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© 2011 Computers for Youth Foundation, Inc. except for third party images. Game Changing: Extending learning both within the classroom and without the classroom Krishan Patel Director of Product Management CFY www.cfy.org

Game Changing: Extending Learning Both within the Classroom and without the Classroom

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G4LI Games for Learning Day at G4C 2011

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Page 1: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Game Changing: Extending learning both within the classroom and without the classroom

Krishan Patel

Director of Product Management

CFY

www.cfy.org

Page 2: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Oregon Trail

Page 3: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Where in the World Is Carmen Sandiego?

Page 4: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

$20 Billion

Page 5: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Page 6: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

1.How do we rethink digital learning given a student-centered lens on education?

2.What are some surprising observations from the field?

3.What can all of us in this room do to move the needle on student achievement?

Questions

Page 7: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

1.How do we rethink digital learning given a student-centered lens on education?

2.What are some surprising observations from the field?

3.What can all of us in this room do to move the needle on student achievement?

Questions

Page 8: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Child

Teacher

Parent

Traditional Lens Student-Centered Lens

Education Lens

Page 9: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Explaining Student Achievement Differences in State to State Comparisons

67% 33%

*Barton, P. E., Coley, R. J., & Educational Testing Service (ETS). (2007). The family: America’s smallest school: Educational Testing Service.

Family and Home Factors

School Factors

Page 10: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Explaining Student Achievement Differences in State to State Comparisons

67% 33%

Family and Home Factors

Page 11: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Explaining Student Achievement Differences in State to State Comparisons

67% 33%

Family and Home Factors

Comprised of:

• Parent Education Level• Parent Income Level• Learning Activities Donein the Home

Page 12: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Explaining Student Achievement Differences in State to State Comparisons

67% 33%

Family and Home Factors

Comprised of:

• Parent Education Level• Parent Income Level• Learning Activities Donein the Home

Page 13: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

1.How do we rethink digital learning given a student-centered lens on education?

2.What are some surprising observations from the field?

3.What can all of us in this room do to move the needle on student achievement?

Questions

Page 14: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

MyHomeLearning.com

Page 15: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Page 16: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

SlinkyBall

Page 17: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

Real Lives

Page 18: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

1.How do we rethink digital learning given a student-centered lens on education?

2.What are some surprising observations from the field?

3.What can all of us do to move the needle on student achievement?

Questions

Page 19: Game Changing: Extending Learning Both within the Classroom and without the Classroom

© 2011 Computers for Youth Foundation, Inc. except for third party images.

To get involved, email [email protected]