Managing Projects In Digital Humanities

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Presentation given at Digital Dialogues, February 10, 2009, organized by the Maryland Institute for Technology in the Humanities.

Text of Managing Projects In Digital Humanities

  • 1. Managing Projects in the Digital HumanitiesJeremy Boggs Creative Lead, Center for History and New Media

2. C Jeremy Boggs Digital Dialogues, February 10, 2009 Five Phases Strategy - The big picture Scope - Specific requires and goals Content - The Stuff. Design - How the Stuff looks and works Development - How to get the Stuff to the user. 3. C Jeremy BoggsDigital Dialogues, February 10, 2009 No phase should finish until the previous phase is finished 4. C Jeremy Boggs Digital Dialogues, February 10, 2009 Timeline for Project StrategyScope ContentDesignFront-End Dev Back-End Dev 5. C Jeremy Boggs Digital Dialogues, February 10, 2009 Areas of ResponsibilityBranding Aesthetic How users interact with content Design Data Structure Programming Front-end and Back-end ContentDevelopment Text, Images, VideoInformation ArchitectureWhat users will interact with 6. C Jeremy BoggsDigital Dialogues, February 10, 2009 Strategy and scope encompass content, design, and development 7. C Jeremy BoggsDigital Dialogues, February 10, 2009Strategy 8. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategy Usually comes in the form of a grant What youre building, broadly. Why??? 9. C Jeremy Boggs Digital Dialogues, February 10, 2009 Gulag: Many Days, Many Lives 10. C Jeremy BoggsDigital Dialogues, February 10, 2009 Strategy - Gulag Create resource for teachers and students tolearn more about the Soviet Gulag Archive hard-to-access sources Provide ways for the public to share stories. 11. C Jeremy Boggs Digital Dialogues, February 10, 2009Scope 12. C Jeremy Boggs Digital Dialogues, February 10, 2009 Scope Tangible components to realize Strategy Outlines responsibilities for each person Translates user needs and objective into specificrequirements to build. Make a Scope Document!!! 13. C Jeremy BoggsDigital Dialogues, February 10, 2009 Scope - Gulag Upload ~300 primary sources, with Russiantranslation Create exhibit with ~20 pages, organized bytheme Create plugin to let users follow a prisonerthrough exhibit Create a form to allow for public contributions 14. C Jeremy Boggs Digital Dialogues, February 10, 2009 Content Information Architecture Content Inventories Site Maps 15. C Jeremy BoggsDigital Dialogues, February 10, 2009 Content Inventory 16. C Jeremy Boggs Digital Dialogues, February 10, 2009 Site Map 17. C Jeremy BoggsDigital Dialogues, February 10, 2009 Content Outcomes Sitemap with overall structure of the site,relationships among pages Inventory of content; what gos on each page orstate in your project. 18. C Jeremy BoggsDigital Dialogues, February 10, 2009Design 19. C Jeremy Boggs Digital Dialogues, February 10, 2009 Design = Communication What do you want to communicate? What do you want users to remember? How do you want users to respond? 20. C Jeremy Boggs Digital Dialogues, February 10, 2009 Wireframes 21. C Jeremy BoggsDigital Dialogues, February 10, 2009 Point of Wireframes Make sure all content is accounted for on eachpage; A visual content inventory. Display relative importance of content Serve as basis for... 22. C Jeremy BoggsDigital Dialogues, February 10, 2009 Color Mockups 23. C Jeremy Boggs Digital Dialogues, February 10, 2009 Pre-Mockups Talk to stakeholders about look and feel Create mood boards, color palettes Help people make informed design decisions 24. C Jeremy BoggsDigital Dialogues, February 10, 2009 Design Critique Designers: Explain WHY you made specificdecisions Avoid talking about likes: I like green, or Idont like Garamond. Do the design choices work for the message youwant to convey, the experience you want toprovide? 25. C Jeremy Boggs Digital Dialogues, February 10, 2009Development 26. C Jeremy Boggs Digital Dialogues, February 10, 2009 Front End Development - HTML, CSS 27. C Jeremy BoggsDigital Dialogues, February 10, 2009 Back End Development - PHP, MySQL 28. C Jeremy BoggsDigital Dialogues, February 10, 2009 Dont Reinvent the Wheel Create a starter kit. Use a CMS: Drupal, Omeka, WordPress Use Frameworks: Zend, CodeIgniter, CakePHP Use Libraries: Yahoo UI, Prototype, jQuery 29. C Jeremy Boggs Digital Dialogues, February 10, 2009 Strategies for Success Make responsibilities, deadlines clear. Efficient communication Create a hub for sharing information 30. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones StrategyScope ContentDesignFront-End Dev Back-End Dev 31. C Jeremy Boggs Digital Dialogues, February 10, 2009 Milestones StrategyScope ContentDesignFront-End Dev Back-End Dev 32. C Jeremy BoggsDigital Dialogues, February 10, 2009 Clear communication Responsibilities - Assign roles, tasks. Expectations, goals - Scope is important to all. Meetings Have a purpose, agenda, specific timeframe Someone leads. Evaluate afterwards. 33. C Jeremy BoggsDigital Dialogues, February 10, 2009 Project Management Apps - Basecamp 34. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - Trac 35. C Jeremy Boggs Digital Dialogues, February 10, 2009 Project Management Apps - PB Wiki 36. C Jeremy BoggsDigital Dialogues, February 10, 2009 Provide a central place for project team to share info, keep track of progress. 37. C Jeremy BoggsDigital Dialogues, February 10, 2009Be a Cheerleader!