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Turning your Elearning Design from Good to
GreatJ302 (G9H) 12:30-14:00
Paul TabaqueCo-Founder, Guro.PHFounder, Minreeva LearningLearning & Dev’t Consultant
Learning Objectives:1. Share best practices in elearning design.
2.
3.
Activity:Let’s divide the class into groups. Discuss what you think are the Top 5 Considerations of what consists of great eLearning design. You can use the Google Sheet below for the group's answers
http://ow.ly/10pQzz
Know the Audience Well
1• Do tons of research about the audience
even before creating a single slide.
• Adapt the content to the demographic.
• Learning is cultural! Avoid taboos. Get to know the language, the environment, local customs, and etiquette.
Consider the Social Aspect of Learning as a
Priority
2• Learning is a social experience.
• Tech may be limited, but find creative ways how to include social interaction.
Respect the Learners’ Time and Attention
Span
3• Avoid cramming all content into one
long module. Divide into smaller modules whennecessary.
• Work closely with an SME when editing which information to include or exclude.
UX/UI
4• User Experience / User Interface
• Concept is, the better the UX/UI, the customer will keep on using the site / app.
• “UX/UI is like a joke. If you have to explain it, then it’s not a good one.”
“Less is More”
5• You can never go wrong with black
and/or white backgrounds.
• Stick to a certain color scheme – usually the school / company’s branding.
• Rule of thumb: stick to only 3-5 elements per slide.
View Everything in the Shoes of a Novice
6• Avoid unnecessary use of jargon, too-
technical terminologies, and over-the-top explanations.
• Rule of thumb: A grade schooler should, at least, be able to navigate through your elearning module.
Follow Through
7• SUSTAINABILITY – Follow through
enhances learning and retention.
• STRATEGIC – Follow through avoids the same issues from happening again. Solves foreseeable problems based on current trends.
Solve Real Life Problems
8• Elearning modules are rooted from a
learning need, usually building new skills and knowledge.
• Avoid hypothetical situations and use ‘in-your-face’ scenarios that are reflections of what’s happening in reality.
Put Content as King
9• Content must be:
-relevant-interesting-fun
• “The only difference between a spammer and an expert is RELEVANCE.”
Have a Strong Grasp of
Instructional Design
10
• Using authoring tool ≠ eLearning Design
• “Merging Science and Art”
• “Walk the fine line betweenthe high-tech and the traditional.”