Education: 4 Ways E-Learning Emboldens Learners, Educates Beyond the Classroom | Michael G. Sheppard

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<ul><li><p>E M B O L D E N SL E A R N E R S</p><p>4 W A Y S E - L E A R N I N G</p><p>M I C H A E L G . S H E P P A R D</p><p>&amp; E D U C A T E S B E Y O N D T H EC L A S S R O O M</p></li><li><p>The future of education isnt exclusively written on chalkboards,but on the screens watched by millions of millions of young</p><p>students who move in and out of classrooms each day. To facilitatethis transition are a few important applications and tools, whichhelp both students and teachers to understand that e-learning is</p><p>here and where its headed.</p></li><li><p>Data TrackingFor a very long time, the best measure of success for a student was</p><p>testing and grades. However, its become more crucial to trackstudents as they excel and struggle. Likewise, its necessary to</p><p>document how students spend their time, how they learn, and howthey interact. Those interested in e-learning understand the</p><p>importance of dissecting how learners digest new information andhow they identify their problem areas.</p></li><li><p>Mobile LearningYoung people are always on the go, and often youll find they have</p><p>their phones or handheld devices in the palms as they venturethrough the world. A great way to ensure that they keep learningand keep engaging is to take advantage of the fact that mobile</p><p>usage is continuously on the rise. Its a prime medium fordelivering learning materials. This small, readable screen is</p><p>perfect for sharing digestible and shareable bits of information.Infographics, quotes, photos, and short passages feed the need</p><p>for brevity while continuing to supply valuable knowledge tointerested students.</p></li><li><p>PersonalizationE-learnings most brilliant feature is its ability to providecustomizable student-focused curriculum and courses.Students respond to customizable products. The morecustomizable, the better for students. The data thats</p><p>collected after a student has taken control of their owneducation provides educators with a real-time</p><p>understanding of what contributes to a studentssuccesses, struggles, failures, and other experiences with</p><p>learning.</p></li><li><p>Educational EntertainmentEdutainment isnt exactly new. It arrived in homes andclassrooms more than three decades ago in the form of</p><p>Carmen Sandiego. Actually, it dates back as far back asthe 1940s with Private Snafu. In recent times, its been</p><p>further developed to better benefit students throughaesthetic appeal and various context.</p></li><li><p>Gamification helps to motivate children, settingachievable goals through active learning and</p><p>engagement. According to Cone of Experience, just 10percent of learners remember what they read, just 20</p><p>percent remember what they hear, and just 30 percentwill remember what they say and hear. However, an</p><p>incredible 90 percent will remember a task that theyvedone themselves this being the case even when a</p><p>simulation is concerned.</p></li><li><p>Automation, big data, augmented learning, clouds,gamification, m-learning, and personalization are among</p><p>the numerous trends that enhance education intraditional and nontraditional classrooms. Teachers will</p><p>use these tool to incorporate technology and betterimprove the methodologies for teaching students in a</p><p>digital age.</p></li><li><p>M ICHAELGSHEPPARD .COMP L E A S E V I S I T :</p><p>INTERESTED IN LEARNING MORE?</p></li></ul>


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