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for digital age employability +DENPONG SOODPHAKDEE, Ph.D. VP.ACAD.COMM @KKU Graduate Skills

Graduate Skills for Digital Age Employability

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  1. 1. for digital age employability +DENPONG SOODPHAKDEE, Ph.D. VP.ACAD.COMM @KKU Graduate Skills Digitally signed by Denpong Soodphakdee DN: c=TH, st=Khon Kaen, l=Khon Kaen, cn=Denpong Soodphakdee, [email protected] Date: 2017.12.01 08:40:14 +07'00'
  2. 2. Digital Age Employment Situations Employability Skills Flipped Learning Social Learning Integration Learning Digital Intelligence
  3. 3. Today
  4. 4. *Source : http://www.itu.int/en/mediacentre/Pages/2016-PR35.aspx Internet of Things Cloud Big data Artificial Intelligence Mobile 4th Industrial Revolution 4th Industrial Revolution 21st Century Mechanization through steam engine Mass production through electric energy Intelligent Information Revolution through computer and internet Intelligence Information Technology2nd Industrial Revolution 19~ 20th Century 3rd Industrial Revolution Late 20th Century 1st Industrial Revolution - 18th Century Intelligence Big Data IoT Cloud Information The 4th Industrial Revolution leading the Intelligent Information Society and the Digital Transformation. 5G wireless network: 280 times faster than LTE and 70 times faster than 4G.
  5. 5. *Source: Deep Shift Technology Tipping Points and Societal Impact(WEF, 2015) Tipping Points expected to occur by 2025 10% of people wearing clothes and reading glasses connected to the internet 1 trillion sensors connected to the internet The first robotic pharmacist in the US The first robotic pharmacist in the USThe first 3D-printed car in production, The first transplant of a 3D-printed liver Driverless cars equaling 10% of all cars on US roads 90% of the population using smart phones Globally more trips/journeys via car sharing than in private cars The first city with more than 50,000 people and no traffic lights
  6. 6. *source: Ministry of Science, ICT, and Future Planning(2017. 2. 1) Characteristics of Technological Progress Changes of Future Society Increasing in value of data Collapse of traditional border (Creation of new network) Machine ability role change Need to change human role Infinite increase in data Explosive growth of network Infinite expansion of computing power Artificial Intelligence Role change between human and machine Combination of real world and virtual world Evolution of emotional computing technology Convergence through smart technology
  7. 7. Doctor Dentist Nurse Engineer Architect Accountant Surveyor Tour Guide ASEAN Mutual Recognition Agreements MRA, expected to be created with the launch of the integration on 31 December 2015, should allow certain professionals to work in other ASEAN countries more easily.
  8. 8. Shifting Demographics Technological Revolution Individual Choice Client Sophistication Employability Skills Changes
  9. 9. : Institute for the Future for Apollo Research Institute
  10. 10. Sense-Making : Social Intelligence : Novel & Adaptive Thinking : Cross-cultural Competency : / Computational Thinking : New-media Literacy :
  11. 11. Transdisciplinarity : (T-shaped) Design Mindset : Cognitive Load Management : Virtual Collaboration : (Virtual team)
  12. 12. teach at HOME learn at SCHOOL
  13. 13. How to flip Use of technology (This is most commonly being done using teacher- created videos that students view outside of class time) Coach/interact instead of lecture
  14. 14. Flip from.to.. To Rush Through the Syllabus ------> For the learner Fear of Failure ------> To Excite Passion To Dispense Information Only ------> For Understanding Grades-centric ------> Values-centric Product ------> Process Textbook Answers ------> Searching Questions Drill and Practice ------> Engaged Learning One-size-fits-all Instruction ------> Differentiated Teaching Telling ------> Guiding, Facilitating, Modelling Summative/Quantitative Testing ------> Formative and Qualitative Assessing Set formulae, Standard Answers ------> Spirit of innovation and enterprise Ref: Ministry of Education, Singapore
  15. 15. MOVE SOME LECTURES AWAY FROM CLASSROOM
  16. 16. USE SOME OTHER SOURCES FOR LECTURING (OUTSIDE CLASSROOM)
  17. 17. Massive Open Online Course (MOOCs)
  18. 18. FREE and OPEN digital library of Workforce Training Materials https://www.skillscommons.org/
  19. 19. Social Learning
  20. 20. Bandura's Social Learning Theory posits that people learn from one another, via observation, imitation, and modeling.
  21. 21. Mediational processes Attention Retention Reproduction Motivation
  22. 22. Integration Learning
  23. 23. General education Professional education Bachelor's thesis research Master's thesis research Experiment and practice 1 2 3 4 1 2 Undergraduate (bachelorcourses) Postgraduate (mastercourses) CurriculumStructure Professional education
  24. 24. Liberal arts education Professional education Education for creativity Bachelor's thesis research Master's thesis research Education for creativity in master course Experiment and practice1 2 3 4 1 2 Undergraduate (bachelorcourses) Postgraduate (mastercourses) Freshman education CurriculumStructure
  25. 25. Creative fusion talent Cultivate human-tech literacy resources in the digital age Context Intelligence Emotional intelligence Social intelligence Physical intelligence Learner with the ability to understand and apply it creatively Learner with the ability to establish good relationship and resolve conflict within the team Learner who could organize thoughts and feelings to build relationship with others Learners who pursue and maintain their health and happiness
  26. 26. Digital Intelligence Digital Intelligence (DQ) is the sum of social, emotional, and cognitive abilities essential to digital life. It is having the necessary knowledge, skills and ability to adapt ones emotions and adjust ones behavior to deal with the challenges and demands of the digital era.
  27. 27. Digital Intelligence Digital identity: The ability to create and manage ones online identity and reputation. This includes an awareness of one's online persona and management of the short-term and long-term impact of one's online presence. Digital citizen Digital co-creator Digital entrepreneur
  28. 28. Digital Intelligence Digital use: The ability to use digital devices and media, including the mastery of control in order to achieve a healthy balance between life online and offline. Screen time Digital health Community participation
  29. 29. Digital Intelligence Digital safety: The ability to manage risks online (e.g. cyberbullying, grooming, radicalization) as well as problematic content (e.g. violence and obscenity), and to avoid and limit these risks. Behavioral risks Content risks Contact risks
  30. 30. Digital Intelligence Digital security: The ability to detect cyber threats (e.g. hacking, scams, malware), to understand best practices and to use suitable security tools for data protection. Password protection Internet security Mobile security
  31. 31. Digital Intelligence Digital emotional intelligence: The ability to be empathetic and build good relationships with others online. Social & emotional awareness Emotional awareness/regulation Empathy
  32. 32. Digital Intelligence Digital communication: The ability to communicate and collaborate with others using digital technologies and media. Online collaboration Online communication Digital footprints
  33. 33. Digital Intelligence Digital literacy: The ability to find, evaluate, utilize, share and create content as well as competency in computational thinking. Computational thinking Content creation Critical thinking
  34. 34. Digital Intelligence Digital rights: The ability to understand and uphold personal and legal rights, including the rights to privacy, intellectual property, freedom of speech and protection from hate speech. Freedom of speech Intellectual property rights Privacy
  35. 35. Digital Intelligence DQ
  36. 36. http://slideshare.net/denpong [email protected] http://facebook.com/denpong.s