Gamify your e learning! 6 Ways to Incorporate Gamification into eLearning

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<p>Implementing the Right Training and Talent Management Technology</p> <p>Hosted by Lambda Solutions and Limestone LearningGamify your eLearning!6 Ways to Incorporate Gamification into eLearning EMPOWER TALENT1Your HostsSean HouganMarketing Coordinator</p> <p>Paula YunkerManaging Partner &amp;Instructional Designer</p> <p>Paula has extensive experience in the fields of adult education, performance management and project management. Working in the industry for over 30 years, Paula has provided innovative and relevant learning solutions to small business, corporate clients, and government agencies in a variety of industries. Applying her expertise in training needs analysis, instructional design, learning evaluation, and project management, Paulas learning solutions, tools and processes have measurably enhanced employee performance. She has also facilitated lively and informative training and conference sessions across Canada and the U.S. She is a member of the Association for Talent Development (formerly ASTD), the Canadian Society for Training and Development (CSTD) and holds Kirkpatrick learning evaluation certification.</p> <p>Sean: Specializing in marketing communication, Sean is passionate about helping organizations find their voice and market through writing. Focused on e-Learning solutions, Sean believes that online education is the next frontier in transforming teaching practices so that high-caliber education is accessible for all. Sean dreams of being a perpetual learner and finds any opportunities she can to expand her knowledge base.2AgendaLambda Solutions and Limestone LearningWhat gamification really isThe difference between learning games and gamificationUsing gamification to engage learnersGetting started with gamification what you need to knowSix ways to incorporate elements of gamification regardless of your budgetSuccessful examples of gamification in learningQ &amp; A</p> <p>3We Reduce the Cost of Learning</p> <p>With Totara and Moodle clients benefit from powerful, flexible and open source solutions that are feature rich with mobile and social applications. Totara and Moodle are 80% more cost effective and match leading competitors feature for feature.</p> <p>Our agile service team implements scalable deployments to reduce your IT operating costs by more than 40%.managed cloud hosting is unparalleled for security and reliability with our 99.99% uptime commitmen</p> <p>Your time to use is days, not weeks with 12 years of experience and over 600 customer implementations, our highly responsive customer HelpDesk saves you time and money. Our proven experts provide support, training, integration and custom development..</p> <p>4Industry leading clients</p> <p>All of our clients receive standard plugin installation and support included their managed hosting package5</p> <p>Our approachClients:</p> <p>6Poll #1What are you most excited to learn about today?</p> <p>7Poll #2Do you play games?</p> <p>8What is Gamification?</p> <p>9DefinitionThe concept of using game design elements, game mechanics and game thinking in non-game contexts to make learning more compelling.Gamification appeals to our need for social connection, learning, mastery, competition achievement and status.</p> <p>10Gamification Components - ExamplesGame design element examples: fixed rules, negative consequences, ranks, player effort, reputation, 3 dimensional environments, validation of outcome (rewards/ consequences), variable outcomes.Game mechanics examples: points, leaderboards, levels, rewards, time constraints.Game thinking examples: storytelling, narrative, challenges, quests.</p> <p>11Learning Games vs Gamification?</p> <p>12How Are They Different?Gamification - Turns the entire learning process into a game. </p> <p>Learning games - Use games as part of the learning process; the game relates directly to a learning objective.</p> <p>Both aim to achieve the same goal to engage and motivate learners however</p> <p>13More About The Differences Source: http://www. gamification.org/educationGamesGamificationGames have defined rules &amp; objectives.May just be a collection of tasks with points or some form of reward.There is a possibility of losing.Losing may or may not be possible because the point is to motivate people to take some action and do something.Sometimes just playing the game is intrinsically rewarding.Being intrinsically rewarding is optional.Games can be hard and expensive to build.Gamification is usually easier and cheaper.Content is usually morphed to fit the story and scenes of the game.Usually game like features are added without making too many changes to your content.Explained uncovered14Is the difference between game-based learning and gamification clear?YesNoIf No, please ask question in sidebarPoll #3</p> <p>Did you know?In a University of Colorado Denver study learners scored 14% higher after completing gamified eLearning courses.Over 75% of people in North America are gamers.Gen Y contributes significantly to the gaming industry which will be worth over $112 billion globally by 2015.</p> <p>16Karl Kapps WordsGamification is much more than just adding rewards, points, and badges to processes to motivate people its the instructional method, and not just the delivery system, that provides the elements for learning in a game situation.</p> <p>17Getting Started with Gamification</p> <p>18Gamification isnt about games; its about the learners.It isnt about knowledge but behaviour.The motivational techniques in games is used for life/job-applicable learning.It allows quick feedback of progress/ communication of goals.What You Need to Know</p> <p>PointsChallenges, badges, achievements LeaderboardsLevelsTime-based activitiesContinual and immediate feedbackStories and charactersFreedom to fail</p> <p>Gamification Components Explained</p> <p>Gamification Best PracticesIdentify success criteria firstSeriously consider alternativesCreate a tie to business needsCreate a story/contextUse science to advance learningMake scoring and winning transparent</p> <p>From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014</p> <p>Gamification Best Practices (cont.)Keep the rules simpleKeep leaderboards smallUse levels and badges appropriatelyPlaytest the gamification experienceMonitor learner progress (bonus)</p> <p>From 10 Best Practices for Implementing Gamification by Karl M. Kapp, February 2014</p> <p>Six Ways to Incorporate Elements of Gamification</p> <p>23Gamifying your eLearning projects!Break content upIncorporate storytellingUse a reward systemCreate graded levelsTrack scores/achievementsCreate branching scenarios</p> <p>24Gamification Learning Examples</p> <p>25</p> <p>Some Successful Learning ExamplesMarriott HotelsThe World Bank InstituteiCivicsFolditDeloitte Leadership Academy</p> <p>A Few Last ThoughtsWhen you get right down to it, the goals of both Gamification and learning games are relatively the same. Serious games and gamification are both trying to solve a problem, motivate, and promote learning using game-based thinking and techniques.Karl Kapp</p> <p>What topics do you want us to explore in greater depth for future webinars?Poll #4</p> <p>28Questions/Commentsinfo@LambdaSolutions.net1-877-700-1118</p> <p>pyunker@limestonelearning.com1-888-463-8489 </p> <p>Paula YunkerManaging Partner &amp;Instructional Designer</p> <p>Sean HouganMarketing Coordinator</p> <p>29TOLL FREE+1.877.700.1118EMAIL info@lambdasolutions.netCONTACT US lambdasolutions.net/contact-us</p>