Learning package learning environments

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Learning package learning environments provided by Aalto University ARTS (Helsinki).

Text of Learning package learning environments

  • 1.Exhibitions as Learning EnvironmentsGallery Education and Museum PedagogyDesign EducationLearning Resources in ExhibitionsLearning in the Tango Exhibition?LinksReferences and Further Reading

2. Exhibitions as Learning Environments This package gives you an overview of learning in exhibitions. Under each header, you will find a definition or a shortExhibitionsexplanatory paragraph followed by links that help you to develop a deeper understanding of the issue at hand.Open Learning EnvironmentsLearningLifelong LearningDifferent Learning StylesModes of Learning in Exhibitions- 3. Exhibitions as Learning Environments Exhibitions are public displays of works of art or other items of interest that are held in an art gallery, museum orExhibitionssome other context, depending on the type of exhibition. Exhibits can be constructed around a certain theme, specific artist or designer, or some other chosen factor.Open Learning Environments TANGO is an international design exhibition concerning intergenerational dialogue and sustainable everyday, whichLearning encourages visitor participation by interactive engagement.Lifelong LearningDifferent Learning StylesModes of Learning in Exhibitions- 4. Exhibitions as Learning Environments Exhibitions have a long tradition as forums for learning. Historically, the aims accorded to exhibitions haveExhibitionsvaried from civilizing and educating audiences to, most recently, providing them with open-ended and participatory learning opportunities.Open Learning Environments Nowadays, the guiding light in exhibition-making is theLearning idea of lifelong learning, for which exhibitions are seen to offer ideal settings. In contrast to schools, exhibitions are open and informal learning environments, where noLifelong Learningmeasurements or accreditations have to take place.Different Learning StylesModes of Learning in Exhibitions- 5. Exhibitions as Learning Environments Here is one of many possible definitions for learning, by the Museums, Libraries and Archives Council (MLA):Exhibitions Learning is a process of active engagement with experience. It is what people do when they want to make sense of theOpen Learning Environments world. It may involve the development or deepening of skills,Learning knowledge, understanding, values, ideas and feelings.Lifelong Learning Effective learning leads to change, development and the desire to learn more.Different Learning StylesRead more: www.inspiringlearningforall.gov.uk/learning/Modes of Learning in Exhibitions - 6. Exhibitions as Learning Environments Lifelong learning is a key concept in todays gallery education and museum pedagogy. According to the definition given by the European Commission,Exhibitions lifelong learning encompasses all learning activity undertaken throughout life, with the aim of improving knowledge, skills and competences within aOpen Learning Environments personal, civic, social and/or employment-related perspective.Learning Learning happens in various contexts in everyday life, often informally and in diverse ways, including interaction with other people. Instead of knowledge transfer, lifelong learning refers to individuals actively broadening their skills,Lifelong Learningvalues, and attitudes. Lifelong learning enlarges the focus of museum pedagogy, gallery andDifferent Learning Stylesdesign education from their most common targets children and adolescent audiences to enrich adult visitors exhibition experiences.Modes of Learning in Exhibitions In the NEMO (the Network of European Museum Organisations) website you can read more about lifelong learning within exhibitions: www.ne-mo.org/index.php?id=220&STIL=0&C_UID=5 www.ne-mo.org/index.php?id=226&STIL=&C_PID=&C_UID=25 - 7. Exhibitions as Learning EnvironmentsExhibitionsLearning styles vary from person to person: some prefer to learn by looking and watching, some by listening, others by doing and experimenting with their hands. However, people often mix all three approaches in theirOpen Learning Environments learning processes. The key point is that there are many types of intelligence, each as valuableLearning as the next, and to be able to address diverse audiences, using different types of educational resources is recommended.Lifelong LearningHere you can do a little test to find out about your preferred learning style: www.inspiringlearningforall.gov.uk/learning/whatis.htmlDifferent Learning StylesModes of Learning in Exhibitions- 8. Exhibitions as Learning Environments According to NEMO, the Network of European Museum Organisations, exhibitions can provide a diverse range of learning opportunities:Exhibitions Formal Learning (conscious and goal-oriented learning): Resources for learning are connected to an exhibition as part of a structuredOpen Learning Environments course that leads to a qualification of some kind. Non-formal