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Behavioral Change in

Behavioral Change In 33 Steps

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Behavioral Change in

Not others

Not negative

Not Decrease

Not all at once

Not vague

Not discrete

What went before

Current Context

What doing

Function

Need to change?

Break into parts

Not general

# or time

How long

What level?

How fast?

Measure

By itself

Add reward

1 step, 1 candy

Only if

Signal event

Close is good

“Sit”

Vary reward

Variable Ratio

Two-fer

Quieter cue

Vary settings

Backward

Will happen

Burst

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