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Abigail Gledis Vera Joanne

Assignment #14 preliminary task

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Page 1: Assignment #14 preliminary task

Abigail

Gledis

Vera

Joanne

Page 2: Assignment #14 preliminary task

Our Potential Ideas

Small conversation between characters.

Arguments.

A work related incident.

Students as characters.

Interrogation.

First date.

A meeting between friends.

An abusive/bullying storyline.

A student’s incomplete work.

Conflict between characters.

Page 3: Assignment #14 preliminary task

• We came up with a medley of rough ideas to work with, and decided on using a few merged ideas.

• We decided upon a small conversation between characters, about a student’s incomplete work, which leads to conflict between the characters.

Page 4: Assignment #14 preliminary task

• What is it?

• The 180 degree rule is a basic guideline which states that two characters or other elements within the same scene must always have the same left/right relationship to each other.

• The rule allows the audience to connect visually with unseen movement that is happening around and behind the immediate subject.

• Often in professional productions, applying the 180° rule is an essential element for continuity editing.

• The rule is normally used to avoid disorientating the audience with shifting the shot from one character to another using cutaways.

Page 5: Assignment #14 preliminary task

• We considered using the 180° rule whilst filming the characters in

our scene are having a conversation at a desk.

• During the conversation in our scene we considered filming from

behind the shoulder of one character capturing the other character

who would be talking at this point.

• We would then film from the same position but from the other

character at exactly 180 degrees away from the last shot.

• This would place the camera directly opposite the previous shot.

Page 6: Assignment #14 preliminary task
Page 7: Assignment #14 preliminary task

• Match on action refers to the editing within a film. It is where the editor cuts from one shot to another view that matches the first shot's action.E.g.

Page 8: Assignment #14 preliminary task

• We have considered using match on action in our opening sequence on numerous occasions within the opening sequence.

• It will be used to show the continuation of different parts of the scene from different angles.

Page 9: Assignment #14 preliminary task

• Another example of match on action...

• It has been edited in such a way, that the action continues in the different shot.

Page 10: Assignment #14 preliminary task

Match OnAction

Reverse Shot

180 Degree Rule

2 Shot Over The Shoulder Shot

Visual

What IsIt Used For And Why?

It is used to show one characterslooking at one another from their POV.

It is oftenused whilst two characters are having a conversation.

Page 11: Assignment #14 preliminary task

Overhead plans.

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Number Of The Shot.

Type Of Shot. Description Of TheShot.

Props/CostumesNeeded.

1 Establishing Shot. Shot of the door which hints to the audience that someone will come in or out.

N/A

2 Mid shot. Lets the audience see the character through the door.

• T-shirt and trousers

3 Long shot. To show the character fully coming through the door.

• T-shirt and trousers

4 Over The Shoulder. It shows the other characters expression.

• T-shirt and trousers x2

• Homework

5 Long shot. It shows the charactersbody language.

• T-shirt and trousers

6 Two. To show the tension between the characters.

• T-shirt and trousers• Headphones• Homework

Page 18: Assignment #14 preliminary task

Number Of The Shot.

Type Of Shot. Description Of The Shot.

Props/Costumes Needed.

7 Over The Shoulder. To show the charactersexpression.

• T-shirt and trousers• Headphones• Homework

8 Mid. To show the characters facial expression.

• T-shirt and trousers

9 Long. To display violent body language.

• T-shirt and trousers

10 Over The Shoulder. This shot will show increasingly violent body language.

• T-shirt and trousers x2

11 Mid. To show the character running.

• T-shirt and trousers

12 Long. To show the scene after the character exits.

• N/A