Learning (non-goal-oriented learning):Learning Settings for learning are structured but are not measured or accredited. In an exhibition this can mean attending a guided tour, a workshop, a talk, a lecture, a reading circle, or a seminar.Lifelong Learning Informal Learning (subconscious learning): Learning occurs outside of structured contexts and not necessarilyDifferent Learning Stylesintentionally. For instance, many adult visitors explore exhibitions by themselves, without any set agenda for learning. Still they might get a lot out of the experience.Modes of Learning in Exhibitions - 9. Adult Workshop at the Design Museum, Helsinki.Image Courtesy of the Design Museum. - 10. Exhibitions as Learning EnvironmentsGallery education and museum pedagogy are the mostcommonly used terms for activities related to learning inGallery Education and Museum Pedagogy exhibitions. A diverse range of both informal and formal learningcan take place within the settings provided by exhibitions:opportunities vary from specific subject learning to more open-Participatory Exhibitionsended processes.The use of various participatory practices is one way to encouragevisitor exploration. By allowing people to engage with thecontents of an exhibition, creative thinking and actions can bepromoted. By implementing both fresh ideas and good practiceswithin gallery education and museum pedagogy, exhibitionscan be regarded as inspiring learning sites for various kinds ofaudiences. - 11. Exhibitions as Learning EnvironmentsParticipatory exhibitions open up possibilities for visitors to interactivelyengage with the displayed content. Instead of, or in addition to, finalizedobjects, the contents can consist of social processes in which people canGallery Education and Museum Pedagogy take part. These types of exhibitions can become forums for active exchangeof ideas and experiences.Participatory Exhibitions Activities carried out within exhibitions can even aim to combat socialexclusion, educate on active citizenship, promote intergenerational andintercultural dialogue, and contribute to participants wellbeing and personaldevelopment.Through an approach that encourages participation, the TANGO exhibition canspark new ideas related to visitors social, cultural, and physical environment,provoke creative and critical thinking, and even inspire the audiences to takepositive action within different spheres of their own living environment.Case Examples:The Museum 2.0 blog explores participatory museum experiences and waysthat social web philosophies can be applied in museum design. The blogger,Nina Simon, is the Executive Director of the Museum of Art & History in SantaCruz and author of the book Participatory Museum.A link to the blog:http://museumtwo.blogspot.com/An online version of the book: Simon, N. (2010). The Participatory Museum.Santa Cruz: Museum 2.0 - 12. Childrens Workshop Esa ja esineetat the Design Museum, Helsinki. -Image Courtesy of the Design Museum. 13. Exhibitions as Learning Environments Everyday life with its different experiences and material environments provides the starting point for design education. ItDesign Education guides the participants in recognizing and articulating their own experiences. The most important goal is to open up and deepen the participants relationship with their own living environment: to encourage them to find new meanings related to their surroundings and connect with them in new ways. (See Vira, 2004, 20.) Although design is constantly present in our lives, its meanings reach beyond the everyday. Design education opens up new ways to observe our physical and social environment. It explores and experiments, focusing on the relationship between people and their surroundings and trying to provide tools for critical, ethical, and ecological thinking but also for enjoying the aesthetic pleasure that our environment can provide us. It also aims to deepen our understanding of the central elements in design processes: creative thinking, problem-solving, and artistic expression. In the TANGO exhibition design education can open up new perspectives on the possibilities for intergenerational dialogue in our everyday environment. - 14. Workshop Avoin kuva at the DesignMuseum, Helsinki. Image Courtesy of theDesign Museum.- 15. Exhibitions as Learning Environments In this chapter you will find information on variousLearning Resources in Exhibitions learning resources that exhibitions can provide.Inspiring InfographyPublicationsGuided ToursWorkshopsSide ProgrammesSpatial and Technological Solutions- 16. Exhibitions as Learning Environments For individual visitors who explore the exhibition by themselves, informative and inspiring wall texts, signs, and infograms thatLearning Resources in Exhibitions visualize data are especially useful.Inspiring Infography Various printed or digital information materials (info brochures, interactive info screens, exhibition website, etc.) complete the exhibition experience.PublicationsGuided ToursWorkshopsSide ProgrammesSpatial and Technological Solutions - 17.