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Teacher training course on didactics and technologies for mobile learningMart Laanpere, Tallinn University, Estonia
Introduction
I have been teaching in the outdoor education summer school for 4 years
Well-established community of primary & secondary school teachers
Identity of this community and essence of outdoor education is often defined through black & white opposition with technology
Four cornerstones of good outdoor education: place, sense, act, story (+1: point)
Definitions of outdoor education
Psychosocial:
the use of experiences in the outdoors for the education and development of the ‘whole person’
appeals to the use of the senses - audio, visual, taste, touch, and smell - for observation and perception
Environmental:
education in, for, and about the outdoors
going out into the natural environment, learning about and respecting the environment
often synonymous with environmental education and outdoor recreation
Competing OE cultures/traditions
Scouts: survival skills, using/defeating the nature
Playful learning
Academic discourse: physiological grounding (cortisone level, physical development) or pedagogical reasons (experiential learning)
Estonian approach: folklore, cultural heritage
New perspective: M-learning (learning with mobile technologies like GPS, smartphone, iPad, camera…)
M-learning challenges
Didactical:
poor reflection and sense-making
no feedback, no grading
loose connection to curriculum
repeating classroom practices
Technological:
conflicts with the mainstream view
poor IT skills and technophobia
cost (devices, GSM)
access (no wifi in forest)
Planning teacher training course on MOE
Descriptive didactics: no recipes, models, theories
Experiential learning: direct experience, reflection, generalisation, practical implementation
Urban playground: parks, backyards, streets
Artifact-oriented: producing scenarios, lesson plans, learning resources, learning tasks
Course design
Two contact days within 2 months, mostly Web-based
Mobile technologies used: GPS, smartphone, camera
Online learning environment: Wikiversity, Elgg, portfolio, Gowalla, Flickr, Twitter
Tasks: create your e-portfolio, share your OE experience, reflect on geocaching game, write a scenario for m-learning game, test and evaluate the game scenario of your peer, reflect on course
Implementation 2009 an 2010
Participants: 15 (2009) and 12 (2010) educational technologists and lecturers from universities, colleges, vocational schools
Scenarios developed by participants: Urban bird watch (QR) First aid simulations using mobile video tutorials Privacy and security map of the university campus
Conclusions
Most of the participants have been technology enthusiasts
Our m-learning course is clearly not attractive to outdoor education community
Learning by doing (or designing scenarios) and sharing is appreciated by the learners with good ICT skills
Involving students in M-learning scenario design? Cross-curricular theme ‘Technology & Innovation’