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Par$cipa$ve Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments: The case of MOOCAgora Stylianos Mystakidis & Eleni Berki #webmoocs Workshop, 16/9/14, ECTEL 2014

Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

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Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments: - The case of MOOCAgora The recommendation of the Digital Agenda Assembly 2012 to address the development of suitable socio-technical skills and expertise through open education and MOOCs in order to decrease unemployment in Europe faces three challenges: a) increase MOOC quantity, b) speed-up MOOC delivery and c) improve MOOC quality. The paper argues that a crowd-sourced open education ecosystem, called MOOCAgora, can address the first two challenges by implementing an 8-stage MOOC for a realistic employment business circle. Furthermore the authors propose a new, quality-centered format of MOOCs, the qMOOC, in order to address challenge c, above, as well as qualification and web skills needs. Presentation for a paper in the EU MOOC Workshop, EC TEL 2014 conference, Graz Sep 16th 2014

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Page 1: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

Par$cipa$ve  Design  of  qMOOCs  with  Deep  Learning  and  3d  Virtual  

Immersive  Environments:    The  case  of  MOOCAgora  

Stylianos  Mystakidis  &  Eleni  Berki  

#webmoocs  Workshop,  16/9/14,  ECTEL  2014  

Page 2: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

Stylianos  Mystakidis  MSc,  PMP  

•  Learning  Innovator  @  Library  &  Informa$on  Services,  University  of  Patras  (GR)  

•  Phd  Candidate  @  University  of  Jyväskylä  (FI)  

• Adjunct  Faculty  @  University  of  the  West  of  England,  Open  University  of  Catalonia  –  UOC,  University  of  Washington  

Page 3: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

University  of  Patras  (Upatras)  

•  World  Ranking*:  #327  •  Greece  Ranking*:  #2  •  24,460  students  |  754  Faculty  members  •  24  Departments  in  5  Schools    •  Prominent  Research  Center  on  ICT  &  Engineering  •  St  Andrew  (Patras’  patron  Saint)  

*Webometrics,  2012  

Page 4: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

Library  &  Informa$on  Services  

•  Na$onal  &  European  Research  Projects  •  Ins$tu$on-­‐wide  Services  (e.g.  Repository)  •  ISO  9001:2000  •  Openness-­‐  &  Innova$on-­‐oriented  

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Overview  &  Workshop  Focus  

•  Strategic  /  Policy  Aims  (why?)  •  Organiza$onal  Recommenda$ons  (who?)  

•  Business  Aspect  (€€€)  •  Pedagogical  Recommenda$ons  (how?)  

• Warning:  alpha  version!  

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Inspira$on  

•  1st  (GR)  informal  Big  Open  Online  Course  (BOOC)  

•  3d  VIEs  (Second  Life)  •  2011-­‐2013  •  310  par$cipants  

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Open  Workshop  on  Informa$on  Literacy  (OWIL)  

•  Open  – For  all!  

•  Workshop  – Learning  by  doing  

•  Distance  educa$on  – E-­‐learning  

•  Blended  learning  – Synchronous  mee$ngs  – Asynchronous  ac$vi$es  

•  Syllabus  (2011-­‐12)  –  Informa$on  Literacy  |  Life-­‐long  Learning  |  Academic  Skills  |  Professional  Development  

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Educa&onal  Programs  2012-­‐3  

1. Research  Innova$on  &  Crea$vity  2.  Informa$on  Literacy  

3. Research  Methodology  Elements  

4. Research  Results:  Authoring,  Publishing  &  Presenta$on  of  Academic  Work  

5. Professional  Development  

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Blended  Learning  a.  Synchronous  Workshops  (weekly  physical  &  virtual  mee9ngs)  •  Library  &  Informa$on  Services  Lab  •  Virtual  Immersive  Learning    Environment  (Second  Life)  

b.  Asynchronous  Self-­‐Study  &  Group  work  • Wiki  (Community  &  Collabora$on)  openworkshop.pbworks.com    

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Seal  of  Good  Teaching  Prac$ce  

#mathisi20  

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I.  Introduc$on  

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Page 13: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

Grand  Coali$on  map  

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Page 15: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

Policy  Recommenda$on  

“Address  the  e-­‐skills  shortage  challenge  amidst  of  record-­‐high  European  youth  unemployment  through  open  educa:on  for  flexible  mass  scale  upskilling”  

Digital  Agenda  Assembly  2012  (Jobs  &  Skills)  

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Europe  &  MOOCs  

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Three  Challenges  for  Mass  Open  Educa&on  for  Employment  

1.  Design  and  offer  more  MOOCs  in  more  EU  countries  

2.  create  new  models  to  accelerate  MOOC  produc$on  to  address  e-­‐skills  needs,  and  finally  

3.  facilitate  the  design  of  different  and/or  bemer  MOOCs  especially  designed  for  webskills  

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II.  MOOCs  &  Europe  

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Winter  is  coming  

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MOOCs  

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Future  of  Educa$on  

Personalised  

Mass  

Open,  Collabora$ve  

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Change?  

