ART
ILLE
RY O
BSE
RVER
C
AM
OU
FLA
GE
S
COU
T
Arm
our
ALLI
ED F
orce
Rec
on.in
dd
1321
/07/
14
3:06
PM
A
FORCE RECONUSMC RECON SQUAD
TA234 2014
ARTILLERY OBSERVER: While Unit has its Radio Operator, it can shoot a target in Line of Sight with an Artillery Weapon from another Unit that has not yet Activated instead of its own weapons, even if the other Unit does not have Line of Sight. The other Unit is counted as Activated after making its Attack.CAMOUFLAGE: Take a Camouflage Action. If in Cover, no enemy Unit at Range 3 or more has Line of Sight to this Unit until it takes any Action other than Move, Nothing, or Attack using Artillery Observer. Start the game Camouflaged. Does not apply to Units Joined.SCOUT: Take a March Move Action as first Action of game, leaving one further Action for that Activation.
ALLIED Force R
econ.indd 1421/07/14 3:06 PM
1 3 C
14
21
15
21
13
2
22
22
2 13
21
2 12
11
2x
FLA
MET
HRO
WER
3x
M4
.45
SUBM
ACH
INE-
GU
N
5x
MA
CHET
TE
A11
12
22
33
34
45
67
RANG
E
HELL
BLA
ZERS
USM
C AS
SAUL
T SQ
UAD
FLA
MET
HRO
WER
: FLA
ME
Arm
our
ALLI
ED H
ell B
laze
rs.in
dd
1121
/07/
14
3:03
PM
A A
HELL BLAZERSUSMC ASSAULT SQUAD
WA232 2014
FLAME: Targets get no Saves from this weapon and are Suppressed.
ALLIED H
ell Blazers.indd 1221/07/14 3:03 PM
6 C
13
21
14
21
12
11
12
11
12
21
11
11
5x
M47
BA
R A
UTO
MAT
IC R
IFLE
5x
MA
CHET
E
A11
12
22
33
34
45
67
RANG
E
MAV
ERIC
KSUS
MC
RIFL
E SQU
AD
MO
VE
AN
D F
IRE
ALLI
ED M
aver
icks
.indd
7
23/0
6/14
10
:21
AM
A A A
AA
MAVERICKSUSMC RIFLE SQUAD
TA181 2014
MOVE AND FIRE: May take an extra Move Action immediately after performing an Attack or Sustained Attack Action using Ranged Weapons. Applies to Heroes that Join this Unit as well.
ALLIED M
avericks.indd 823/06/14 10:21 AM
8 6 C
1 13
21
1 14
21
1
12
31
11
31
21
21
11
11
12
11
1 12
21
1 11
11
2x
M18
REC
OIL
LESS
RIF
LE
3x
M47
BA
R A
UTO
MAT
IC R
IFLE
5x
MA
CHET
TE
A11
12
22
33
34
45
67
RANG
E
HOT
SHOT
SUS
MC
ANTI
-TAN
K SQ
UAD
M18
REC
OIL
LESS
RIF
LE: G
REN
AD
E
Arm
our
ALLI
ED H
ot S
hots
.indd
5
21/0
7/14
3:
02 P
M
A A
HOT SHOTSUSMC ANTI-TANK SQUAD
WA193 2014
GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).
ALLIED H
ot Shots.indd 621/07/14 3:02 PM
6 3 2 C
13
14
16
21
14
15
17
21
12
13
14
11
12
12
11
12
13
14
21
11
12
12
11
1x
M47
BA
R A
UTO
MAT
IC R
IFLE
2x
M4
.45
SUBM
ACH
INE-
GU
N
2x
SH
OTG
UN
5x
MA
CHET
E
A11
12
22
33
34
45
67
RANG
E
MUS
TANG
SUS
MC
COM
MAN
D SQ
UAD
CO
MM
AN
D S
QU
AD
Allie
s M
usta
ngs.
indd
5
4/06
/14
9:5
2 AM
A
MUSTANGSUSMC COMMAND SQUAD
TA187 2014
COMMAND SQUAD: May perform Special Actions with its Officer, Medic, or Mechanic to reactivate, heal, repair, or rearm Units, or to summon reinforcements.
Allies Mustangs.indd 6
4/06/14 9:52 AM
4 1 C
32
21
32
21
2
21
2
21
42
2 21
42
2 21
32
2 21
31
2 21
21
2 21
32
2 21
32
2 21
1x
M10
BA
ZOO
KA
2x
FLA
MET
HRO
WER
3x
PO
WER
DRI
LL
A11
12
22
33
34
45
67
RANG
E
STEE
L M
ARIN
ESUS
MC
HEAV
Y EN
GINE
ER S
QUAD
FL
AM
ETH
ROW
ER: F
LAM
E
M10
BA
ZOO
KA
: GRE
NA
DE
P
OW
ER D
RILL
: CU
TTIN
G
Arm
our
Allie
s St
eel M
arin
es.in
dd
114/
06/1
4 9
:54
AM
A
STEEL MARINESUSMC HEAVY ENGINEER SQUAD
TA184 2014
FLAME: Targets get no Saves from this weapon and are Suppressed.GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).CUTTING: When hits, roll again scoring another hit on . Continue rolling until fail to hit.
