17
Rebecca Ferguson The Open University: 22 March 2010 Recontextualising & Reworking our Past: Heritage in Second Life

Second Life Heritage

Embed Size (px)

DESCRIPTION

Recontextualising and reworking our past: heritage in Second Life. An examination of why heritage is important and how virtual worlds can extend our experience of heritage. The Prezi version of this was presented at Virtual Heritage, Bangor University/Technium CAST 22 March 2010 This presentation is available as both a PowerPoint and a Prezi, To compare the two, visit the Prezi version at http://prezi.com/l_oftoz8uykz/edit/

Citation preview

Page 1: Second Life Heritage

Rebecca Ferguson

The Open University: 22 March 2010

Recontextualising &

Reworking our Past:

Heritage in

Second Life

Page 2: Second Life Heritage
Page 3: Second Life Heritage

Why heritage is important.

How virtual worlds can extend our experience of heritage.

What is heritage?What are virtual worlds?

Page 4: Second Life Heritage

What is heritage?

Heritage: making selective use of

the objects and practices of the

past in order to create a context.

"Heritage has very little to do with the past, but is actually more about how we contextualise the future."

Rodney Harrison

Page 5: Second Life Heritage

What is heritage?

http://www.onlineschools.org/blog/unbelievable-wow/

Page 6: Second Life Heritage

Timeline of virtual worlds

Page 7: Second Life Heritage
Page 8: Second Life Heritage

Why heritage is important.

How virtual worlds can extend our experience of heritage.

What is heritage?What are virtual worlds?

Page 9: Second Life Heritage

Heterotopias• Every culture has them• They sit outside the day-to-day mainstream• They juxtapose several places in one place• They are both isolated and penetrable• Their meaning is not fixed – it shifts over time• They serve a function in relation to the real

Foucault, M. Of Other Spaces, 1967, 1984 translation by Jay Miskowiec.

Page 10: Second Life Heritage

Heterotopia

a location that holds a mirror up to the society around it and, in so doing, challenges, neutralises or inverts sets of relations within that society.

Page 11: Second Life Heritage

Relationship to heritage1. Reproducing items in order to aid

understanding and accessibility

2. Moving visitors outside real space

3. Moving visitors outside real time

4. Privileging certain interpretations

of the past

5. Using heritage to establish continuity

Page 12: Second Life Heritage

1. Reproducing items in order to aid understanding and accessibility

Page 13: Second Life Heritage

2. Moving visitors outside real space

Page 14: Second Life Heritage

3. Moving visitors outside real time

Page 15: Second Life Heritage

4. Privileging certain interpretations

Page 16: Second Life Heritage

5. To establish continuity

Page 17: Second Life Heritage

Ferguson, R., Harrison, R., & Weinbren, D. (2010). Heritage and the recent and contemporary past. In T. Benton (Ed.), Understanding Heritage and Memory. Manchester University Press.

Why heritage is important.

How virtual worlds canextend our experience of heritage.