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Page 1: Warhammer 40k 2.Ed [Datafax] Eldar Tempest (Armorcast) (Old Datafax, Pre Inquisitor #16)

Eldar Tempest Datafax http://usuarios.lycos.es/inquisitorweb/TempestDatafax.html

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ELDAR TEMPESTVEHICLE DATA

MOVEMENT:

Slow Speed: 6"

Combat Speed: 12"

Fast Speed: 20"

RAM VALUE:

Strength 9 -6 Save D20 Damage

CREW:

1 Eldar Guardian driver

1 Eldar Tank Commander

4 Eldar Guardian Gunners

WEAPONS:

One pulse laser mounted in the turret, the pulse laser has two modes of fire, it may be fired on pulse or high power. The pulse

laser is equipped with a targeter and has a 360° field of fire. Twin linked shuriken cannon in the upper turret. The twin linked

shuriken cannon are equipped with a targeter and have a 360° field of fire. Two sets of triple linked shuriken catapults mounted

in the hull have a 180° field of fire to their side of the vehicle.

WEAPON DATA

Weapon

Short

Range

Long

Range

To Hit

Short

To Hit

Long Str. Dam. Save Mod. Armor Pen. Special

Pulse Laser (pulse) 0-20 20-60 - - 7 D4 -3 D6+D4+7 6 Shots

Pulse Laser (high power) 0-20 20-60 - - 10 2D12 -6 D6+2D12+10 -

Shuriken Cannons 0-20 20-40 +1 - 5 D4 -3 D4+D6+5 Sust. Fire 4D

Shuriken Catapults 0-12 12-24 +1 - 4 1 -2 D6+4 Sust. Fire 3D

POINTS COST: 390 points

TEMPEST DAMAGE TABLES

D6 Location Front Armor Side/Rear Armor

1 Grav Unit 18 18

2-3 Hull 24 22

4 Shuriken Catapults 20 20

5-6 Main Turret 24 24

D6 Grav Unit Damage Table

1 The grav unit is damaged. The vehicle may not move at fast speed or make pop-up attacks.

2-3 The grav unit has been damaged but keeps running. The Tempest may only move at slow speed and may no longer make

pop-up attacks.

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4-5 The grav unit is destroyed. The Tempest will move out of control next turn and then comes to a permanent halt for the rest

of the battle.

6 The grav unit's governor is destroyed, the resulting power surge causes the vehicle to pirouette into the air, doing a double

somersault with half tuck. The wreck comes to rest D6" away in a random direction. Any model it lands on takes D6 S7

hits with a -2 saving throw modifier. Roll a D6 for each model on board. They are killed in the crash on a D6 roll of 4, 5

or 6. Surviving models may dismount using the normal rules.

D6 Hull Damage Table

1-4 An explosion tears through the Tempest's crew compartment. Roll a D6 for each crew member. On a roll of 5 or 6 they are

hit and killed.

5 The Tempest's engine explodes, killing the crew. The tank is spun round to face in a random direction by the force of the

explosion and then comes to a permanent halt.

6 The Tempest's ammunition explodes. The Tempest is destroyed and any models within 6" of the center of the tank suffer

D6 Strength 10 hits with a -3 saving throw modifier.

D6 Shuriken Catapult Damage Table

1-2 The linked shuriken catapults are damaged and may only be fired if you first roll a 4 or more on a D6.

3-5 The linked shuriken catapults are destroyed and may not be fired for the rest of the battle.

6 The linked shuriken catapults are destroyed as above, but the explosion causes a flashback to the hull causing a secondary

explosion there. Roll on the Hull Damage Table to find out what effect this second explosion has.

D6 Turret Damage Table

1 The shuriken cannons are destroyed and may not be fired for the rest of the battle.

2 The Pulse Laser is damaged and may only fire if you first roll a 4 or more and a D6

3 The turret is jammed and may no longer rotate. The Pulse Laser and the shuriken cannons may only fire in a straight line

at targets directly in front of them.

4 One of the turret gunners is killed, determine which one randomly. Unless his position is taken over by another crew

member the gunner's weapon may not be fired for the rest of the battle.

5-6 The ammunition stored in the turret explodes and the Tempest is destroyed. All the crew are killed and the turret is blown

off, flying 2D6" in a random direction before it crashes to the ground. Anything under the spot where it lands takes D6

strength 9 hits with a -6 saving throw modifier.

SUPER-HEAVY TEMPEST

By Ian Pickstock

The Eldar Tempest is a large, well armored and armed fighting machine. Like other Eldar vehicles it is powered by an

anti-gravity motor which enables it to glide or skim over the ground surface and it can make 'pop-up' attacks as described in the

rules for skimmer in the Warhammer 40,000 Rulebook. The Tempest is armed with an extremely potent double barreled laser

cannon which is easily capable of destroying the most heavily armored opponent. Turret mounted shuriken cannon and several

shuriken catapults on the hull provide protection against attacking infantry.

The sight of a super heavy vehicle on the battlefield is enough to send many troops scurrying for cover. To represent this super

heavy vehicles cause terror (See psychology section of the Warhammer 40,000 rulebook). Because super heavy vehicles cause

terror they also cause fear as well, and all the rules for fear apply. However you never have to take a Terror test and a Fear test

from the same enemy or situation -just take a Terror test: if you pass the Terror test then you automatically pass the Fear test

too. As you can only take one Terror test in a battle, any subsequent encounters with terrifying situations will simply count as

fear.

A squad or individual character model wishing to charge a super heavy vehicle. Note: a Tempest is a skimmer and may not

deliberately overrun models on the ground.

A squad or individual character model must test for terror at the start of its turn if there is an enemy model which causes terror

within 8".

If the test is failed then the squad or individual character model will immediately break, just as if it had failed a Break test for

casualties. In addition, the broken models will flee 2D6" directly away from the terrifying creature whether they are in cover or

not. For the purposes of overrun attacks, if the super heavy vehicle can still reach the fleeing models then they are hit

automatically and do not get a chance to dive out of the way.

TEMPEST

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Tank Commanders

Just like Imperial super heavy battle tanks, a Tempest is very difficult to control on the battlefield. To ensure they operate

effectively in a combat situation Tempests are commanded by a special crew member known as a tank commander. In the case

of the Eldar the tank commander is a Guardian, highly experienced in using Eldar armored vehicles in battle. The tank

commander occupies the command cupola, usually situated in the tank's main turret, where he is afforded all round view of the

battlefield. From this position he may spot obstacles and potential enemy threats and direct the driver and gunners accordingly.

The command cupola is also fitted with sensor-scopes allowing the commander to fulfil his duties in hostile environments. The

Tank Commander may direct the fire of one of the tank's weapons. If he chooses to direct the fire of one of the weapons then

the weapon is fired using his BS.

ARMY LIST

TEMPEST .................................390 points

The Eldar army may include Tempests. The Tempest is crewed by 5 Guardians and a tank commander wearing mesh armor (

5+ save ) and carrying laspistols.

Troop type M WS BS S T W I A Ld

Guardian 5 3 3 3 3 1 4 1 8

Tank Commander 5 4 4 3 3 1 5 1 9

OPTIONS: The Tank Commander may have additional weapons chosen from the assault and special weapons section of the

Wargear list and may be given up to one Wargear card.

Datafax produced by Games Workshop, Ltd Copyright 1995 Games Workshop, Ltd. All Rights Reserved. Under license from

Games Workshop Ltd Warhammer and Games Workshop are registered trademarks of Games Workshop Ltd. Used under

license.


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