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Arranged by: Upit Sarimanah Nunung N Imtihan Hanim

Refisi developing call program

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Page 1: Refisi developing call program

Arranged by:Upit Sarimanah

Nunung NImtihan Hanim

Page 2: Refisi developing call program

DEVELOVING CALL PROGRAMI. INTRODUCTION

1. Initial Planning2. Determining Object3. Choosing types

8. Principles for designing& testing

5. Choosing software6. Determining task

II. Designing and Evaluating CALL Program

7. Designing structure

4. Selecting material

III. CONCLUSION

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1. Initial Planning

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2. Determining Object

CALL PROGRAM

AIMS:To provide a self- access

learning resource that

can be utilized by learners of

English.

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Let’s see the sample of interactive CALL !

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Selecting materials Determining objective Types of programs Choosing software Determining tasks Structuring program design

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CALL Program aims to provide a self access learning resource that can be utilized by learners of English, such as to improve their proficiency in English grammar

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There are several types of computer-based program commonly used in language learning Drill and practice Games Tutorial Simulation Problem solving demonstration

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According to the Richards and Rogers (1985) discuss the role of materials in the context of their “Method” model of instructional system

According to the Hartoyo ( 1998 ) the material covered in the program developed consist of the grammatical structures

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According to the self access computer mediated language learning program developed, for instance was designed using Asymatrix Multimedia toolbook3.0

Toolbook offers the aplications programmer quick access to the common features of the windows environment.it can include a sophisticated graphical user interface with such elements as windows, menus, dialogue boxes and graphic controls.

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…..Continued D. Determining task Wilson (1994), who conduct a study on the CALL package

for learning English as a foreign language, suggested that before designers can build CALL system that “Understand” their users, they must be able to analyse what learning task should be provided to stimulate interaction between the user and their computer.

E. Designing Structure of The program

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2.8 Principles for Designing and Testing the CALL Program

1. Interactivity (feedback &

instruction)

2. Usability (flexibility)

3. Content Appropriateness

4. Effectiveness

5. Performance (attractiveness)

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CONCLUSSION

In sum up, CALL program is one of effective ways of english language teaching and learning.

A number of studies reported its effectiveness in assisting in learning english.