Allies Steel Marines.indd 12
4/06/14 9:55 AM
8 6
1 16
2 17
N2
14
N2
12
42
32
31
21
21
1 14
1 12
1X
TW
IN M
20 7
5MM
REC
OIL
LESS
GU
N
1X
.30
CA
L M
G
A11
12
22
33
34
45
67
RANG
E
BUSH
MAS
TER
M1D
LIG
HT A
SSAU
LT
WAL
KER
ANTI
-TAN
K
FRO
NT
FRO
NT
Arm
our
ALLI
ED B
ushm
aste
r.ind
d 1
721
/07/
14
3:12
PM
A
BUSHMASTERM1D LIGHT ASSAULT WALKERANTI-TANK
WA237 2014
ALLIED Bushm
aster.indd 1821/07/14 3:12 PM
88 6
25
1 16
25
2 17
23
1
14
12
41
12
11
31
31
21
21
11
22
22
11
14
1 14
13
1 12
1x
.50
CA
L M
G
1 x
M1
75M
M H
OW
ITZE
R
1 x
.30
CA
L M
G
A11
12
22
33
34
45
67
RANG
E
MIC
KEY
(LIG
HT)
M3A
2 M
EDIU
M C
OMBA
T
WAL
KER
CLOS
E SUP
PORT
M1
75M
M H
OW
ITZE
R: G
REN
AD
E
TURR
ET
TURR
ET
FRO
NT
6.00
Allie
s M
icke
y (L
ight
).ind
d 1
34/
06/1
4 9
:57
AM
A
MICKEY (LIGHT)M3A2 MEDIUM COMBAT
WALKERCLOSE SUPPORT
GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).
TA188 2014
Allies Mickey (Light).indd 14
4/06/14 9:57 AM
4 68
16
25
4
17
25
5
14
23
22
12
12
22
11
11
5
44
33
14
14
3
12
13
2
1x P
ETA
RD M
ORT
AR
1 x
.30
CA
L M
G
1 x
.50
CA
L M
G
A11
12
22
33
34
45
67
RANG
E
STEE
L RA
IN (L
IGHT
)M
3F2
MED
IUM
COM
BAT
WAL
KER
ASSA
ULT
ENGI
NEER
PET
ARD
MO
RTA
R: G
REN
AD
E, R
ELO
AD
TURR
ET
FRO
NT
TURR
ET
6.00
Allie
s St
eel R
ain
Ligh
t .in
dd
2121
/07/
14
3:13
PM
A
STEEL RAIN (LIGHT)M3F2 MEDIUM COMBAT WALKER
ASSAULT ENGINEER
GRENADE: Target Infantry get no Cover Save from this weapon (but still have an Infantry Save).RELOAD: When this weapon performs an attack, remove the Units Loaded token. This weapon cannot attack until the Unit regains its Loaded token by performing a Reload Action.
TA226 2014
Allies Steel Rain Light .indd 22
21/07/14 3:13 PM
16 8 6
1 25
16
2 25
17
1
23
14
1
12
12
51
11
41
41
31
31
22
22
11
1 14
14
1 13
12
1x
17
PDR
GU
N
1x
.50
CA
L M
G
1x
.30
CA
L M
G
A11
12
22
33
34
45
67
RANG
E
POUN
DER
(LIG
HT)
M3C
2 M
EDIU
M C
OMBA
T W
ALKE
RAN
TI-T
ANK
TURR
ET
TURR
ET
FRO
NT
6.00
Allie
s Po
unde
r Lig
ht.in
dd
1921
/07/
14
3:12
PM
A
POUNDER (LIGHT)M3C2 MEDIUM COMBAT
WALKERANTI-TANK
TA227 2014
Allies Pounder Light.indd 2021/07/14 3:12 PM
12 8 6
2 25
16
3 25
17
4
23
14
4
12
12
4
11
54
44
42
32
1 14
14
1 13
12
1x
SIX
M40
REC
OIL
LESS
GU
NS
1x
.50
CA
L M
G
1x
.30
CA
L M
G2
22
21
1
A11
12
22
33
34
45
67
RANG
E
BARK
ING
DOG
(LIG
HT)
M3G
2 M
EDIU
M C
OMBA
T W
ALKE
RAN
TI-T
ANK
SIX
M40
REC
OIL
LESS
GU
NS:
REL
OA
D
TURR
ET
TURR
ET
FRO
NT
6.00
Allie
s Ba
rkin
g D
og (L
ight
).ind
d 1
54/
06/1
4 9
:58
AM
A
BARKING DOG (LIGHT)M3G2 MEDIUM COMBAT
WALKERANTI-TANK
RELOAD: When this weapon performs an attack, remove the Units Loaded token. This weapon cannot attack until the Unit regains its Loaded token by performing a Reload Action.
TA189 2014
Allies Barking Dog (Light).indd 16
4/06/14 9:58 AM
8 8 6
114
27
111
114
27
112
44
24
17
44
13
13
44
11
44
44
44
44
23
22
11
114
16
18
114
14
14
1x
480
W A
SSA
ULT
PH
ASE
R G
UN
1x
TW
IN .5
0 C
AL
MG
1x
TW
IN .3
0 C
AL
MG
A11
12
22
33
34
45
67
RANG
E
FRO
NT
TURR
ET
TURR
ET
Arm
our
DEVA
STAT
ORM
7D H
EAVY
ASS
AULT
W
ALKE
R, P
HASE
R
D
OZE
R B
LAD
E S
MO
KE
LAU
NCH
ERS
4
80W
ASS
AU
LT P
HA
SER
GU
N: P
HA
SER
HU
GE
VEH
ICLE
Allie
s D
estro
yer.i
ndd
17
4/06
/14
9:5
9 AM
DOZER BLADE: Take Dozer Special Action gain a Cover Save until vehicle takes a Move or March Move Action.SMOKE LAUNCHERS: Once per game, take Smoke Launchers Action to place Smoke on Unit.PHASER: Targets get no Cover Save from this weapon (but may still have an Infantry Save).
A
DEVASTATORM7D HEAVY ASSAULT WALKER, PHASER
TA190 2014
Allies Destroyer.indd 18
4/06/14 9:59 AM