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Talk for teachers at Microsoft learning alliance event in London under the team Playful Learning.
Game-based learning: Who, why and how…?
PhD, Cand. Psych. Simon Egenfeldt-NielsenCEO Serious Games Interactive
13. Januar 2012
Microsoft – Playful Learning
[email protected]+45 40 10 79 69
My background
• MA Psychology• PhD Games & learning• Between industry & research
Research projects• Commercial video games for learning• Educational potential of video games: GC: Palestine• Research project: Serious Games on a Global Market place• PlayMancer – Serious Games for Rehabilitation
Developing games• Three series for education• +50 client projects
Our background
•Global Conflicts-Series, Citizenship, +13 years (10)•Playing History-Series, History, 9-13 years (2)•Trunky-series, 3-8 years (6)
• Research-based company• Using games for more than entertainment• 18 employees located in Copenhagen• Won several awards for our productions• +50 games for clients
Awards
Children’s Technology Review (US)- Editors Choice Award 2008.
PC ZONE (UK) – Independent Game Award 2007.
Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee.
IndieCade (US)- Best Indie Game Nominee 2008 & 2009.
BETT Award (UK) – Secondary educational products 2010.
Børsen Gazelle (DK) – Among 200 fast-growing DK companies in 2007-2011
BETT Finalist (UK) – Primary educational products 2012.
Agenda
• How do teachers use of games?• How can we use games?• What should we look for?
Participants
66% Females 34% Males
Medio 2010
275 respondents185
21
34
9
25
below 30 years
31-40 years
41-50 years
51-60 years
Above 61 years
0 10 20 30 40 50 60 70 80 90
Teacher Age
Teaching with IT
Experience with Games
No experi
ence
A little
experi
ence
Averag
e exp
erien
ce
Exten
sive e
xperi
ence
Vast ex
perien
ce05
101520253035404550
All %DK %World %Male Female
No experi
ence
A little
experi
ence
Averag
e exp
erien
ce
Exten
sive e
xperi
ence
Vast ex
perien
ce0
10203040506070
All %DK %World %Male Female
Adaptation in teaching
60% use computer games in teaching
Games used in teaching Ways used to teach with games
All DK World Male Female0
10
20
30
40
50
60
70
YesNo
Female teacher use them most!
64% vs. 51% (but only on lower
grade)
Games useful in teaching about them as a medium
Games enhancing pupils’ creative/production skills
Games primarily developed for entertainment
Games geared towards inter-disciplinary teaching
Games for teaching in specific topics
Games for the training of specific skills
About games as a cultural phenomenon
For interdisciplinary teach-ing
Pupils’ skills in design & creative production
To teach in specific topics
For training in specific skills
BarriersTop 6 – selected barriers (top1)
1. Problems with computer equipment2. Problems with installing the software3. Computer games are too expensive4. Learning games not on par with other games5. My own lack of knowledge6. Inappropriate physical surroundings
57%
12%
11%
6%
6%
7%
Practical: Software, hardware & settingMy own lack of knowledge about gamesLearning games not on a par with other gamesLimited relevance to the syl-labus of my subjectDifficult to control the learn-ing processDifficult to evaluate what pupils actually learn
Top 6 – categories barriers (top1)
Boring barriers
•Schools still struggle to get a proper infrastructure•There is a quality challenge according to especially male teachers•DK teacher perceives more practical barriers: Equipment, installation and setting
Learning outcomesTeachers perception of learning outcomes for different students
Pupils learn LESS from games
Pupils learn the SAME from games
Pupils learn MORE from games
0 10 20 30 40 50 60 70 80 90
AllStrong studentsWeak studentsMale studentsFemale students
The weak students and male students
look to gain significantly more
according to teachers
Pupils learn LESS from games
Pupils learn the SAME from games
Pupils learn MORE from games
0 10 20 30 40 50 60 70 80 90
FemaleMale
Male teacher sees greater potential.
Male/female Teachers perception of learning outcomes gender
Why don’t use gamesAttitude towards teaching with games
Are you considering using games in your teaching?
