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Games, Simulations, and Virtual Worlds By: Brian Oatway

Games, simulations, and virtual worlds

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Games, simulations, and virtual worlds, education

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Page 1: Games, simulations, and virtual worlds

Games, Simulations, and Virtual WorldsBy: Brian Oatway

Page 2: Games, simulations, and virtual worlds

Games and Learning Purpose: Using games and games

design to enhance teaching and learning Creates:

Engaged Learners Experiential Learning Interactive Learning Environment Construct understanding by interacting Interactivity

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Evolution of Gaming Views Orthographic View/One Frame Side-Scrollers Isometric View: 2.5 D Third-Person Point-of-View First-Person Point-of-View

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Moving the Learner into the Material Problem-based Learning Project-based Learning Just-in-time resources and tools Case-based Learning WebQuests Design Instructional Design

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Cognitive Framework for Problem-solving Back story Cut Scenes The Quest Spatial

Scenario Unlocking the

Narrative Framework Linear

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Educational Multi-user Virtual Environments (MUVES)

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What is a MUVE? MUVEs designed for the educational

community embed tasks or problems within a virtual environment or context.

Users: Explore the environment Examine digital objects Communicate with others Support Inquiry based learning

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Educational MUVEs River City Quest Atlantis Murder on Grimm Isle

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Thank you!