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Media Mock Exam Geeta Gohil
Question 1A – Digital Technology
Digital Technology has contributed to my media production effectively in terms of skills. With both
foundation and advanced portfolio’s having media production that has been made through the use
of digital technology. The proliferation of digital technology has increased in order for media
productions to be more successful, not only that but it has significantly has developed my kills in
editing, photoshoots, equipment and software usage through creating a music magazine in my
foundation portfolio and a music video in my advanced portfolio.
In my foundation portfolio, one aspect of digital technology which immensely developed my skills is
in camera. In AS the camera I used was a Cannon Camera, 550D DSLR with focus lens for the outdoor
shoot. The camera was set in automatic, alongside; the synchronisation of the studio flash lights
ensures the shutter speed was set right so the image was not over exposed. With using a digital
camera, I can take clear images for my product, but not only that, I can also instantly view an image
after it has been taken, this was a great way for me to view whether images are taken well and
determine whether I need to take more pictures. A 16BG SD card was also used which enabled me
to store 800 images. Looking through the images ensured that my creativity of types of images I
needed to include in my magazine for audience appeal.
Furthermore, comparing my camera skills to my advanced portfolio portrays the significant skills of
using a camera to a new level. In A2, rather than using the camera for taking still images, it was
about using a camera to work with moving image. This itself created a challenge as it tested my
ability of taking footage correctly with right settings. The camera I used this time was a Cannon 600D
SLR, alongside a 16GB SD card to ensure I have I have plenty of space to store all my footage taken.
As I was focusing more on black dropouts and performance silhouettes, I had to change settings on
the camera so that there wasn’t as much over-exposure of studio lights, for instance; the ISO setting
was changed to ISO 500 – 600. Furthermore, a prime aperture lens of 1.8mm was used as it was
suitable for locations with lower light. When I was shooting the ballet performance, even though
there were 4 studio lights used, using the lens was helpful to achieve more of a silhouette. The
camera was used in many ways to ensure the moving images taken were correct, making instant
decisions of types of shot or whether the footage turned out very well was part of my creative
decision; however the most helpful part of the camera was the reviewing of the footage , as then I
could go and re-shoot at the same place and same time instantly.
Going back to my Foundation portfolio, another great digital technology was the use of software. On
my AS, I used software which was new to me: Adobe InDesign CS6. InDesign ensured that music
magazine was at a clean and neat standard alongside making the product look professional. As in
GCSE, I created a film magazine on Adobe Photoshop, I found it hard due to technical ability to
understand however InDesign was completely different, it was more easier to set out and add
features such as text and images. The text flow tool and paragraphing helped me into simply adding
text quicker without any text being cut out. This method helped the process of editing/drafting very
quick. The red plus button underneath the text book, click and then click to a blank space, the extra
text which ‘disappeared’ was inserted there. This tool helped me in making a decision of where I
could put my texts. As I knew the text flow wouldn’t affect the whole ‘text’ itself, I could’ve place it
anywhere.
Media Mock Exam Geeta Gohil
Compared to my Advanced portfolio, using software’s was taken to another level. Even though
InDesign is a popular software to create documents, another software I used for my Advanced
portfolio was Adobe Premier, which is used commonly in the industry. With this software, I had to
work with moving image on a continuous timeline. I imported all footage I took for my music video
and then created layers for each take as there were many different shots in each footage clip – e.g
One footage was a high angle, another was a steadicam shot. Then with the process of cutting parts
and deleting some parts, the clips are merged together in one layer in order for a consistent viewing.
Furthermore, effects used in Premier included the three-way colour corrector where I added a slight
sepia tone to the whole clip, and it was used on the timeline through ‘adjustment layer’. Another
great effect was the brightness and contrast effect, this helped me to specifically adjust the
brightness of a clip if it was too dark in a studio shoot. The warp stabiliser was another effect used
however only a certain clips. The warp stabiliser ensured that clips which have slight shakiness can
be adjusted with warp stabiliser added onto an adjustment layer.
As you can see, digital technology was a great contribution to produce 2 successful media prodcts
which had a range of skills required. Skills in camera and software have developed overtime from
watching tutorials of how to use Adobe Premier to being a confident individual who can successfully
create a smooth, consistent music video.
Question 1B – Media Language
Media language is the method of communication, whether it’s through structural, ideologically or
visually. Media langue attempts to give a clear message to the audience. Media Language has been
used consistently in my music video from my advanced portfolio, through micro-features such as
camera, editing, mise-en-scene and representation.
Levi Straus is one theorist in which helps me evidently showcased the use of media language in my
music video through the use of binary opposites. The binary opposite in the music is ‘weak vs
strong’, it portrays the main protagonist and the ballerina as weak in the beginning through the use
of body language, slow and small ballet steps and technical skills such as time remapping and slow
motion and through lyrical meaning, however as the music video progresses alongside the song, the
main protagonists body language while singing is more open and confident, portraying even though
she was weak and hurt and portrayed emotional, she is being strong and showcasing signs of moving
on. Furthermore, the ballet performance gets bolder and more complicated dance steps are
introduce, depicting this strength of woman power.
