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Title: “Leverage Global Content in Localized Instructional Design” Presenter: Richard C. Close CEO Chrysalis Campaign, Inc. Nov. 17 2015 9pm EST Webinar http:// www.globaleducationconference.com/ profile/RichardClose

How to Leverage Global Content in Localized Instructional Design

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Page 1: How to Leverage Global Content in Localized Instructional Design

Title: “Leverage Global Content in Localized Instructional Design”

Presenter:Richard C. Close CEO

Chrysalis Campaign, Inc.

Nov. 17 2015 9pm EST Webinarhttp://www.globaleducationconference.com/

profile/RichardClose

Page 2: How to Leverage Global Content in Localized Instructional Design
Page 3: How to Leverage Global Content in Localized Instructional Design

BY RICHARD C. CLOSEhttp://globallearningframework.ning.com

Global Learning Framework™ Personal Learning Framework™ Transformative Learning Framework™, Micro Learning Paths© are a Copyright 2009-14 Richard C. Close No version can be reproduced in any format without written permission from author

Web Education System™ is a Trademark of BASCOM Inc.

PART 2: THE GLOBAL LEARNING FRAMEWORK™PART 1: Introduction Global Learning Framework CoursePART 2: The Global Learning Framework™PART 3: Personal Learning Framework™PART 4: Transformation Learning Framework™PART 5: GLF in Diversity and Instructional Design

Page 4: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

SpeakerRichard C Close CEO-Servant Chrysalis Campaign, Inc.– 30+ year Corp Learning

and NGO markets– MS in Instructions

Design– Transformation and

poverty– Developer of the Global

Learning Framework™– Developer UNESCO

seeded “I am Africa. This is my story…

– Author, developer, photographerconsultant

– Community:http://globallearningframework.ning.com

[email protected]

Page 5: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Why a Global Learning Framework©?

Knowledge of farming = prosperity

Lack of knowledge of

farming = death

http://earth.jsc.nasa.gov

Page 6: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Knowledge Liberates

African Women• Entrepreneurs• Teachers• Leaders• Pastors• Equals

Page 7: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

YES: Global Learning Framework™Copyright RClose Kenya 2007

Page 8: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

ME

DI

A

MEDI

A

MEDIA

MEDIA

MED

IA

Industrial “One-to-Many” Model

Industrial Authoritari

an Instruction

ME

DI

A

One Way Model

Page 9: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

GLF Principle: Knowledge is tribalLearning is a Social Experience

With technology

Page 10: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

“You don’t understand… I am this This(widow to Global Knowledge) lives inside of me.”

Our authoritarian time of knowing more than the student is gone.

Page 11: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

GLF Principle: “Out-There Content”

I’m Here

NoOver HereBack

Here

Here

Even Way Out

Here

HereHereHereHereHere

HereHereHereHereHereHereHere

HereHere

HereHere

HereHereHereHere

Here

Page 12: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

GLF Principle: “Out-There Web 2.0 Apps.”

I’m Here

NoOver HereBack

Here

Here

Even Way Out

Here

HereHereHereHereHere

HereHereHereHereHereHereHere

HereHere

HereHere

HereHereHereHere

Here

Page 13: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

What is Knowledge?GLF Principle: Contextual Relationship

Knowledge Object

Wrapped in Non-physical Context

Page 14: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Global Learning Framework™

DiscoverProblem Adopt ShareCollaborate

Personal Change

Global Change

Micro Learning Paths™

Page 15: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

“Knowledge is an object / law in relationship with the universe” - RC

Knowledge Object+ Context (Tag)

Reality

Page 16: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Personal Learning Frameworks ™Curriculum View: Perceive, Process and Create

Challenge

Resources

Competence

Expression

Observation & Analysis

Values & Reaction

PhysicalNon-Physical

INTAKE

CREAT

E

PROCESS

Memory

Page 17: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

GroupProjects

INTAKE

CREAT

E

PROCESS

INTAKE

CREATE

PROCESS

INTA

KE

CR

EAT E

PRO

CESSIN

TAKE CREATE

PROCE

SS

Collaborative Group

Page 18: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

“Fishing forResources

INTAKE

CREAT

E

PROCESS

INTAKE

CREATE

PROCESS

INTA

KE

CR

EAT E

PRO

CESSIN

TAKE CREATE

PROCE

SS

Transforming Bases W/ Transforming Student

Suppliers

AcademiaAssociations

Government Agencies

Trade Portals

Expert Communities (Linkedin etc.)

Reviews Magazines

Curriculum Links

Page 19: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Micro Learning Paths

DiscoverProblem Adopt ShareCollaborate

Personal Change

Global Change

Global Learning Framework™

Page 20: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Frameworkhttp://www.merriam-webster.com/dictionary/framework

Page 21: How to Leverage Global Content in Localized Instructional Design

Leveraging Public Learning in Trades

Page 22: How to Leverage Global Content in Localized Instructional Design

Welcome to Global GamingCommunity Development Internet

Building Game

AQUAFARMER

A PBL GAME by Richard C. close

FISHING FOR RESOURCES A PBL GAME by Richard C. close

Page 23: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Fish Farming NGO Curriculum in Gamification

DiscoverProblem Adopt ShareCollaborate

How to build and

Aqua Farm?

