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October 12, 2011 by Brenda Whipp and Mary Truscott Universal Design for Learning Engagement

UDL Engagement

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Page 1: UDL Engagement

Oct

ober

12,

201

1 by

Bre

nda

Whi

pp a

nd M

ary

Trus

cott

Universal Design for Learning Engagement

Page 2: UDL Engagement

8.0 Provide options for sustaining effort and persistence

Page 3: UDL Engagement

What are the two things you want out of your students’ learning?

.

Page 4: UDL Engagement

What are the two things children want out of their

learning?

1. FUN

2. REAL LIFE APPLICATION

Page 5: UDL Engagement

How long is an average child able to sustain attention to one

activity?

How long is a child with an attention issue able to sustain

that attention?

How long is the average adult’s attention span?

Page 6: UDL Engagement

Instructional Motivation

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• Chunking Text • Chunking Time• DRTA• Competition – who can complete more than 10

math problems correctly in 7 minutes…who can write the best BCR/ECR in class, cooperative groups and competition among them, stations, sign off

• Game oriented lessons (who wants to be a millionaire, Jeopardy, trash can basketball, etc.)

Page 8: UDL Engagement

• Review games: Bingo, word games for vocabulary

• Movement or changing activities every 20-30 minutes

• Hands on activities• Use of timers• Making the work

manageable for the level of students you are working with

• Use of technology• Use of different materials• Cooperative groups

(allow kids to sometimes pick one person who will be in their group)

• Partner work (students get to pick partner)

• Add music to your lesson when possible

• Allow children to write on your board or document camera

Page 9: UDL Engagement

Behavioral MotivationT-ChartStickersSticker chartPawllarsCandy or other food itemsBeans in a jar (class

incentive)Class agrees upon an

activity when they meet a certain criteria set by teacher and in conjunction with them.

Classroom bucks/reading bucks, pig points, things that can only be used in your classroom for your rewards besides the PBIS system

Page 10: UDL Engagement

INCENTIVES!

Page 11: UDL Engagement

Some no cost reward/incentive Ideas

• Sit at the teacher’s desk.• Have lunch with your favorite person.• Have lunch with the principal.• Phone parents to tell them how great a kid you

are. • Draw on the chalkboard.• Be first in line.• Do only half an assignment.• Choose music for lunch with the teacher or

friends.• Get a drink when ever you want to.

Page 12: UDL Engagement

• Use the pencil sharpener any time.

• Be a helper with younger children.

• Use the teacher’s chair.• Choose a book for the

teacher to read to class.• Move your desk/seat to

a chosen location.• No homework pass.• Be the first to eat.

• Choose movie for the class to watch.

• Be the leader of a class game or activity.

• Operate the projector/camera

• Use the computer• Celebrations of

“milestones” through praise and recognition on a poster, etc.

Page 13: UDL Engagement

REMEMBER NOTHING TAKES THE PLACE OF AN ENTHUSASTIC TEACHER

WHO SHOWS HIS/HER STUDENTS HE/SHE IS INTERESTED IN BEING

THERE TO TEACH THEM!

BUILDING RAPPORT IS ESSENTIAL AS WELL!

Page 14: UDL Engagement

Universal Design of Learning Website

http://www.udlcenter.org/aboutudl/udlguidelines/principle3