Õpimängu disain - mängumaailm

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Mngu maailmpimngu DisainMartin Sillaots# 8Mngu maailm

Gameplay1

Mngu maailmGraafikaVisuaalne stiilMeelelahutuslik elementMgivahend

Player interacts with game worldArt work aesthetics, Important to casual players entertaining elementCore players focus on game play (forgot world)2

Mngu maailma disaini aspektidFsilineAegKeskkond ja kultuurEmotsioonidEetika

Fsilised aspektidRuum 2D vi 2D?Skaala tausta ja objektide vahekord?Piirid kuidas hoida mngijat mngumaal?

Spatial 2D; 3DScale size of the world and items (bigger)Borders what to do when player reach to the edge?4

Skaala

Civilization IV: Colonization

Scale size of the world and itemsCivilization strategy game5

Piirid

Flapping flat Sphere illusion Mission points

Borders what to to when player reach to the edge?

Flapping flat - http://tjstreaksnotsonaughtysims.blogspot.com/2011/10/experimental-flat-distant-terrain.htmlSphere illusion - https://www.garagegames.com/community/forums/viewthread/49354Mission points - http://www.eagerdepot.com/mission-spawn-points.html6

Ajaga seotud aspektidAjasurveMuutuv aeg ajahpped, vooruphineAnomaaliad aeg kulgeb aeglasemalt vi kiireminiMngijapoolsed muudatused niteks poolaeg 5 minutiga.

Time limits only for short missions

Variable time time jumpsturn based

Anomalous time time flows differently in different game items tree grows faster than time spent for producing weapon (The Settlers: Rise of an Empire)- short actions last longer collecting berries takes years (Age of Empires) symbolic meaning- Sims cleaning room takes weeks?

Player adjusting time good for testing- Needed casual players7

Ajasurve

Toobz

Time limits only for short missions or puzzles8

Muutuv aegClimate Challenge - turn based game

9

Ajahpped Time Mesh mngus

1 Paris, June 40 2 Berlin, June 39 3 Warsaw, January 41 4 Bletchley, 44

10

Anomaaliad

Rise of an Empiretime flows differentlyAge of Empirescollecting berries takes years

time flows differently for different game items tree grows faster than time spent for producing weapon (The Settlers: Rise of an Empire)- short actions last longer collecting berries takes years (Age of Empires) symbolic meaning- Sims cleaning room takes weeks?11

Mngija muudab aega

FIFA 2011

good for testingNeeded casual playersFIFA 2011 shorten the half time12

Keskkonnaga seotud aspektidFsiline keskkond GraafikaStiilDetailidKultuuriline kontekst

AppearanceAtmosphere

Style:Nature of items (e.g. time period - medieval)Outlook of items (e.g. presentation stile - Bosh) creates atmospheree.g. WW2: 40-s vs BW rough stile - for creating the atmosphere of war time gloome.g. IR: Georgian era vs Manga stile

13

DetailidLisa nii palju detaile kui vimalikra kahjustaMngu kulgu

Ludo Lauamangupood

How rich the world will be?Level of realismAvailable design time and machine resources

Puzzle picture find items starting with K, as much as possible.14

Kultuurilised aspektidUskumusedSuhtumisedVrtusedPoliitikadReligioonidSotsiaalsedaspektid

Reflected through itemsBackstoryPeople in the game. What are their:

15

Emotsionaalsed aspektidMngija emotsioonidLoo jutustamineSuhtlemine

Game EmotionsThrill - victoryAgony losingFrustration challengesGreed business simulationsControl - PowerAmbitiousSurpriseFear

Some emotions are not fun. jealousy, anger, sorrow, guilt16

Eetilised aspektidErinev prismaailmastTapa halvad ...Kas arvutimngud tekitavad vgivalda?

What is right and what is wrong?Violence is part of the video game culture

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lesanneKavanda oma mngumaailm

MngumaailmKaart vi skeemKohad vi asukohadTeed ja lesandepunktidTegelasedObjektidNimed

Niteks: Time Mesh 2. maailmasja Pariisi taseme skeem

Niteks: Time Mesh 2. maailmasja Varssavi taseme skeem

Niteks: Time Mesh 2. maailmasja Bletchley taseme skeem

22

Niteks: Time Mesh 2. maailmasja Ljubljana taseme skeem

Maailma lppmartinsillaots@gmail.com