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  • 1.
  • 2. Virtual Worlds: Hype or Reality? Jane Chandler (RL) / Lane Erde (SL) Emma Duke-Williams (RL) / Emmadw Rickenbacker (SL) School of Computing & The ExPERT Centre CETL Work also supported by a grant from the HEA-ICS Subject Centre http://secondlife.com
  • 3. http://imgs.xkcd.com/comics/online_communities.png Virtual Worlds
  • 4. What is a virtual world?
  • 5. Dipity Timeline First 100 years (from 1787)
  • 6. Dipity Timeline (Last 25 years)
  • 7. What is a Virtual World?
    • Computer based?
    • Rich, graphical, 3-D environment
    • Real people represented by avatars
    • Content may be user created
    • Various combinations of Chat, IM and voice communication
    • May have audio and video streaming
    • May have links out to the web
  • 8. What is an avatar?
  • 9. http://www.answers.com/
    • The incarnation of a Hindu deity
    • An embodiment, as of a quality or concept; an archetype: the very avatar of cunning
    • A temporary manifestation or aspect of a continuing entity
  • 10. http://www.answers.com/
    • The incarnation of a Hindu deity
    • An embodiment, as of a quality or concept; an archetype: the very avatar of cunning
    • A temporary manifestation or aspect of a continuing entity
    A representation of a person who is physically absent
  • 11. I, Avatar *
    • An avatar is an interactive social representation of a user
    • A character in a game in which you can affect, choose or change the plot
    • A social creature dancing on the border between fact and fiction
    • A role we inhabit
    * Mark Meadows, 2008
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  • 13. How often do the people you interact with see every aspect of you and your life?
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  • 20. A Virtual World: Second Life
    • Not a game no rules, no prizes, no winner, no objective
    • User created/defined content
    • You chose what you look like
    • You chose what you do
  • 21. Activities in Second Life
    • Business
    • Meetings
    • Social / Entertainment
    • Content Creation: art, software,
    • Simulations: places, events, buildings, risky/expensive experiences
    • Classes: lectures, tutorials, treasure hunts
    • Libraries and Museums
  • 22. Lion Gate Building, University of Portsmouth
  • 23. Lion Gate Building, University of Portsmouth
  • 24. Portland Building, University of Portsmouth
  • 25. Portland Building, University of Portsmouth
  • 26. Portland Building, University of Portsmouth
  • 27. NOAA
  • 28. NOAA Virtual Morocco
  • 29. NOAA Virtual Morocco Virtual Darfur
  • 30. Photo via Flickr from danceinthesky Linden Gallery of Resident Art
  • 31. Harvard Law School
  • 32. Harvard Law School University of Portsmouth
  • 33. Harvard Law School University of Portsmouth University of Plymouth
  • 34. Harvard Law School University of Portsmouth University of Plymouth Genome Genome
  • 35. Iowa State University: Blooms Taxonomy
  • 36. Students thoughts on learning in a virtual world
  • 37. Best thing about Second Life? Interactivity to explore, relative freedom of expression and overall thoroughly enjoyable. Different from the norm...
  • 38. Worst thing about SecondLife? Found myself spending most of the time trying to accomplish basic tasks, rather than complete the coursework assignment. Playability was not very good in comparison to other computer games.
  • 39. When should/shouldnt we use SL? I dont believe it should be used at all, puts experienced users at a massive disadvantage to nonexperienced users. Online meetings in SL was a bonus.
  • 40. Other comments. I thought SL was even more irritating to use than flash within Edcom. Definitely a positive part of the course.
  • 41. Second Life and other platforms
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