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Page 1: Trap That Gingerbread Man

Trap that Gingerbread

ManKinder Design

Challenge

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___________ needs a way to _________ because

______________________.

PROBLEM STATEMENT

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EMPATHIZE with the Gingerbread Man

1. What do you know about Gingerbread Man?

2. How does he move?

3. How big is he?

4. What does he like?

5. What catches his attention?

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RESEARCH

Simple Machines

How might you use a simple machine to trap your gingerbread man.

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RESEARCH

How could you use ideas from a leprechaun trap to design a trap to catch your Gingerbread Man?

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IDEATE

Sketch out 5 DIFFERENT Trap ideas...

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IDEATE

As a group, decide which trap you will make.

CIRCLE your choice.

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PROTOTYPE PART 1

1. Look at the materials available.

2. As a group draw a more detailed drawing of your Gingerbread Man trap. Make sure to label the different parts.

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PROTOTYPE PART 2

Build your trap.

Work together!

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TEST

Test out your trap.

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EVALUATE

1. Did your trap work?

2. What would you change?

3. How did your group work together?