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G. Andrew Page Assistant Professor University of Alaska Anchorage College of Education [email protected]

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G. Andrew PageAssistant Professor

University of Alaska AnchorageCollege of Education

[email protected]

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What we will cover…

• What are educational simulations?

• Theoretical framework

• Examples• Resources

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Entering The Matrix?

Matrix

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What are educational simulations?

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Definition

"Simulations and games are teaching

and learning methods in which participants are directly involved in making decisions

and learning from the outcomes of these.”

~The Society for the Advancement of Games and Simulations in Education and Training, http://

graph.ms.ic.ac.uk/sagset/

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Why Should I use Simulations?

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The Internets’ Evolution

• Web 1.0 textual and then graphics

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Web 2.0 = Collaborative communication

•MySpace is the 11th Largest Country in the World.

•The Number of Text Messages Sent each day exceed the Total Population of Earth.

•2.7 Billion Google Searches Per Month.

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Web 3.0

Virtual worlds and

simulations

It has been suggested that in the future most learning will be in simulations in three-dimensional environments with learners engaged in a variety of simulations and engaging virtual activities (Lynch, 2004, Downes, 1998).

You heard it here first!

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Examples of Web 3.0

• SecondLife, Virtual Reality, SimTeach

• There.com

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Simulations can…

• Enhance learning• Promote interactivity• Involve and engage

the learner

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The Simulation focus…

…is different.

It is shaping behaviors through feedback rather than by direct instruction) and it uses different strategies to guide, engage, and motivate learners.

• Ex. http://gandrewpage.com/apa

Password: gap

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Show, Tell, Engage

• Analogy of driving a car

Difference between familiarity and mastering a concept.

Source: Emerald insight

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Learning Outcomes

• Critical thinking• Problem solving• Visual communication• Technology • Experience with

authentic and relevant outcomes

• Engaged learning

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Theoretical underpinnings?

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Cognitive Psychology

The goal of cognitive psychology is “to help students manage their own learning” (Bruning, Schraw, Ronning, 1999, p.10).

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Theoretical Framework

Since Dewey (1938), numerous learning theorists have argued for the importance of providing education that involves students in

authentic or real-world experiences in which they engage in dialogue, take action, and reflect on possible outcomes (Kolb 1984; Rogers 1969).

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Situated Virtual Cognition

Simulations allow for situational learning in a context that focuses on the action of learners choices.

Andy’s

Term

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Great quote…

“I must create exercises that invite students to probe the unknown, as well as exercises that reveal what they have learned.”

~Parker J. Palmer, The Courage to Teach, 1998, p.133

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More theory…

Prior to Palmer, there was Dewey (1938), and other learning theorists (e.g. Kolb 1984; Rogers 1969) who have argued for the importance of

providing education that involves

students in authentic or real-world experiences in which they are actively involved in their learning, and reflect on possible outcomes.

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Simulation Research

A recent study (Steadman, Coates, Huang, Matevosian, Larmon, McCullough, Ariel, 2006) with fourth-year medical students, found that simulation-based learning was superior to problem-based learning for the acquisition of critical assessment and management skills.

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Adobe Captivate©

Adobe Captivate software enables anyone to rapidly create powerful and engaging simulations, software demonstrations, and scenario-based training without programming knowledge or multimedia skills.

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Audio Interface

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Student Examples

• How to Register at UAA

• Alaska Trees

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Examples

• Lecture in Sim Life:

• Sim Teach: http://www.simteach.com/

• Knowville in Second Life

http://youtube.com/watch?v=2NjMLip41so

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• Demonstrations• Printable Manual• Cross-Platform• Self-paced

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STEP 1: Operating a MacintoshSTEP 2: Using EmailSTEP 3: Using the InternetSTEP 4: Word ProcessingSTEP 5: Simple Web PagesSTEP 6: SpreadsheetsSTEP 7: PowerpointSTEP 8: Graphics

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Simulation Teaching

• FRAPS• Articulate• Camtasia

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Open Source?

• Wink freeware program

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Resources

• Hertel, John P. and Barbara J. Millis. 2002. Using Simulations to Promote Learning in Higher Education: An Introduction. Sterling, VA: Stylus.

• Aldrich, C. (2003) Simulations and the Future of Learning: An Innovative (and Perhaps Revolutionary) Approach to e-Learning San Francisco: Jossey-Bass. 304 pages

• The Future of Online Teaching. http://connect.educause.edu/library/abstract/TheFutureofOnlineTea/40000?time=1194326330

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Contact info:

G. Andrew Page, Ph.D

Assistant Professor

University of Alaska Anchorage

[email protected]• SecondLife Handle:

Eclectic Kohime• SKYPE Handle:

gapman1

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