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Learning in Collaborative and Motivational Environments

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1. L E A R N I N G I N C O L L A B O R AT I V E A N D M O T I VAT I O N A L E N V I R O N M E N T S J O H A N N A P I R K E R J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y E N G A G E M E N T S T R AT E G I E S F R O M G A M E S , G A M I F I C AT I O N , A N D V I RT U A L W O R L D S F D G 2 0 1 5 - D C 2. http://gallery.carnegiefoundation.org/collections/keep/jbelcher/ T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G 3. T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G Collaborative learning (groups from 3-9) Desktop experiments linked to laptops Media-rich visualisations & simulations Personal response systems to stimulate interaction between instructor and students 4. V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S ( O N L I N E T E C H N O L O G Y- E N A B L E D A C T I V E L E A R N I N G ) Details: Pirker, J., Berger, S., Gtl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit. 5. V I R T U A L W O R L D S I N C O M P U T E R S C I E N C E Details: Pirker, J., Gtl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719). 6. G R A H A M & W E I N E R ( 1 9 9 6 ) In the context of academic achievement, motivational concerns would be addressed if we were to ask, for example, why some students complete tasks despite enormous difculty, while others give up at the slightest provocation, or why some students set such unrealistically high goals for themselves that failure is bound to occur. 7. L E A R N I N G W I T H G A M E S E X P E R I E N C E T H E A C T I V I T I E S P L AY F U L E N V I R O N M E N T S M U LT I P L AY E R & S I N G L E P L AY E R I M M E R S I V E E X P E R I E N C E P O S S I B L E 8. G A M I F I C AT I O N D I R E C T I V E L E A R N I N G I M M E D I AT E F E E D B A C K S H O RT A S S I G N M E N T S Details: Pirker, J., & Gtl, C. (2015). Educational Gamied Science Simulations. In Gamication in Education and Business (pp. 253-275). Springer International Publishing. 9. S M A L L - S C A L E G A M I F I C AT I O N E X A M P L E S I N C L A S S Details: Pirker, J., Riffnaller-Schiefer, M., & Gtl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM. 10. 0" 20" 40" 60" 80" 100" 120" 140" 160" 180" Minutes" Timline"of"lecture"3" Lecture" 3.1."Recap"Quiz" 3.2"Concept"Ques?on" 3.3."Short"Calcula?on:"Bayes"Theorem" "3.4."Short"Calcula?on:"Ranking"1" 3.5."Short"Calcula?on:"Ranking"2" 3.6."Discussion:"Steps"of"Ranking" 3.7."Concept"Ques?on"Quiz" "3.11."Discussion:"Quality"of"Retrieval"Models" 3.12."Concept"Ques?on" 3.13."Calcula?on"Retrieval"Performance(Part1/2)" 3.14."Concept"Ques?on"Quiz:"Precision"/"Recall" 3.15."Calcula?on"Retrieval"Performance"(Part"2/2)" Details: Pirker, J., Riffnaller-Schiefer, M., & Gtl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM. 11. Details: Pirker, J., Gtl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamication Strategies. 3rd [email protected] International Conference. 12. E N G A G E M E N T S T R AT E G I E S - P L AY F U L A N D C O L L A B O R AT I O N 13. F U R T H E R R E A D I N G S Pirker, J., Berger, S., Gtl, C., Belcher, J., & Bailey, P. H. (2012, November). Understanding physical concepts using an immersive virtual learning environment. In Proceedings of the 2nd European Immersive Education Summit. Pirker, J., & Gtl, C. (2015). Educational Gamied Science Simulations. In Gamication in Education and Business (pp. 253-275). Springer International Publishing. Pirker, J., Riffnaller-Schiefer, M., & Gtl, C. (2014, June). Motivational active learning: Engaging university students in computer science education. In Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 297-302). ACM. Pirker, J., Gtl, C., & Kappe, F. (2014, March). Collaborative programming exercises in virtual worlds. In SIGCSE (p. 719). Pirker, J., Gtl, C., Astatke, Y.: Enhancing Online and Mobile Experimentations with Gamication Strategies. 3rd [email protected] International Conference. 14. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

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