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Interacting with Virtual World

Interaction Design

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What it takes to design interaction

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Page 1: Interaction Design

Interacting with Virtual

World

Page 2: Interaction Design

Interface Metaphors

Page 3: Interaction Design

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Use metaphors have become ubiquitous in the society

Representation metaphors

Page 4: Interaction Design

Manipulation

Page 5: Interaction Design

Manipulation

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1. Direct user control

2. Physical control

3. Virtual control

4. Agent Control

Page 6: Interaction Design

ManipulationClick icon to add picture

1. Direct user control

2. Physical control

3. Virtual control

4. Agent Control

Page 7: Interaction Design

ManipulationClick icon to add picture

1. Direct user control

2. Physical control

3. Virtual control

4. Agent Control

Page 8: Interaction Design

ManipulationClick icon to add picture

1. Direct user control

2. Physical control

3. Virtual control

4. Agent Control

Page 9: Interaction Design

Properties of Manipulation1. Feedback2. Ratcheting3. Constraints4. Distance5. Pointer beam scope6. Hysteresis7. Frame of reference8. Bimanual interface9. Control location10.Control visibility11.Movement formula (control order and gain)

Page 10: Interaction Design

Feedback - Haptic

Page 11: Interaction Design

Constraints – 6DOF

Page 12: Interaction Design

Distance – too far

Pointer beam scope – reach far distance

Control visibility

Movement formula (control order and gain)

Ratcheting – Continuous movement (mouse)

Bimanual Interface – More than one hand

Page 13: Interaction Design