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“…companies like Best Buy and others spend millions of dollars on education …” Robert Stephens, CTO of Best Buy & Founder of Geeksquad Should those $’s go to gamifying learning? Ananth Pai, 3 rd Grade Teacher (teaching plus or minus a few grades at all times) Contact: [email protected] , Twitter: @ananthpaius

Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

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Page 1: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

“…companies like Best Buy and others spend millions of

dollars on education …”Robert Stephens, CTO of Best Buy & Founder of Geeksquad

Should those $’s go to gamifying learning?Ananth Pai, 3rd Grade Teacher

(teaching plus or minus a few grades at all times)

Contact: [email protected] , Twitter: @ananthpaius

Page 2: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

Importance of third gradeand primary years

• Nationally, nearly 7 out of 10 third graders are

not proficient in Math when they graduate. The

decline starts in third grade.

• California forecasts prison capacity on the basis

of Reading proficiency scores in third grade

• Gamification professionals can helpContact: [email protected] , Twitter: @ananthpaius

Page 3: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

National Award Winning Video of my Classroom about students’ civic action

• 2009-10, first year of gamification, generates student written petition to gamify classrooms everywhere

• Nearly two hundred visitors including many teachers, community members, legislators, business leaders visit our room

• Petition Online

Contact: [email protected] , Twitter: @ananthpaius

Page 4: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"
Page 5: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

Are students performing better in Math?

• 2008-09, Pre-gamification year, my students

Student Fall %ile Winter %ileChange in %ile

1 7 14 72 40 42 23 46 46 04 60 71 115 79 74 -56 81 90 97 91 92 18 99 92 -7

Mean 63 65 2

Median 70 73 3

Contact: [email protected] , Twitter: @ananthpaius

Page 6: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

63 64 64 1 1

66 71 69  5  3

StudentFall %ile

Winter %ile

Spring %ile

Change in %ile Fall to Winter

Change in %ile Fall to Spring

1 2 46 42 44 402 4 8 5 4 13 29 46 62 17 334 29 39 62 10 335 31 85 88 54 576 37 30 52 -7 157 46 39 69 -7 238 53 39 38 -14 -159 63 68 59 5 -4

10 63 82 89 19 2611 66 57 45 -9 -2112 66 93 98 27 3213 76 77 91 1 1514 81 92 72 11 -915 84 91 86 7 216 86 91 92 5 617 86 85 94 -1 818 88 85 89 -3 119 90 88 82 -2 -820 99 98 99 -1 021 99 99 99 0 0

Mean 61 68 72 7 11Median 66 82 82 16 16

Fall%ile

Winter %ile

Spring%ile

Change in %ile Fall to

Winter

Change in %ile Fall to

Spring

2009-10, Math

1st year ofGamified

classroom vs.non-gamified classrooms

Contact: [email protected] , Twitter: @ananthpaius

Page 7: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

2010-11, Math

2nd year ofGamified classroom

vs.non-gamified classrooms

56 54 58 -2 255 55 66  0 11

Student Fall %ileWinter %ile

Spring %ile

Change in %ile Fall to

Winter

Change in %ile Fall to

Spring

1 1 4 20 3 192 3 74 69 71 663 3 1 3 -2 04 14 20 35 6 215 16 36 42 20 266 46 68 66 22 207 56 82 82 26 268 63 92 95 29 329 63 57 66 -6 3

10 63 71 69 8 611 66 71 69 5 312 66 82 92 16 2613 73 68 84 -5 1114 79 77 75 -2 -415 79 57 86 -22 716 86 53 89 -33 317 90 85 79 -5 -1118 91 88 99 -3 819 91 97 98 6 720 91 91 92 0 121 94 96 96 2 222 95 96 98 1 323 97 98 99 1 2

Mean 62 68 74 6 12Median 66 74 82 8 16

Fall %ile Winter %ile Spring %ile

Change in %ile Fall to

Winter

Change in %ile Fall to

Spring

Page 8: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

Are students performing better in Reading?

• 2008-09, Pre-gamification year, my class

Student %ile %ileChange in %ile

1 12 10 -22 21 57 363 43 42 -14 56 60 45 62 68 66 78 32 -467 94 96 2

Mean 52 52 0Median 56 57 1

Contact: [email protected] , Twitter: @ananthpaius

Page 9: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

2009-10, Reading

1st year ofGamified classroom

vs.non-gamified classrooms

57 59 62 2 5

61 60 63 -1 2

StudentFall %ile

Winter %ile

Spring %ile

Change in %ile Fall to Winter

Change in %ile Fall to Spring

1 2 46 42 44 402 4 8 5 4 13 29 46 62 17 334 29 39 62 10 335 31 85 88 54 576 37 30 52 -7 157 46 39 69 -7 238 53 39 38 -14 -159 63 68 59 5 -4

10 63 82 89 19 2611 66 57 45 -9 -2112 66 93 98 27 3213 76 77 91 1 1514 81 92 72 11 -915 84 91 86 7 216 86 91 92 5 617 86 85 94 -1 818 88 85 89 -3 119 90 88 82 -2 -820 99 98 99 -1 021 99 99 99 0 0

Mean 61 68 72 7 11Median 65 80 77 15 12

Fall %ile Winter %ile Spring %ile

Change in %ile Fall to

Winter

Change in %ile Fall to

Spring

Contact: [email protected] , Twitter: @ananthpaius

Page 10: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

2010-11, Reading

2nd year ofGamified classroom

vs.non-gamified classrooms

49 50 53 1 4

45 54 54 9 9

Student Fall %ileWinter %ile

Spring %ile

Change in %ile Fall to

Winter

Change in %ile Fall to

Spring

1 1 5 1 4 02 3 10 8 7 53 12 65 51 53 394 19 57 51 38 325 19 37 57 18 386 21 11 3 -10 -187 21 34 63 13 428 32 87 57 55 259 37 57 77 20 40

10 40 76 39 36 -111 43 54 60 11 1712 62 50 72 -12 1013 62 76 86 14 2414 68 98 74 30 615 70 47 63 -23 -716 70 81 84 11 1417 76 98 97 22 2118 88 92 96 4 819 90 87 90 -3 020 91 95 82 4 -921 97 99 98 2 122 97 99 99 2 223 99 98 96 -1 -3

Mean 53 66 65 13 12Median 62 76 72 14 10

Fall %ile Winter %ile Spring %ile

Change in %ile Fall to

Winter

Change in %ile Fall to

Spring

Page 11: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

Who can’t be advanced to proficiency by gamification?

• Absentees, although students hate to be absent

• Significant reading impairment

• The rest thrive, regardless of special needs,

behavior needs, giftedness etc.

Contact: [email protected] , Twitter: @ananthpaius

Page 12: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

Gamified classroom benefits

• Games align to the learner at all times X number

of students in a class

• Feedback leads and guides, minimally invasive

• Learn from hierarchy of expert peers

• Play when you get home, NO HOMEWORK!

Contact: [email protected] , Twitter: @ananthpaius

Page 13: Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

Homework for theconference audience!

• Evangelize gamification of classrooms in your community

• Fund gamifying a classroom (costs less than a smartboard)

• Help your company to direct education grants to gamify

classrooms

• Send people to sign my students’ petition and help gamify

all classrooms

Contact: [email protected] , Twitter: @ananthpaius