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By: Bashaer M. Al Kilani GAME-BASED LEARNING: TURING GAMING INTO A STUDENT CENTERED APPROACH TO LEARNING

Game Based Leaning

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By: Bashaer M. Al Kilani

Game-based Learning: Turing Gaming into a student centered approach to learning

Game-based LearningWhat is Game-based learning?Why should educators adopt it?How can educators get started with Game-based Learning?How to integrate Games in learning Demo of educational games utilization

Game-based Learning

Worldwide revenues for Game-based Learning products reached $2.6 billion in 2016 and will surge to $7.3 billion by 2021 (Adkins, 2016)

Sam S. Adkins (2016). The 2016-2021 Worldwide Game-based Learning Market, Ambient Insight, LLC.

What is Game-based LearningGame-based learning (GBL) is a type of game that has defined learning outcomes.

Game-based learning broadly refers to the use of video games to support teaching and learning Perrotta, C., Featherstone, G., Aston, H. and Houghton, E. (2013). Game-based Learning: Latest Evidence and Future Directions (NFER Research Programme: Innovation in Education). Slough: NFER.

Why should Educators adopt Game-based Learning?

Game-based Learning Motivates Learners Game-based Learning captures learners attention, which leads to engaging them in a joyful learning experience where learners are intrinsically motivated. (Edutainment)

The majority of the studies examining the impact of video games on student motivation and engagement found positive results.

Perrotta, C., Featherstone, G., Aston, H. and Houghton, E. (2013). Game-based Learning: Latest Evidence and Future Directions (NFER Research Programme: Innovation in Education). Slough: NFER.

Game-based Learning is a Differentiated active learning approach

The studies consistently found that video games can impact positively on problem solving skills, broader knowledge acquisition motivation and engagement.

Perrotta, C., Featherstone, G., Aston, H. and Houghton, E. (2013). Game-based Learning: Latest Evidence and Future Directions (NFER Research Programme: Innovation in Education). Slough: NFER.

Game-based Enhances AssessmentIt encourage self-assessment through instant feedback

Video games seem to allow more powerful and always-on forms of assessment in which all actions, interactions, successes and failures can be constantly tracked and logged.

Perrotta, C., Featherstone, G., Aston, H. and Houghton, E. (2013). Game-based Learning: Latest Evidence and Future Directions (NFER Research Programme: Innovation in Education). Slough: NFER.

How to get started with Game-based Learning?

Personalized professional development

https://www.iste.org/explore/articleDetail?articleid=164&category=ISTE-Connects-blog&article=Infographic:+How+to+become+a+connected+educator

Available resources in schoolGet in contact with the IT team to check on connectivity and hardware software platforms and AUPs in use.Start by using the available resources .Electronic games are becoming more generic. It is key to be flexible and to try alternative solutions.

Which games and why?Keep in mind that there is no best answer for these two questions. It is a matter of choosing what meets your objectives and meets the learners needs.

Use a blended approach Suspender & belt

EduGames are similar to other supplemental resources

Introduce the content then use the game for Synthesis and practice

Play the game, then teach the content referring back to the game

Alternate playing with activities that expand on or compliment the game content

A Publication Of The Software & Information Industry Association (Siia) Education Division. (2009) Best practices for using games & simulations in the classroom guidelines for k12 educatorsHow to integrate games in learning?

How to integrate games in learning?

English: Parts of Speechhttps://www.brainpop.com/games/sortifypartsofspeech/

English: Parts of Speechhttps://www.brainpop.com/games/sortifypartsofspeech/

Medicine Stanford University Medicine Schoolhttp://med.stanford.edu/sm/archive/sicko/game/SICKO.html

Medicine

Humanities - iCvicshttps://www.icivics.org/games/argument-wars

Humanities - iCvics

Science: Guts & Boltshttps://www.brainpop.com/games/gutsandbolts/ /

Science: Guts & Boltshttps://www.brainpop.com/games/gutsandbolts/ /

Scenario based Math Quizhttp://mathsnacks.com/gate.html

Scenario based Math Quizhttp://mathsnacks.com/gate-guide.html

[email protected]

@Bashaierk

#edchatMENA

Useful Resources

http://www.siia.net/Portals/0/pdf/games_final.pdfhttp://educade.org/https://www.edutopia.org/game-based-learning-resourceshttp://gamifi-ed.wikispaces.com/https://www.brainpop.com/games/

Useful Resources

Scenario based :ath Quiz