Students learn not just by playing games, but making them.
<ul><li> 1. Learning by Making Elizabeth Goins</li></ul>
<p> 2. Games in the Classroom Make Your Own Games Use serious or commercial games Let students to build their own games 3. Commercial Off The Shelf games in the classroomCOTS 4. Learn with Portals Physics and Critical Thinking http://www.learnwithportals.com/ 5. Surgeon Simulator http://www.surgeonsimulator2013.com/ 6. COTS: Practicalities1.Teacher owned copy for playing on screen 2.Students each purchase their own copy 3.Have library copies that they can check out 7. Serious/Educational Games http://www.playsweatshop.com/ 8. A Selection of titles Layoff Game http://www.tiltfactor.org/play-layoffPox and the City http://scholarworks.rit.edu/jih/vol1/iss1/5/Darfur is Dying http://www.darfurisdying.com/History of Biology http://www.spongelab.com/game_pages/hob.cfmHigh Tea http://www.wellcomecollection.org/whatson/exhibitions/high-society/high-tea.aspx 9. Using TemplatesDIY 10. Free Game templates and Ideas http://people.uncw.edu/ertzbergerj/ms games.htm https://www.superteachertools.net/jeo pardyx/ http://www.edtechnetwork.com/power point.html http://www.classtools.net/ http://classroom-aid.com/educationalresources/play-and-learn/gamebuilding/ 11. Students as Game DesignersLEARNING BY BUILDING 12. BASICs Focus on Process Not the productResearch Educational Goals and Outcomes Practicalities Platform/technology Art work Narrative and text elements Game Mechanics and art 13. Examples Review Trivia Game Divide students into teams Each team makes up Trivia questions to try to stump the other team Open book/notesDiscussion, Research and Reflection Create a design document Require bibliography and references Student teams? Give plenty of time in class to work on project Teams present game ideas to the class for critique 14. Back to YOU! Design your game exercise General Topic Assignment parameters Educational content (what will they build?) Platform or tools (how will they build it) Time frame Assessment Discussions Critiques (important to give feedback during the process) Final project 15. Step 1 Pick your topic Educational goals (one or two) What do you want students to learn? 16. Intersections Narrative (dramatic elements) Mechanics/formal (what will players do?) Agency (how much choice will players have?) Educational Goals: tie everything togetherExample: Layoff Game http://www.tiltfactor.org/play-layoff 17. Play erdram aticform aldesig ner 18. Example: Chemistry Create a design and paper prototype for a game about: Organic chemical reactions The history of organic chemistry Why organic chemistry is important in everyday life Organic chemistry 19. Step 2: Refine topic Define audience Or not you can require students to specify 20. Prototypes or documents?BUILDING 21. Tools of the trade Paper and pen Role playing Powerpoint presentations Design documents (Word) Interactive Tools Twine StoryNexus VaryTale Game builders Game Maker RPG Maker 22. Resources Game Maker https://www.yoyogames.com/studioTwine http://twinery.org/VaryTale http://varytale.com/books/ Story Nexus http://www.storynexus.com/s How to Write a Game Design Doc http://www.stemchallenge.org/students /game-design-documents/ 23. Step 3 Decide on format What will students build/deliver? Design document or treatment? Prototype and presentation? Document + prototype?What components MUST they include? Examples: Educational goals Research/references/bibliographies 24. Focus expectationsASSESSMENT 25. Example Rubric Theme/thematic statement: 10 Equivalent of educational goal Narrative elements: 35 Narrative Treatment: 30 Research and Analysis: 25 Example guidelines http://www.slideshare.net/ElizabethGoins/anim e-final 26. Step 4 Sketch out guidelines and rubric Make sure students know what is important to you Important to give feedback during the process Critiques and presentationsQuestions to ask How does this (mechanic, character, etc) help me understand your educational goal or add to my knowledge? </p>