Youtubes & Trade Sites

Choose resourses

and contacts

Discuss plan w/ locals

Share w other Aqua

Farmers Share plan w/ micro

bank

Social Networking (Ning)Set up Fish Farm Site

AgreementExplore

Business Plan Guide

Add links and

contacts to Plan

Page 24: How to Leverage Global Content in Localized Instructional Design

Global Learning Framework© Copyright 2009 Richard C. Close, No version can be reproduced in any format.

Transformation Project Based Learningw/ Community Issues

Problem Discover Adopt Collaborate Share

For Community Leaders … A formula for solutions

Polluted Water

Search Tilapia Fish Farming

Agriculture – Discuss with Investor or NGO

Meet Bank and Farmers

Publish the Report

Page 25: How to Leverage Global Content in Localized Instructional Design

“Reality Gaming” with global resources

Reality Games we play with real people:

Fish Farming is a global micro and macro industry. The internet is packed with lessons of over breeding tilapia or cannibalism with catfish. All of this realtime knowledge is shared between the world fish farmers. New technologies and access to resources are ever changing and available across country boundaries.

Aqua farming is way to large and ever changing topic to be self contained within a single gaming architecture. For this reason, reality gaming leverages the global web to provide realtime content that is 100% relevant to the farmer, no matter where they are.

The GLF Method involves starting with a problem, discovering solutions on the web, adopting choices, collaborative discussions and sharing the end results.

http://globallearningframework.ning.com

Page 26: How to Leverage Global Content in Localized Instructional Design

GLF Gaming Architecture

Self-containedWorld,Logic,

Content &Players

Traditional Games are self-contained

Global Learning Framework Gameswork with global intelligence

Open-Environment

Problem Framework,

Road Map andCollaboration

Real & LiveWorld Wide Web:• Advisors• Communities• Content • Publishing

GLF is “Reality Gaming”

TM

Page 27: How to Leverage Global Content in Localized Instructional Design

How to use this game

This four way game is designed to help you design a functional business plan to build a real fish farm.

Note: Unlike self contained artificial environments, this game uses live, dynamic internet information and real resources. When finished, the student/farmer will have a legitimate plan to work from that is 100% localized to their needs.

FOUR WAYS TO PLAY

1. Explore: The user can skim through the intro video at the beginning of the tracks to see if they are interested.

2. Solo: An individual can take all the course tracks, research the game and the Internet’s resources. The end is a business plan. If you make money, you win, if you spend more than you make, you lose.

3.Group/Advisor: The best way is for two or more to research, debate and adopt the resources they need to build and maintain farms. If you make money, you win, if you spend more than you make, you lose.

4.Planning & Deployment: Once the plan is done, a file is generated that has all your research and planning

Page 28: How to Leverage Global Content in Localized Instructional Design

The Game board

Download your plan template

Rules: Each track of this game involves you exploring the global resources available to you in planning, building and managing you African Aqua Farm.

Download the Aqua Farm Business Plan template and seek out the answers to each section. In the end you will have a real complete business plan.

Page 29: How to Leverage Global Content in Localized Instructional Design

Collaborative Game

How to Win Big:

1. Get a team

2. Make a plan

3. State a goal/problem

4. Discover

5. Choose

6. Collaborate

7. Share

Page 30: How to Leverage Global Content in Localized Instructional Design

What this Game will do for you

• Connect you with people

• Connect you with resources

• Educate you

• Build a real plan

• Get you started

Page 31: How to Leverage Global Content in Localized Instructional Design
Page 32: How to Leverage Global Content in Localized Instructional Design

What’s an african Fish/Aqua Farm?

https://www.youtube.com/watch?v=7yx2uodP5-E

Page 33: How to Leverage Global Content in Localized Instructional Design

NET HELPNET HELPPlace the person in your net and see what resources you acquire. NGO Advisor

Loan Officer

AssociationRepresentative

Your trade association will have people, and truing that will help get started and grow your farm,

Gov. Agency

Page 34: How to Leverage Global Content in Localized Instructional Design
Page 35: How to Leverage Global Content in Localized Instructional Design
Page 36: How to Leverage Global Content in Localized Instructional Design

credits/resources

Fish Farming Resourceshttp://www.sarnissa.org/HomePage

http://www.worldfishcenter.org/publications-resources

http://www.cirad.fr/enhttp://asaquaculture.com

Methodologyhttp://globallearningframework.ning.com

Page 37: How to Leverage Global Content in Localized Instructional Design

COPYRIGHT

Chrysalis Campaign. Inc is a US based a non-stock holding Incorporation seeking 501 C3 status

Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

All Africa and Rescue Mission photography is the copyright of Richard C. Close and may not be reproduced.

Global Learning Framework, Micro Learning Paths Personal Learning Framework and Transformation Learning Framework and the trademark and copyright of Richard C. Close 2010 -2014

Page 38: How to Leverage Global Content in Localized Instructional Design

All photos copyright www.sarnissa.org

Developer:Richard C. CloseCEOChrysalis Campaign, Inc.13 Geiger Rd.New Milford, CT 06776

http://globallearningframework.ning.com

Cell: +1.860.248.5424eMail. [email protected]. www.richardclose.com