Designing Gamified Flipped Learning Experiences II

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  • Zaid Ali Alsagoff

  • Image: https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg

    https://i.ytimg.com/vi/hKyfs_pGNb4/maxresdefault.jpg

  • Biggest Challenge Ahead?

    The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

    Anything you can do, I can do BETTER, FASTER

    & CHEAPER!

    Disruptively rapid codification and

    automation of routine and complex processes

    by computers and robots.

    http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

  • https://twicopy.org/Mensvoort/

    https://twicopy.org/Mensvoort/

  • Source (p. 19): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

    Source: World Bank Development Report 2016; based on Frey and Osborne (2013) methodology, Citi Research

    http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

  • Source (p. 28): http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

    http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

  • Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

    http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf

  • But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not.

    Technology WONT REPLACE ALL Teachers...

  • Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

    http://content.time.com/time/covers/0,16641,20061218,00.html

  • Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

    http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

  • http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120

    http://www.fin24.com/BizNews/wef-2016-4th-industrial-revolution-5mjobs-women-in-the-firing-line-20160120

  • Survival Skills for Careers, College & Citizenship

    1. Critical Thinking & Problem-Solving

    2. Collaboration Across Networks & Leading by Influence

    3. Agility & Adaptability

    4. Initiative & Entrepreneurialism

    5. Effective Oral & Written Communication

    6. Accessing & Analyzing Information

    7. Curiosity & Imagination

    Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

    7

    Dr. Tony Wagner

    http://www.slideshare.net/internationaled/the-global-achievement-gaphttp://www.youtube.com/watch?v=NS2PqTTxFFc

  • TopicTODAYS MISSION

    LEARNING

    LEARNING DESIGN

    FLIPPING & GAMIFYING

    SIMPLIFIED

    TOOLS

  • 1

    LEARNING

  • Future Learning Methods?

    Learn While Sleeping!

    Massive Open Sleeping Courses!

    Super Delta Brain Wave Learning!

  • Learning Uploads/Chips!

    Future Learning Methods?

    Learning Pills!

    Learning Implants, Uploads & Super Learning Neurons!

  • BRAIN

    Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

    http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

  • https://educationcogitation.com/tag/science/

    THE SCIENCE OF SUCCESSFUL LEARNING

    https://educationcogitation.com/tag/science/

  • https://educationcogitation.com/tag/science/

    MAKE IT STICK

    https://educationcogitation.com/tag/science/

  • Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html

    The Mindset to Mastery

    http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html

  • HOURS?

    PRACTICE

    EXPERT

  • http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/

    The 10,000 Hour Rule!

    http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/

  • Diagram: http://pairadimes.davidtruss.com/learning-and-failure/

    http://pairadimes.davidtruss.com/learning-and-failure/

  • "It's not that I'm so smart, it's just that I stay with problems longer."

    - Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

  • 2LEARNING

    DESIGN

  • What ANNOYS About PowerPoint Presentations?

    Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/

    The speaker read the slides to us 72.0%

    Text so small I couldnt read it 50.6%

    Full sentences instead of bullet points 48.4%

    Overly complex diagrams 30.8%

    Poor color choice 25.8%

    No clear purpose 22.1%

    No flow of ideas 21.0%

    http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/

  • Why Lecture?

    Lively

    Educative

    Creative

    Thought (provoking)

    Understandable

    Relevant

    Enjoyable

    http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html

    MISSION?Inspire

    Influence

    Inform

    http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html

  • Learning Theory Diagram: http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning%20Theory.jpg

    http://hotel-project.eu/sites/default/files/Learning_Theory_v6_web/Learning Theory.jpg

  • Integration Activation

    Application Demonstration

    Problem

    Instructional Design Models & MethodsDick and

    Carey ModelGagn's Nine Events

    of Instruction

    Bloom's Learning Taxonomy

    Merrill's First Principlesof Instruction

    ADDIEKemp's Instructional

    Design ModelKirkpatrick's 4 Levels

    of Evaluation

    http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

    http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

  • Constructive Alignment (CA)

    LearningActivities

    ContentAssessment

    Learning Outcomes

    More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

    - John Biggs

    http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

  • Gain Attention

    Inform Learning

    Outcomes

    Stimulate Recall of Prior

    Learning

    Present New Content

    ProvideGuidance

    ProvideLearningActivities

    Assess Learning

    Provide Feedback

    Enhance Retention and

    Transfer

    This will

    help you

    Last class we

    learned how to

    Allow me to

    demonstrate

    Now you

    try it

    Try it like

    this

    Lets test

    your skills

    now

    Lets do it in

    the field

    Gagnes 9 Events of Instruction

    Source (Gagnes 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation

    http://www.slideshare.net/FareezaM/designing-engaging-presentation

  • Gagnes 9 Event of Instructions

    Presentation Events of Instruction Learning Activities

    Introduction 1. Gain attention Present a dilemma, analogy, video

    2. Inform learning outcomes List clear learning outcomes

    creatively

    3. Stimulate recall prior knowledge

    Explain how prior knowledge relates to new topic

    Initiate discussion Pre-tests

    Content 4. Present new content Explanation, example, simulation

    5. Provide guidance Guidelines, checklists, mnemonics, group discussion

    Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning

    Check your understanding Self/Peer/Facilitator Assessment Practical, e-Portfolio, quiz

    Summary 9. Enhance retention and transfer

    Summarize/Conclude the topic Provide additional resources

  • Video: http://youtu.be/dLl5AcN_G24

    Gain Attention!

    What are you THINKING about?

    Example: Improve your English!

    http://youtu.be/dLl5AcN_G24

  • Gai

    n A

    tte

    nti

    on

    Ahh!

