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CLICKER TECHNOLOGY IN TEACHING
MD. SAIFUDDIN KHALID AND TANVEER AHMED BHUIYAN
[email protected] & [email protected]
AALBORG UNIVERSITY (AAU), DENMARK
AAU Teaching Day 2015Improving teaching and learning through ICT: Tools, theories and practice.
22 April, 2015, Aalborg
Workshops: 1115-1200, 1300-1345, 1400-1445
ARE WE READY?
• Motivation: Clickers & Software Clickers. Why Socrative and not another?
• We shall play two roles: teachers/facilitators & students/participants
• Pre-Requisite ICT Resources• Laptop/iPad/Tablet/Mobile
• Laptop: Open Two Web browsers
• Mobile/Tablet: Install Socrative Student & Teacher
• Open browser 1: Create a free teacher account in socrative.com
• Use browser 2 or use ipad/mobile for student access
Workshop Handouthttp://goo.gl/9S5Omg
Sorcrative User Guide
http://goo.gl/tjMRoa2
QUICK QUESTION
1. SA: Attendance !
2. Vote: Vote for those whom you “DO NOT
KNOW” - Ice-breaking !!!
http://goo.gl/TE2N6a
• Men are more forgetful than women.
• True or False?
• AAU is well-known for:
• A: HUM; B: SAMF;
• C: TEK-NAT; D: SUND
3
START A QUIZ
• Participate in a quiz
• Create your own sample quiz (sample questions for fun
http://www.indiabix.com/): Please include the following
• One true/false
• One MCQ
• One true/false or MCQ with image
• Let’s participate in the quizzes of one-another (use different
browser for parallel activities)
Source http://www.socrative.com/games
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SPACE RACE
• Engage your students in fun exercises that track their
performance while they're playing. Enjoy the energy of the
moment and get the results sent to you by email.
• If any of the member of a group gives a right answer then
the group scores.
SPACE RACE
• Teams of students answer questions in this fast-paced
rocket race game. The team(s) that get their rocket the
furthest across the screen wins!
Source http://www.socrative.com/games
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REFERENCES
• Hatziapostolou, Thanos, Tomor Pupovci, Dimitris Dranidis, Iraklis
Paraskakis, and Marina Ntika. “Boosting the Pedagogical Value of
Classroom Clicker Systems via the Provision of Formative
Feedback,” 165–67. IEEE, 2014. doi:10.1109/ICALT.2014.56.
• Farag, Denise M., Susan Park, and Gundars Kaupins. “Faculty
Perceptions of the Adoption and Use of Clickers in the Legal Studies
in Business Classroom.” Journal of Education for Business, March
16, 2015, 1–9. doi:10.1080/08832323.2015.1014459.
• Green, Alison J., Wen Chang, Sarah Tanford, and Lisa Moll.
“Student Perceptions towards Using Clickers and Lecture Software
Applications in Hospitality Lecture Courses.” Journal of Teaching in
Travel & Tourism 15, no. 1 (January 2, 2015): 29–47.
doi:10.1080/15313220.2014.999738.
• QR Code Generator: http://www.qrstuff.com/
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EXIT TICKET
• Check in on your students' understanding as they head out the
door. Gather responses on their comfort with the material as
well as answers to questions you create in real time or prepare
before class.
No Need to Prep
• Take advantage of the pre-designed activities to gather
thoughtful student data. Receive the responses in an emailed
report or as an online google spreadsheet. No need to prep,
just select one in real time.
Let’s try it. Teacher question: How can we improve this
workshop?
Source http://www.socrative.com/exit-tickets
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