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Rise of Educational Games - Quotes by Leaders & Experts "Games can make education relevant for young people. Given how pervasive computers and the Internet is now and how integral it is in our economy and how fascinated kids are with it, I want to make sure that they know how to actually produce stuff using computers and not simply consume stuff." "Kids need more, not less, video game play. The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. These are the skills U.S. employers increasingly seek in workers and new workforce entrants." Federation of American Scientists (FAS) "We know games can engage kids to learn, so let’s use games for real learning, and let’s use games to advance girls’ learning, interest, and aspirations in STEM. A really compelling fun game is the key, so that is our goal." Barack Obama, President of USA Tayloe Washburn, Dean and CEO Northeastern University- Seattle "Traditional learning has provided superficial learning through text books. Games are best at teaching a deeper level of learning." Eric Klopfer, Prof. & Director, MIT Scheller Teacher Education Program

Rise of Educational Games - Quotes by Leaders and Experts

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Rise of Educational Games -Quotes by Leaders & Experts

"Games can make education relevant for young people. Given howpervasive computers and the Internet is now and how integral it isin our economy and how fascinated kids are with it, I want to makesure that they know how to actually produce stuff using computers

and not simply consume stuff."

"Kids need more, not less, video game play. The success of complexvideo games demonstrates that games can teach higher-order

thinking skills such as strategic thinking, interpretative analysis,problem solving, plan formulation and execution, and adaptation torapid change. These are the skills U.S. employers increasingly seek

in workers and new workforce entrants." Federation of AmericanScientists (FAS)

"We know games can engage kids to learn, so let’s use games forreal learning, and let’s use games to advance girls’ learning,

interest, and aspirations in STEM. A really compelling fun game isthe key, so that is our goal."

Barack Obama,President of USA

Tayloe Washburn,Dean and CEO

Northeastern University-Seattle

"Traditional learning has provided superficial learning through textbooks. Games are best at teaching a deeper level of learning."

Eric Klopfer,Prof. & Director, MIT SchellerTeacher Education Program

"For decades, psychologists have studied video games as modelsof intrinsically motivated learning. The techniques that games use

—fantasy, control, challenge, curiosity, collaboration andcompetition—are now the cornerstones of motivational theory."

Kurt Squire - ProfessorDennis Ramirez - Doc. Student

University of Wisconsin.

Brian Alspach,EVP-Product Management,

E-Line Media

"I believe that achieving the educational gaming equivalent, tomake the player an intrinsic part of the learning process, could

lead to some incredible results in educational gaming, andpotentially change the way we learn forever."

Tom Matcham,Managing Director,

coAdjoint

"Games provide a unique environment in which students can stepout of their everyday persona and try on new ways of thinkingand behaving. I've never had to think too hard about whether

games are a good thing for learning – it’s a no-brainer for me, andshould be for anyone with an ounce of common sense."

Kirsten Campbell-Howes,Founder & Director,

Edugameshub

Game design creates a "pathway to learning in computer scienceor art in design skills and systems-based thinking". When a kid

follows a passion, "it creates the most interesting environment forlearning and opportunity for growth."

Ilena Parker,Sr. Comm. Manager,

Institute of Play

"Games have a lot of potential to bridge formal and informallearning environments, and game design offers a process through

which educators can begin exploring this unique type ofcollaboration.".

"Video games can enable STEM education from elementary schoolall the way through college as they teach skills such as analytical

thinking, multitasking, strategizing, problem-solving, and teambuilding."

Chitra Sethi,Managing Editor, ASME.org

Visit us @ www.EduGamesKart.com

Sources:1. www.gamesindustry.biz; 2. www.abcnews.go.com; 3. www.northeastern.edu; 4. www.ASME.org; 5. www.edugameshub.com;6. www.edugameshub.com; 7. www.amplify.com; 8. www.usnews.com; 9. www.ASME.org; 10. www.instituteofplay.org