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Alex Repenning (AgentSheets), Tamara Hudgins (Girlstart), Virginia McArthur (Zynga), Ward Tisdale (AMD) and David Gerding (Columbia College) at SXSW Interactive 2012 talk/panel of the "Gaming Tools Kids Want to Use" in Austin. Join the conversation about authorship, identity, creativity, and the tools kids use for developing serious and social games. #SXSW #SXGameTools
Citation preview
Gaming Tools Kids
Want To Use
#SXGameTools
2
Amd Changing the game: program architecture
2
AMD Changing The GameEncouraging STEM Education & Careers
Through Game Design With Social Content
Skills for STEM Careers
Collaboration & Creativity For All 21st Century Jobs
Alignment with AMD & Partner Capabilities
AdvocacyCurriculaGame Design Competitions
Educator Engagement
Marketing Communications
Partner Participation
Online Tools and curricula
3
TOOLS FOR Educators
“programming is hard and boring”cog
nit
ive
affective
easy
hard
boring exciting
synta
ctic
su
pport
dra
g a
nd d
rop
sem
anti
c su
pport
sense
-makin
g
Conversational Programming2D game design
AgentSheets 3
Conversational Programming2D game design
AgentSheets 3
drag & drop2D game designAgentSheets 1,2, Scratch
drag & drop2D game designAgentSheets 1,2, Scratch
compute prime numbers
C++, Emacs
compute prime numbers
C++, Emacs
Holy GrailHoly Grail
Story Telling
Alice
Story Telling
Alice
make iPhone game
Objective-C, Xcode
make iPhone game
Objective-C, Xcode
3D Game Design with 3D modeling
AgentCubes
3D Game Design with 3D modeling
AgentCubes
yummydangerous
cutegross
funky
http://www.9news.com/rss/story.aspx?storyid=202987
Alexander [email protected]
http://scalablegamedesign.cs.colorado.edu
Girlstart
• Founded in Austin in 1997; year-round STEM education programs for girls K-12
• Girlstart After School: largest STEM after school program for girls in the US.
• Thematic, week-long Summer Camp programs, now in their 14th year, in Austin, and ‘Girlstart to Go’ (CA, CO, MN, NE,WA, TX). 45% scholarship.
• Through our two core programs 48% Latina, 33% Caucasian, 10% African-American, 5% Pacific Islander, 70% at-risk.
• Through all its direct service STEM education programs in 2011, Girlstart reached nearly 14,500 girls, teachers, and parents.
Girlstart and Video Game Development
• Girlstart’s programs are technology rich at the same time they teach STEM creatively
• Video game development a cornerstone of our work since 2006: Project IT Girl. Game dev now fully integrated within Girlstart After School / Summer Camp.
• Game development toolbox: so far, there is no one solution. Key features that foster interest and stickiness: personalization, start-to-finish engagement, connections to real-world experiences and problems.
• Key takeaways if you are interested in gaining/sustaining girls’ interest: STOP WITH THE PINK. Bridge the analog with technology. Value your users as creators and authors that can teach you new things about the tools you’ve developed. Promote collaboration over competition. Embrace the unique voices of girls. Make it accessible.
3/12/2012 Virginia E. McArthur
Rock. Paper. Scissors: Make it that easy!
3/12/2012 Virginia E. McArthur Girlstart/Zynga Inc.
Keep it Simple!•Easy•Fun •Addictive
Once you have a CORE Mechanic•Add new art•Add new levels•Add new mechanics
VS.
3/12/2012 Virginia E. McArthur3/12/2012 Virginia E. McArthur Girlstart/Zynga Inc.
Deconstruct. Build. PlayStart Analog!
How should you start?•Pick your Mechanic•Deconstruct it – Draw out the core loop•Map out the outcomes•Build it out of Paper (or user your hands!)•Play, Play, and PLAY AGAIN!
•THEN, and ONLY then should you ask students to get on the computer and code
Some additional toolkits in addition to AgentSheets (which I am going to use with my kids when I get home).
• Sculptris (www.sculptris.com)• Squeak (www.squeakland.org)• Scratch (scratch.mit.edu)• Microsoft Robotics Kit – Kinect
Cool(www.microsoft.com/robotics• Kodu (on XBox Indy marketplace)
So, you want to make a game.
What they want is to make a copy of a game.
Our challenge is to:
• Figure out what they want to play.
• Help them discover the play of making games.
• Then help them invert their creative impulse towards the service of “others”.
Figure out what they want to play.
• They’re going to be derivative. Shake that up by helping them reflect on what they really care about – reconnect them to themselves.
• “This I Believe” Exercisewww.ThisIBelieve.org
Help them discover the play of making games.
• Doesn’t have to be a digital anything.• Prototype in paper. They already know the
tools (paper, scissors, “yummy” paste)
#SXGameTools