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III.  MOOCAgora  

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8-­‐stage  MOOC  for  Employment  Business  Circle  

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8  Stages  

1.  Job  Market  Monitoring  

2.  Skills  Shortage  Iden$fica$on  3.  Set  Qualifica$on  Aims  (also  linked  with  stage  7)  

4.  Ac$on  Decision  5.  qMOOC  Design  

6.  qMOOC  Provision  

7.  Qualifica$ons  Cer$fica$on  8.  Job  Market  Impact  

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MOOCAgora  

•  Virtual  plaporm  where  governments,  industries,  professional  associa$ons,  educa$onal  ins$tu$ons  and  cer$fica$on  providers  meet  to  address  skill  gaps  through  open  educa$on  

•  Crowd-­‐sourced  open  educa$on  ecosystem  

•  Offers  mechanism  for  regulated  offer  and  demand  of  MOOCs  for  employment  

•  Based  on  Open  innova$on  and  online  Communi$es  of  Prac$ce  (CoPs)  

Page 29: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

IV.  MOOC  Pedagogy  Recommenda$ons  

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1.  qMOOCs  

•  New  form  of  MOOCs  •  q  stands  for  Qualifica$on  and  Quality  •  Empirical  construc$on  of  specific  qualifica$ons  and  skills,  achieving  visible  and  verified  learning  outcomes  

•  Flexible  mul$-­‐partner  MOOC  development  

•  Graduates:  employable  qualified,  manifold  thinkers  

Page 31: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

2.  Deep  Learning  

•  Development  of  condi$onalized  knowledge  and  metacogni$on  through  Communi$es  of  Prac$ce  

• Manifold  Thinking  Skills  (crea$ve,  cri$cal,  caring  and  reflec$ve)    

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3.  Problem-­‐Focused  Educa&on  (PFE/PBL)  

i.  Begins  with  a  problem  ii.  Presents  the  problem  as  a  real-­‐life  situa$on  iii.  Supports  students  ́manifold  thinking  and  

working  in  a  group  iv.  Encourages  students  to  iden$fy  their  own  

learning  needs  and  take  responsibility  of  their  own  learning  processes  

v.  Encourages  assessment  and  evalua$on  of  the  learning  process  and  its  learning  outcomes  

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Mozilla  Webliteracy  framework  

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Innova$ve  MOOC  instruc$onal  design  approaches  

•  Digital  Storytelling  -­‐  MOOC  as  a  unfolding  story  in  episodes  

•  Quest-­‐based  Learning  -­‐  MOOC  as  the  structured  comple$on  of  learning  quests  of  various  nature    

•  Gamifica$on  –  MOOC  structured  as  a  game  where  the  learner  “levels  up”  as  s/he  completes  learning  ac$vi$es    

•  Evidence-­‐Centered  Design  (e.g.  for  simula$ons)  

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4.  MOOC  Canvas  Design  Framework  

•  Addi$onal  element:  Mo$va$onal  Design  •  Engage  par$cipants  purposefully  in  ac$ve  learning  experiences  

•  Supplement  main  learning  ac$vi$es  with  mo$va$on  enhancement  strategies  

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Page 37: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

5.  3d  VIEs  &  MOOCs  

•  Formal  and  informal  learning  experiences    •  Iden$ty  and  avatar  psychology    •  Enhanced,  immediate  synchronous  e-­‐learning  interac$ons    

•  Forma$on  of  virtual  learning  communi$es  

•  Effec$ve  behavior-­‐changing  learning  experiences  

•  Experien$al  and  social  learning    

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Page 39: Participative Design of qMOOCs with Deep Learning and 3d Virtual Immersive Environments

Lascaux  Cave,    UW  Museum  of  Virtual  Media    

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Engineering  Gamifica&on  Simula&on  

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