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ELDAR TEMPESTVEHICLE DATA
MOVEMENT:
Slow Speed: 6"
Combat Speed: 12"
Fast Speed: 20"
RAM VALUE:
Strength 9 -6 Save D20 Damage
CREW:
1 Eldar Guardian driver
1 Eldar Tank Commander
4 Eldar Guardian Gunners
WEAPONS:
One pulse laser mounted in the turret, the pulse laser has two modes of fire, it may be fired on pulse or high power. The pulse
laser is equipped with a targeter and has a 360° field of fire. Twin linked shuriken cannon in the upper turret. The twin linked
shuriken cannon are equipped with a targeter and have a 360° field of fire. Two sets of triple linked shuriken catapults mounted
in the hull have a 180° field of fire to their side of the vehicle.
WEAPON DATA
Weapon
Short
Range
Long
Range
To Hit
Short
To Hit
Long Str. Dam. Save Mod. Armor Pen. Special
Pulse Laser (pulse) 0-20 20-60 - - 7 D4 -3 D6+D4+7 6 Shots
Pulse Laser (high power) 0-20 20-60 - - 10 2D12 -6 D6+2D12+10 -
Shuriken Cannons 0-20 20-40 +1 - 5 D4 -3 D4+D6+5 Sust. Fire 4D
Shuriken Catapults 0-12 12-24 +1 - 4 1 -2 D6+4 Sust. Fire 3D
POINTS COST: 390 points
TEMPEST DAMAGE TABLES
D6 Location Front Armor Side/Rear Armor
1 Grav Unit 18 18
2-3 Hull 24 22
4 Shuriken Catapults 20 20
5-6 Main Turret 24 24
D6 Grav Unit Damage Table
1 The grav unit is damaged. The vehicle may not move at fast speed or make pop-up attacks.
2-3 The grav unit has been damaged but keeps running. The Tempest may only move at slow speed and may no longer make
pop-up attacks.
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4-5 The grav unit is destroyed. The Tempest will move out of control next turn and then comes to a permanent halt for the rest
of the battle.
6 The grav unit's governor is destroyed, the resulting power surge causes the vehicle to pirouette into the air, doing a double
somersault with half tuck. The wreck comes to rest D6" away in a random direction. Any model it lands on takes D6 S7
hits with a -2 saving throw modifier. Roll a D6 for each model on board. They are killed in the crash on a D6 roll of 4, 5
or 6. Surviving models may dismount using the normal rules.
D6 Hull Damage Table
1-4 An explosion tears through the Tempest's crew compartment. Roll a D6 for each crew member. On a roll of 5 or 6 they are
hit and killed.
5 The Tempest's engine explodes, killing the crew. The tank is spun round to face in a random direction by the force of the
explosion and then comes to a permanent halt.
6 The Tempest's ammunition explodes. The Tempest is destroyed and any models within 6" of the center of the tank suffer
D6 Strength 10 hits with a -3 saving throw modifier.
D6 Shuriken Catapult Damage Table
1-2 The linked shuriken catapults are damaged and may only be fired if you first roll a 4 or more on a D6.
3-5 The linked shuriken catapults are destroyed and may not be fired for the rest of the battle.
6 The linked shuriken catapults are destroyed as above, but the explosion causes a flashback to the hull causing a secondary
explosion there. Roll on the Hull Damage Table to find out what effect this second explosion has.
D6 Turret Damage Table
1 The shuriken cannons are destroyed and may not be fired for the rest of the battle.
2 The Pulse Laser is damaged and may only fire if you first roll a 4 or more and a D6
3 The turret is jammed and may no longer rotate. The Pulse Laser and the shuriken cannons may only fire in a straight line
at targets directly in front of them.
4 One of the turret gunners is killed, determine which one randomly. Unless his position is taken over by another crew
member the gunner's weapon may not be fired for the rest of the battle.
5-6 The ammunition stored in the turret explodes and the Tempest is destroyed. All the crew are killed and the turret is blown
off, flying 2D6" in a random direction before it crashes to the ground. Anything under the spot where it lands takes D6
strength 9 hits with a -6 saving throw modifier.
SUPER-HEAVY TEMPEST
By Ian Pickstock
The Eldar Tempest is a large, well armored and armed fighting machine. Like other Eldar vehicles it is powered by an
anti-gravity motor which enables it to glide or skim over the ground surface and it can make 'pop-up' attacks as described in the
rules for skimmer in the Warhammer 40,000 Rulebook. The Tempest is armed with an extremely potent double barreled laser
cannon which is easily capable of destroying the most heavily armored opponent. Turret mounted shuriken cannon and several
shuriken catapults on the hull provide protection against attacking infantry.
The sight of a super heavy vehicle on the battlefield is enough to send many troops scurrying for cover. To represent this super
heavy vehicles cause terror (See psychology section of the Warhammer 40,000 rulebook). Because super heavy vehicles cause
terror they also cause fear as well, and all the rules for fear apply. However you never have to take a Terror test and a Fear test
from the same enemy or situation -just take a Terror test: if you pass the Terror test then you automatically pass the Fear test
too. As you can only take one Terror test in a battle, any subsequent encounters with terrifying situations will simply count as
fear.
A squad or individual character model wishing to charge a super heavy vehicle. Note: a Tempest is a skimmer and may not
deliberately overrun models on the ground.
A squad or individual character model must test for terror at the start of its turn if there is an enemy model which causes terror
within 8".
If the test is failed then the squad or individual character model will immediately break, just as if it had failed a Break test for
casualties. In addition, the broken models will flee 2D6" directly away from the terrifying creature whether they are in cover or
not. For the purposes of overrun attacks, if the super heavy vehicle can still reach the fleeing models then they are hit
automatically and do not get a chance to dive out of the way.
TEMPEST
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Tank Commanders
Just like Imperial super heavy battle tanks, a Tempest is very difficult to control on the battlefield. To ensure they operate
effectively in a combat situation Tempests are commanded by a special crew member known as a tank commander. In the case
of the Eldar the tank commander is a Guardian, highly experienced in using Eldar armored vehicles in battle. The tank
commander occupies the command cupola, usually situated in the tank's main turret, where he is afforded all round view of the
battlefield. From this position he may spot obstacles and potential enemy threats and direct the driver and gunners accordingly.
The command cupola is also fitted with sensor-scopes allowing the commander to fulfil his duties in hostile environments. The
Tank Commander may direct the fire of one of the tank's weapons. If he chooses to direct the fire of one of the weapons then
the weapon is fired using his BS.
ARMY LIST
TEMPEST .................................390 points
The Eldar army may include Tempests. The Tempest is crewed by 5 Guardians and a tank commander wearing mesh armor (
5+ save ) and carrying laspistols.
Troop type M WS BS S T W I A Ld
Guardian 5 3 3 3 3 1 4 1 8
Tank Commander 5 4 4 3 3 1 5 1 9
OPTIONS: The Tank Commander may have additional weapons chosen from the assault and special weapons section of the
Wargear list and may be given up to one Wargear card.
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