Yes
No
Maybe
0 10 20 30 40 50 60 70
FemaleMaleWorldDKAll
Top 4 – selected barriers (top1)
1. My own lack of knowledge2. Limited relevance to syllabus3. Inappropriate physical surroundings4. Problems with computer equipment
In general teachers are focused on lack of knowledge and having a difficult time connecting games and learning in a ‘hostile’ environment.
Very few dismiss games out right, but have valid reservations.
Agenda
• How do teachers use of games?• How can we use games?• What should we look for?
Games in education overview
Games in school are many things – challenges, didactics and approach is VERY different.
Teaching through computer games: Use computer games to teach a specific curriculum.
Teaching with computer games: Use computer games as leverage in the teaching of existing themes, concepts and methods from the curriculum in play.
Teaching by making computer games: Use game authoring tool to make a computer games about a given subject or with relevant contents to learn about IT, games, design, story-telling and the game’s topic.
Learning process
Group work
Reflectiveobservation
Activeexperimentation
Game
Instructor Abstractconcepts
Concreteexperiences
Kolb’s cycle showing different teaching forms w. modes for achieving best results.
Source: Egenfeldt-Nielsen, 2007
Teaching and didactic approach
B
Behaviourism Constructivism
through
with
making
Facts
Reflection
Applying
Different game didactics can do different things with different students in different context by
different teachers
Ex. Teaching through games
Closest type of games to a textbook.
Very broad variation across target groups in relation to characters, contents, scope and genres.
Games can be aimed, refitted or reconceived for education.
Didactical approach varies but mostly lean towards behaviorism and cognitivism.
They can have a continuum from focus on what is most important: fun or learning.
Ex. Teaching through games
A good place is to look at the success criteria for mastering a game, the core of a game. Not so much the setting.
Succes criteria Interaktivity Knowledge domain
Action Quick reflexes Large Psychomotor
Adventure Puzzle & logic thinking Small Affective
Strategy Overview, prioritistion & analysis
Medium Cognitive
Ex. Teaching with games
This approaches is driven by students’ interest and motivation, so you need differentiation and freedom.
Another challenge is dealing with very different types of student game literacy.
Didactical approach varies but mostly lean towards cognitivism.
Ex. Teaching by making games
Quite a challenging and demanding approach both for teachers and students.
Get an inside perspective on a subject by dissecting it while using creative expressions.
Didactical approach varies but mostly lean towards behaviorism and constructivism.
The expression and scope may disappoints students.
Agenda
• How do teachers use of games?• How can we use games?• What should we look for?
Simcity 4
Civilization 4
Spore
Are these learning games?
Bully
Are these good learning games?
A good game (teaching through games)A good learning game is also a good game.
A good game is also a good learning game.
•Audiovisual•Story
•Problem space•Choices/decisions•Consequence•Feedback•Balance•Reward
Engaging
Challenging
Subs
tanti
vsVe
rbs
Interesting
Are these good (learning) games?
All have elements of learning.
When learning focus increase, motivation tends to decrease.
• Substantives (ship/cannon)• Verbs (sail/shoot)
• Integration• Motivation• Focus
+ Motivation- - - Integration- - - Focus
+ + Motivation-Integration- Focus
+ Motivation+ Integration- Focus
A good learning game…
•Audiovisual•Story
•Problem space•Choices/decisions•Consequence•Feedback•Balance•Reward
Subs
tanti
vsVe
rbs
Quality & abstraction• Right substantivs• Right verbs
• Integration• Motivation• Focus
Learning gameComputer game
Conclusion
Plan realistically and consider the practical barriers. These will probably be your biggest challenge.
Clearly set out what way you want to use games, and evaluate the game on those premises.
Recognize that game is a medium where verbs are central, and that game and learning have to align well for it to work.
Thank you for listing – and hope you will give games a go.
Contact infoCompany detailsSerious Games InteractiveRavnsborggade 2-4, 2. floorDK - 2200 Copenhagen Nwww.seriousgames.dk
My details: Simon Egenfe[email protected] | +45 40 10 79 69www.egenfeldt.eu
© Serious Games Interactive