Mobile Educational Ralley - The Bremen Adventure

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    01-Nov-2014

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The final presentation of the prototype of an educational ralley game for mobile phones.

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  • 1. MOBILE EDUCATIONAL RALLEY & The Bremen Adventure Presentation for the class: Mobile Learning Lecturers: Dennis Krannich & Zare Saeed Place & Time: Uni Bremen, 04. Feb. 2009 Presenters: Thamya, Lew, Jasmin & Jan
  • 2. CONTENT 04.02.2009 1. Introduction, Idea & Concept 2. Sample Adventure Pedagogic Benefits Mobile Educational Ralley 3. 4. Live Demonstration 5. Technical Implementation 6. Usability Testing 7. Project in Context and Future Work 2
  • 3. IDEA & CONCEPT 04.02.2009 Guided outdoor learning explorative fashion for class groups Mobile Educational Ralley Scavenger hunt; easy to prepare Common mobile phones (no GPS) Learning points and questions as guidance Support for traditional lessons Open framework, supports any topic, multimodal, multilingual Target-Group: 3 Middle-School and up
  • 4. SAMPLE ADVENTURE 04.02.2009 History of Bremen and the Hanse Mobile Educational Ralley 4
  • 5. 04.02.2009 Mobile Educational Ralley 5 SAMPLE ADVENTURE
  • 6. PEDAGOGIC BENEFITS 04.02.2009 Constructivist Focus on exploration Communication and collaboration Mobile Educational Ralley Students find their own way to give answers Outdoors, with all senses and in-touch with the learning material / content Students are responsible for what they learn Motivation Challenging Competitive notion Scores No loose-policy with hints 6 (cf. e.g. Chris Crawford 1982)
  • 7. PEDAGOGIC BENEFITS 04.02.2009 4 types of learners: Learning through senses auditory (% quote of memorization): hearing only 20% Mobile Educational Ralley visual seeing only 30% motor-learning hearing and seeing 50% communicative hearing, seeing & discussing 70% hearing, seeing, discussion & do-it-yourself 90% (Pohl 1996) 7 http://www.smart-kit.com/wp-content/uploads/2007/04/sleep-learning.jpg
  • 8. 04.02.2009 Mobile Educational Ralley 8 LIVE DEMONSTRATION
  • 9. TECHNICAL IMPLEMENTATION 04.02.2009 Java ME (J2ME) Adventures read from XML Mobile Educational Ralley Supports sound and images (video planned) Node based implementation, extremely variable use Open Source, download at: http://code.google.com/p/schnit zelhunt/ (GNU General Public License v3) 9 http://www.globalstudio.co.uk/images/content_implement.jpg
  • 10. USABILITY TESTING 04.02.2009 Test session with live run, 6 participants (2 x 3) ~ 15 minutes per run Mobile Educational Ralley Every player one phone & one observer One technical advisor Short introduction + pre- and post-survey Theoretically barrier free 10
  • 11. 04.02.2009 Mobile Educational Ralley 11 USABILITY TESTING
  • 12. 04.02.2009 Mobile Educational Ralley 12 USABILITY TESTING
  • 13. SURVEY AND FEEDBACK 04.02.2009 All participants had fun Everybody completed Mobile Educational Ralley All but one intuitively used the interface Some remembered unrelated info Most remembered content related info (mice) 13
  • 14. 04.02.2009 Mobile Educational Ralley 14 USABILITY TESTING
  • 15. SURVEY AND FEEDBACK 04.02.2009 Adventures must be designed carefully Instruct for teamwork Mobile Educational Ralley Clear instructions with few words Prevent try-and-error All participants thought it was engaging and a good supplement for traditional learning 15
  • 16. PROJECT IN CONTEXT & FUTURE WORK 04.02.2009 Extensions: Extend with web-interface Mobile Educational Ralley Adventure Builder & Preview (visual interface, e.g. AJAX) Share adventure files and download Allow more media (video, sound, animations) Better interface Better interoperability (e.g. polish) Similar projects (e.g. Venice) Our approach is unique (works now with existing 16 hardware)
  • 17. 04.02.2009 Mobile Educational Ralley 17 ?! QUESTIONS & COMMENTS
  • 18. SOURCES 04.02.2009 Crawford, C. (1982): The Art of Computer Game Design. URL: http://www.mindsim.com/MindSim/Corpo-rate/artCGD.pdf. Electronic Revision by Sue Peabody, Department of History, Washington State University Vancouver 1997 (Abruf: 20. Juni 2006) Pohl, W. (1996): Das Lernen lernen. URL: http://www.pohlw.de/lernen/kurs/lernen-kurs.doc. (Abruf: Juni Mobile Educational Ralley 2006) 18