    Question Story

    FactDefinition

    Quote

    Analogy

    Humor

    Personal experience Demonstration

    Video Clip

  • http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html

    http://www.personalizelearning.com/2015/11/choice-is-more-than-menu-of-options.html

  • http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html

    http://www.personalizelearning.com/2016/03/continuum-of-motivation-moving-from.html

  • Use a Variety of Methods to Assess More

    http://web.me.com/janherrington/AuthenticLearning/Home.html

    Learning AnalyticsPeer-Assessment

    E-PortfolioRubrics

    AUTHENTIC Learning & Empower PERSONALIZED Learning!

    http://web.me.com/janherrington/AuthenticLearning/Home.html

  • https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/

    Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...

    https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/

  • How can we use

    Technology to

    TRANSFORMLearning?

  • TPACK

    http://tpack.org/

    Reproduced by permission of the publisher, 2012 by tpack.org

    - Matthew Koehler & Punya Mishra

    A framework that identifies the knowledge teachers need

    to teach effectively with

    technology.

    http://tpack.org/

  • The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

    - Ruben Puentedura

    Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

    SAMR

    http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdfhttp://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

  • Android

    iPAD

    Web 2.0

    Blooms Digital Taxonomies!

    http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

    Google

    MORE

    http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

  • 3FLIPPING &

    GAMIFYING

  • Blended

    *F2F: Face-to-Face

    Finding the

    Right Blend

    Online F2F

    Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

    http://bit.ly/1jOCeCghttp://www.christenseninstitute.org/blended-learning-definitions-and-models/

  • A

    Flipping

  • Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

    http://www.knewton.com/flipped-classroom/http://youtu.be/26pxh_qMppE

  • Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

    http://ctl.utexas.edu/teaching/flipping-a-class/what

  • http://www.educause.edu/research-and-publications/books/learning-spaces

    Construct Flipped Learning Spaces That

    INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!

    http://www.educause.edu/research-and-publications/books/learning-spaces

  • Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html

    The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart

    classrooms with flexible clustered seating, multiple LCD screens and wireless

    communication tools.

    http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html

  • https://youtu.be/bmYcurIHDrk

    https://youtu.be/bmYcurIHDrk

  • Source: https://www.youtube.com/watch?v=Ah-SmLEMgis

    Individual Learning

    Paths

    Teacher Led

    Group/Project Work

    Asse

    ssme

    nt

    MATCHBOOK LEARNINGS BLENDED CLASSROOM

    https://www.youtube.com/watch?v=Ah-SmLEMgis

  • Workflow Model: http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU

    http://tiie.w3.uvm.edu/blog/digital-workflow/#.V9pCtZh97IU

  • Flipped Learning at

    Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

    http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

  • Blended & Flipped Learning in

    http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

    http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

  • B

    Gamifying

  • If You Can Have

    _______,

    WHY NOT?

  • Gamify Learning Experiences!

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

  • Gamification?

    The process of using game thinking and game mechanics to solve problems and engage users.

    - Gabe Zichermann

    Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

    http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

  • Game Mechanics?

    Constructs of rules and feedback loops intended to produce enjoyable gameplay.

    Building blocks that can be applied and combined to gamify any non-game context.

    http://gamification.org/wiki/Game_Mechanics

    http://gamification.org/wiki/Game_Mechanics

  • Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

    Why Gamify?

    ADVENTURE

    ENGAGEMENT

    AUTONOMY

    GOALS

    CHALLENGE

    ACHIEVEMENT

    FEEDBACK

    REWARDS

    MASTERY

    LEARNING

    PURPOSE

    FUN

    http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/

  • Gamification Building Blocks?

    LEVELSPOINTS

    BADGES

    FEEDBACK

    MISSION

    CHALLENGES

    COUNTDOWN LEADERBOARD

  • EXAMPLES?

  • Uses Existing Games to Amplify Learning!

    https://sites.google.com/site/teamdrillhead/

    http://youtu.be/OSJ5LwAXxLk

    Mr. Pai

    Mr. Pai features scalable, game

    based curriculum using Flower Power of Mangahigh.com,

    Timez Attack, Tutpup.com,

    Nintendo DS, Brain Age 2, Raz-Kids, etc.

    https://sites.google.com/site/teamdrillhead/http://youtu.be/OSJ5LwAXxLk

  • BozemanScience: http://www.bozemanscience.com/

    Uses Moodle & Google Docs!

    Paul Andersen

    His Method: http://youtu.be/XGE6osTXym8

    Uses elements of game design to improve his AP Biology class. The entire

    class revolves around Moodle. Students complete levels to acquire experience

    points and move up the leader board.

    http://www.bozemanscience.com/http://youtu.be/XGE6osTXym8

  • http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/

    Kate Fanelli

    MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)

    Gamification? Points (for completing tests) Levels Avatar Board

    http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/

  • https://www.gradecraft.com/

    A LMS THAT SUPPORTS GAMEFUL COURSES

    Flexible Rubrics

    Classroom & Learning Analytics

    Integration With Other Platforms

    https://www.gradecraft.com/

  • http://rezzly.com/

    http://rezzly.com/

  • MISSION Explore the connectedness of the global

    community through the lens of the economic, social, and environmental crises and the imminent threat of war.

    Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

    LEARN Collaborate and communicate with each other

    as one work to resolve the Game's conflicts.

    Compromise while accommodating different perspectives and interests.

    Discover that we share a deep and abiding interest in taking care of each other.

    The World Peace Game

    Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

    Hands-on Political Simulation

    http://www.worldpeacegame.org/https://www.youtube.com/watch?v=LqJnk-jYWRM

  • C2S2C

    Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

    http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

  • GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

    Use C2S2C Method to

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