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Quest Based PD Lee Sheldon is a professional game writer and designer, and an Associate Professor in the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. Lee wrote the bestselling book The Multiplayer Classroom: Designing Coursework as a Game (2011); his book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field. Keynote Speaker: Lee Sheldon Wednesday, July 30 th @ 10:30 AM MST Topic: The Persuasion Games Lee will introduce designing classes as games that persuade students to want to learn—not by using commercial products or educational games—but by applying game design principles and narrative techniques to standard curriculums and learning outcomes. He will then help you with the hard part: honing your sales pitch to parents, school boards and state standards committees. Sean O'Neil Bringing Choose Your Own Adventure Into the Digital Age Corey Papastathis Quest-Based Professional Development Enrique Cachafeiro Using Virtual Worlds as a Platform for Gamification in the Classroom Anne Lahr Slowly I Turned, Step by Step.. Chris Haskell Class as a Fully Realized Online RPG Charles Forstbauer Take Questing to the Next Level: Growing the Teacher Clan Mikael Hellstrom Gamifying Political Science: Experiences from Teaching Socials Science in Higher Ed Chris Luchs, Kae Novak, Lee Ann Tysseling Reading & Research Skills and Strategies Developed During Gaming 1:00 PM 2:30 PM 4:00 PM 5:30 PM 10:30 AM 1:00 PM 2:30 PM 4:00 PM Sessions Register questboise.com

QuestBoise 2014 Virtual Unconference on Learning Gamification

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Page 1: QuestBoise 2014 Virtual Unconference on Learning Gamification

Quest Based PD  

Lee Sheldon is a professional game writer and designer, and an Associate Professor in the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. Lee wrote the bestselling book The Multiplayer Classroom: Designing Coursework as a Game (2011); his book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field.  

Keynote Speaker: Lee Sheldon Wednesday, July 30th @ 10:30 AM MST

Topic: The Persuasion Games Lee will introduce designing classes as games that persuade students to want to learn—not by using commercial products or educational games—but by applying game design principles and narrative techniques to standard curriculums and learning outcomes. He will then help you with the hard part: honing your sales pitch to parents, school boards and state standards committees.  

Sean O'Neil Bringing Choose Your Own Adventure Into the Digital Age Corey Papastathis Quest-Based Professional Development Enrique Cachafeiro Using Virtual Worlds as a Platform for Gamification in the Classroom  Anne Lahr Slowly I Turned, Step by Step..      

Chris Haskell Class as a Fully Realized Online RPG Charles Forstbauer Take Questing to the Next Level: Growing the Teacher Clan Mikael Hellstrom Gamifying Political Science: Experiences from Teaching Socials Science in Higher Ed  Chris Luchs, Kae Novak, Lee Ann Tysseling Reading & Research Skills and Strategies Developed During Gaming

1:00 PM 2:30 PM 4:00 PM 5:30 PM

10:30 AM 1:00 PM 2:30 PM 4:00 PM

Sessions

Register questboise.com