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CISC 105: Intro to Game Modding Lecture 2: Pre-Planning and Documentation Charles Palmer – Fall 2013

Intro to Game Modding - Lecture 2

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"The cost and development process for creating full-scale AAA console game has skyrocketed from tens of thousands on the original PlayStation titles to today’s $8-15 million dollar blockbusters. The necessary man-hours, equipment, and software development kits have taken the fantasy of game creation from our basements to monolithic skyscrapers. But, modding bring the process back to the general public. Creating mods is a great way of exercising your creativity and getting started in the game development industry." This lecture is an introduction to pre-production and the early documentation process.

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Page 1: Intro to Game Modding - Lecture 2

CISC 105: Intro to Game ModdingLecture 2: Pre-Planning and Documentation

Charles Palmer – Fall 2013

Page 2: Intro to Game Modding - Lecture 2

Unit: Pre-Planning• Why we mod• Development documents

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Why we ModModding brings the process of game creation to the general public. Creating mods is a great way of exercising your creativity and getting started in the game development industry.

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Why we Mod• Although Spacewar! started the industry, most modern games

can trace their roots to Wolfenstein 3D.• A community grew out of id’s software when the company

separated the programming code from the assets and levels

Wolfenstein 3D Mods Collection Screenshots

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What game should I mod?• What have you played – check your current game collection • Community activities – look for an active community avenue

for sharing your creation• What else is out there – how are people currently modding

the game, and what directions have not been undertaken• Compatibility of toolset – check the requirements of the

toolset, not just those of the game

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It all begins with a dreamand some paper…

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why is DOCUMENTATION the key to success?

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Documentation

• Officialo describe the relationships between publishers and game developers, and lay

out the responsibilities of a game development company

• Deliverableo are those required by a publisher to be turned in during game production

• Functionalo communicate the elements of a game

• Administrativeo documents related to running the company, including executive summaries

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Skyrim: Questing• Quests are tasks the player can perform in Skyrim.

Various NPCs can initiate quests, allowing for rewards to be gained by completing them. Rewards are monetary, items, increased skill levels or open opportunities for followers or marriage proposals.

• The "main quest" denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines.

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Assignment 2: Concept IdeasOne of the first steps of the development process is documenting your ideas. This process is used to solidify the key concept and outlining relevant information. To begin your design process please create 5 side quest ideas for Skyrim. Your ideas should include the primary mission objective, a brief description of key locations, types of challenges the player must overcome and any important NPCs (non-player characters) the player will in their journey.

See the Moodle assignment for the complete instructions and a submissiontemplate