Laura Mulvey argues that the viewpoint of a male gaze is created through the whole ‘Madonna vs
Whore’ theory and that females are gazed upon the male audience through the enticing close-ups
and very stereotypical female traits. In my music video, there is a whole representation of the
‘whore’ persona as there is a portrayal of my main protagonist being clueless, however it’s also the
representation that has been created through the mise-en-scene and stereotypical female traits of
red lipstick, eye make-up, clothing that reveals some skin. In addition the use of close-ups and slow
motion movement supports the whole ‘whore’ persona however it can also be challenged against
the ‘Madonna’ persona, where the main protagonist is thinking about the past and future, and the
lyrical meaning is very emotional and about love and heartbreak. Towards the bridge of the song,
the lyrics ‘forgive me now’ displays the pleading and innocent personality, which completely
challenges the whole Laura Mulvey theory of the male gaze.
Media Mock Exam Geeta Gohil
Media language is constructed through the use of many meaningful moments int eh music video.
The slow speed ballet performance in the beginning creates this whole ideas of ‘weakness’, however
in contrast throughout the music video, there are constant close-ups of the performers with direct
address which supports the ‘whore’ persona of being a non-innocent girl, however the
representational is stereotypical for instance the red lipstick .
Question 2 – Postmodernity
Postmodern media is where media such as television sitcoms, film, magazines, comics, games and
music videos are influenced by the nature of other influences surrounding them. Postmodern is in
many ways the after phase of modernity. Postmodern media has been created through influence of
original work into other works and so and so forth. It basically means there is no originality to what’s
been created, however the approach has been taken in a different kind of way.
In one of my case studies, was based on a film which is strongly influenced under postmodernity.
The movie I chose to look at was ‘Teenage Mutant Ninja Turtles’, it was released in August 2014. The
movie itself is so called postmodern due to the concept of it coming from a very postmodern
background. The TMNT movie is also named after a franchise which this movie help re -boot again.
Furthermore, it rehashed the pop culture where the teenage mutant ninja turtles was originally a
comic book franchise and extremely popular in the 80’s and 90’s generation. The movie was
direction was Jonathon Liebsman who is also known for direction Battle: Los Angles and Wrath of
the titans.
The ‘teenage mutant ninja turtles’ movie has got many postmodern features which strongly makes it
postmodern; there is the use of pastiche where there are similar contextual links. Such as the plot of
where the journalist April O’Neil discovering those turtles. This strongly depicts that pastiche is used
through the original comic book plots. Another feature of postmodern movie features is hyper
reality. In both the comics and the movie, the turtles are living in a big city – New York, however in
the sewer while eating pizza and being raised by a rat who is an sensei. It’s too fake for the real
world. A huge hyper reality is created as it over exaggerated the ‘realness’ of the situation. The idea
of postmodern comes from postmodern literature as the theme of transformation is created
alongside the separation of the population in this franchise which are; the mutagens, the evil
mutagens, the scientists, the animals and the humans.
The franchise had many re-boots in order for a successful franchise, however it didn’t seem to work
out, however which this recent TMNT movie, the audience would feel more interacted as it’s not an
animation, it’s a fully 3D, CGI effect/animation movie to emphasise the detail look of the turtles, in
order for the audience to believe the turtles do exists in New York city, this is hyper reality itself.
Reffeirng to another case study is music video. The music video I cbhose was ‘Ariana Grande – Break
free’ as there are very obvious postmodern features which are very easy to spot.
First of all, the whole music video is based on parody and consumerism. The singer, who is also the
main protagonist in this video is portrayed to be a superhero of space, this can be seen evidently
though many action sequences, one example is where the main protagonist to fighting ‘evil aliens’
with a laser gun, this is reference to the Star wars franchise.
Media Mock Exam Geeta Gohil
In the beginning, the clip starts with a dramatic epilogue which is very similar to the infamous Star
Wars crawl at the beginning; the use of intertextuality can be portrayed here as the audience would
immediately know what theme the music video is trying to be created.
Furthermore, her look is similar to ‘barbella’ which was a famous sci -fi fiction movie about a female
superhero and her saving the world. Ariana Grande simply follows that look of a metallic outfit in a
particular scene where she is floating in the air and another outf it which is similar to barbella; this is
once again hyper reality.
Another aspect, part of postmodern that is included in the music video is consumerism. Towards the
end of the music video, the singer is advertising a lip gloss brand, and a close up shot of her applying
the product shown. In addition, while in this ‘star trek’ inspired spaceship driven by Zedd – playing
music makes it drive is another form of intertextuality, Ariana Grande and Zedd are seen wearing
‘Beats’ headphones to advertise the product. As well as Beats Pill that shows the song being played
on a smartphone towards the end. Consumerism is a big part of postmodern as it shows the whole
idea of everything being included in a new way.
The future of theory will be completely different, theories will change as ideas that are contributed
for postmodern would have changed due to the perspective of upcoming generations. However
supporting theories will demonstrate more of the analytic approach to the media texts rather than
the entertainment towards it.