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LEARNING IN COLLABORATIVE AND MOTIVATIONAL ENVIRONMENTS JOHANNA PIRKER [email protected] GRAZ UNIVERSITY OF TECHNOLOGY ENGAGEMENT STRATEGIES FROM GAMES, GAMIFICATION, AND VIRTUAL WORLDS FDG 2015 - DC

Learning in Collaborative and Motivational Environments

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Page 1: Learning in Collaborative and Motivational Environments

L E A R N I N G I N C O L L A B O R AT I V E A N D M O T I VAT I O N A L E N V I R O N M E N T S

J O H A N N A P I R K E R

J P I R K E R @ M I T. E D U

G R A Z U N I V E R S I T Y O F T E C H N O L O G Y

E N G A G E M E N T S T R AT E G I E S F R O M G A M E S , G A M I F I C AT I O N , A N D V I RT U A L W O R L D S

F D G 2 0 1 5 - D C

Page 2: Learning in Collaborative and Motivational Environments

http://gallery.carnegiefoundation.org/collections/keep/jbelcher/

T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G

Page 3: Learning in Collaborative and Motivational Environments

T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G

• Collaborative learning (groups from 3-9)

• Desktop experiments linked to laptops

• Media-rich visualisations & simulations

• Personal response systems to stimulate interaction between instructor and students

Page 4: Learning in Collaborative and Motivational Environments

V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S ( O N L I N E T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G )

Details: Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit.

Page 5: Learning in Collaborative and Motivational Environments

V I R T U A L W O R L D S I N C O M P U T E R S C I E N C E

Details: Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719).

Page 6: Learning in Collaborative and Motivational Environments

– G R A H A M & W E I N E R ( 1 9 9 6 )

“In the context of academic achievement, motivational concerns would be addressed if we were to ask, for example, why some students

complete tasks despite enormous difficulty, while others give up at the slightest provocation, or

why some students set such unrealistically high goals for themselves that failure is bound to occur.”

Page 7: Learning in Collaborative and Motivational Environments

L E A R N I N G W I T H G A M E S

• E X P E R I E N C E T H E A C T I V I T I E S • P L AY F U L E N V I R O N M E N T S • M U LT I P L AY E R & S I N G L E P L AY E R • I M M E R S I V E E X P E R I E N C E P O S S I B L E

Page 8: Learning in Collaborative and Motivational Environments

G A M I F I C AT I O N

• D I R E C T I V E L E A R N I N G • I M M E D I AT E F E E D B A C K  • S H O R T A S S I G N M E N T S

Details: Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing. .

Page 9: Learning in Collaborative and Motivational Environments

S M A L L - S C A L E G A M I F I C AT I O N E X A M P L E S I N C L A S S

Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.

Page 10: Learning in Collaborative and Motivational Environments

0" 20" 40" 60" 80" 100" 120" 140" 160" 180"

Minutes"

Timline"of"lecture"3"

Lecture" 3.1."Recap"Quiz" 3.2"Concept"Ques?on"

3.3."Short"Calcula?on:"Bayes"Theorem" "3.4."Short"Calcula?on:"Ranking"1" 3.5."Short"Calcula?on:"Ranking"2"

3.6."Discussion:"Steps"of"Ranking" 3.7."Concept"Ques?on"Quiz" "3.11."Discussion:"Quality"of"Retrieval"Models"

3.12."Concept"Ques?on" 3.13."Calcula?on"Retrieval"Performance(Part1/2)" 3.14."Concept"Ques?on"Quiz:"Precision"/"Recall"

3.15."Calcula?on"Retrieval"Performance"(Part"2/2)"

Details: Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.

Page 11: Learning in Collaborative and Motivational Environments

Details: Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@ International Conference.

Page 12: Learning in Collaborative and Motivational Environments

E N G A G E M E N T S T R AT E G I E S - P L AY F U L A N D C O L L A B O R AT I O N

Page 13: Learning in Collaborative and Motivational Environments

F U R T H E R R E A D I N G S

• Pirker, J., Berger, S., Gütl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit.

• Pirker, J., & Gütl, C. (2015). Educational Gamified Science Simulations. In Gamification in Education and Business (pp. 253-275). Springer International Publishing.

• Pirker, J., Riffnaller-Schiefer, M., & Gütl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM.

• Pirker, J., Gütl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719).

• Pirker, J., Gütl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamification Strategies. 3rd Experiment@ International Conference.

Page 14: Learning in Collaborative and Motivational Environments

T H A N K Y O U F O R Y O U R AT T E N T I O N .

J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K