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Page 1: Warhammer 40k - Psychic Powers

PSYCHIC POWERS

Biomancy

(P) Smite (Witchfire) (WC1)

Weapon: Range: ST: AP: Type:

Smite (Witchfire) 12” 4 2 Assault 4

(1) Iron Arm (Blessing) (WC1)

+D3 Strength & Toughness & Eternal Warrior Rule

(2) Enfeeble (Malediction) (WC1)

target enemy unit within 24”, -1 Strength & Toughness & all terrain =difficult

(3) Endurance (Blessing) (WC1)

target friendly unit within 24”, + Feel no Pain, It Will Not Die & Relentless

(4) Life Leech (Witchfire) (WC1)

Weapon: Range: ST: AP: Type:

Life Leech (Witchfire) 12” 6 2 Assault 2

If causes at least 1 unsaved wound, Librarian regains a lost wound

(5) Warp Speed (Blessing) (WC1)

+D3 Initiative & Attack & Fleet Rule

(6) Haemorrhage (Focussed Witchfire) (WC1)

Range 12”, target must pass Toughness test or suffer wound with no saves. If target dies, randomly select model within 2” & continue until no models left within range

PyromancyTelepathyTelekinesis