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Learn how Memarden allows extremely fast creation and customization of lessons, and then converts those lessons into a variety of interactive games. How does this process help to engage students and improve outcomes? What is the effect on Blended Learning of customizing the lesson to the teacher's face-to-face teaching style?
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Customized Game-Based Learning
Copyright Memarden 2013 . All World Rights Reserved
Imagine a world where:
• Teachers can create interactive multimedia lessons in minutes
• Students are eager to learn with games and activities they love
• Lessons are user translated, so they can be shared across the world
Imagine the FutureBe the change that you wish to see in this world
- Mahatma Gandhi
Copyright Memarden 2013 . All World Rights Reserved
An e-learning platform that:• Excites students with games, quizzes,
and other activities• Empowers teachers to create their
own multi-media lessons in minutes• Is web-based and runs on PC, Mac,
tablets, phones, and smart boards.• Reports on student activity and
success• Has a social network that allows
teachers, students, parents and administrators to communicate
What is Memarden?
Copyright Memarden 2013 . All World Rights Reserved
Students Learn When Learning Is Fun• Every lesson can be taken as
games, quizzes and activities
• Games are customized by the teacher, so they are really homework – but fun
• Appeal to different ages and learning styles with different games
• Translate lessons to any language
• Students can create their own lessons and games
Copyright Memarden 2013 . All World Rights Reserved
Put Teachers In the Driver’s Seat• Teachers create interactive
multimedia lessons, in minutes, in any language
• Online lessons are aligned with their face-to-face teaching style and content
• Generate detailed reports on students’ activity
• Share reports on student outcomes with parents
Copyright Memarden 2013 . All World Rights Reserved
Student-Centered Learning• Students choose the games or
activities they like
• Teachers can customize lessons for students’ strengths and weaknesses
• Students can create their own lessons
• Students can add to a teacher’s lesson, with their permission
• Groups of students can research a subject, and provide their results as multi-media lessons
Copyright Memarden 2013 . All World Rights Reserved
Assess Without Stress• Tests are stressful and can evoke a
“threat” response
• Motivate students via immediate, stigma-free feedback in games and activities
• Get detailed reports and charts on student’s strengths and weaknesses
• Share reports and charts with parents on the internal social network
Copyright Memarden 2013 . All World Rights Reserved
Blended Learning
• Customize online lessons to fit face-to-face learning
• Support every step in the blended learning lifecycle
• Collaborate using the integrated social network
• Use multi-media and games to drive engagement
Copyright Memarden 2013 . All World Rights Reserved
Flip the Classroom• Support “Flipped Classrooms”
using video, audio and document lessons at home
• Support homework activities and games in the classroom and at home
• Flip back and forth between instruction and work activities in the classroom, and at home as your students need
Copyright Memarden 2013 . All World Rights Reserved
Differentiated Instruction• Customize lessons, in minutes, to
support unique abilities or challenges
• Design, implement and monitor Individualized Education Plans (IEP)
• Detailed reporting helps identify and monitor students with special needs
Copyright Memarden 2013 . All World Rights Reserved
Unique Advantages • Teachers and students can create
lessons in minutes
• Automatically convert lessons to games, quizzes and activities, making learning fun!
• Simple lesson customization lets teachers align online and face-to-face learning
• Integrated with persistent discussions on a safe integrated social network
• All with detailed reports on activity and outcomes
Copyright Memarden 2013 . All World Rights Reserved
Educational Gaming Research1. SRI study showed 5.5% higher math evaluation scores for students
who learned with game-like on-line exercises2. 95% of teachers in a Chinese study of 3500 students said that digital
games improved student motivation3. Scottish study of 19 schools concluded that game based learning
improved student engagement4. Fordham University study showed that playing a new game improved
cognitive and perceptual skills in young students5. ONR study shows that game players perform 10-20% higher in terms
of perceptual and cognitive ability6. Univ of Rochester professor believes that gamers show real world
improvements in tests for accuracy, vision, attention, and multitasking7. 2010 study (Marzano) notes a 20% gain in test scores associated with
the use of games in the classroom