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USING GAMING FOR INSTRUCTIONAL PURPOSES Jenny Levine [email protected] March 5, 2010 h t t p : / / w w w . f l i c k r . c o m / p h o t o s / b e t s s s s s y / 6 2 8 1 3 3 1 1 4 /

Using Gaming for Instructional Purposes

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Page 1: Using Gaming for Instructional Purposes

USING GAMING FOR

INSTRUCTIONAL PURPOSES

Jenny Levine [email protected] March 5, 2010

http://ww

w.flickr.com

/photos/betsssssy/628133114/

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Why fiction?Why graphic novels?Why sports?

Learning Comes from a Variety of Sources

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Engage students with familiar materials Reinforce social skills & boundary/rule learning Explore ethical behavior with less risk Levels of achievement other than winning Create information literacy activities across

formats/media Implement interactive, experiential learning,

rather than only text-based activities Require the dynamic application of information,

not just memorization “Games lower the barrier for membership in a

network of learners” – Brian Mayer & Chris Harris

Reasons to Use Games in Instruction

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Failure = Reflection + Learning

http://www.flickr.com/photos/tamedblossom/955326543/

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See themselves as a hero on a quest Willing to experiment and keep trying –

like to fix things Willing to seek expertise and ask for

help – also willing to share expertise and help “noobs”

Desire to collaborate – team players Learn from their mistakes and can adapt

quickly Thrive on fast decision-making – good at

prioritizing Willing to take risks Very good at multitasking and “continuous

partial attention”

Gamers

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Have an inherent distrust of “bosses” Have strong organizational skills Focused on feedback, improvement,

constant practice – creative problem solvers

Constantly seeking to be challenged Proactive rather than reactive Format-agnostic, experiential learners Don’t want to be spoon-fed – they want to do

their own research and figure things out for themselves

Are used to creating content Expect interaction, rewards,

customization, and multiple paths

Gamers

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http://www.flickr.com/photos/minid/14316032

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http://www.flickr.com/photos/gusilu/2519645583/

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Types of Games Card Big Board Computer Mobile Online Outdoor Video

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Types of Games Card Big Board Computer Mobile Online Outdoor Video

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Match Games to Goals/Curriculum

http://www.flickr.com/photos/yoyolabellut/3404151250/

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Options Off-the-shelf

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http://www.boingboing.net/2009/01/26/the-case-against-can.html

http://flickr.com/photos/andyburnfield/440978673/

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What Pokémon Can Teach Us about Learning and Literacy - Vivian Vasquez (pdf)

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http://www.flickr.com/photos/mesh/6349532/

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http://www.flickr.com/photos/commorancy/1533951150/

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Classroom Considerations Collection development Authenticity of game play Identification of curriculum

alignments Game time Return on investment Purchasing

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Options Off-the-shelf Create your own

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You need to find articles and background information in order to make a presentation. Which resources are best to use?

a. Web sites you find using Googleb. Books and encyclopediasc. A combination of library resources including journal and newspaper articles and books Answer: c. A combination of library resources including journal and

newspaper articles and booksYour instructor placed some articles on reserve for your class to read. You can:

a. Access them online b. Go to the Circulation Desk to check them outc. Either A or B Answer: c. Either A or B

Arizona State University, West Campushttp://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt

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“Much better that just a lecture”

“It was fun! I didn’t fall asleep or anything”

“I like the game!! Does Milton Bradley make that one?”

Arizona State University, West Campushttp://www.west.asu.edu/libcontrib/game/internet-librarian/InternetLibrarian.ppt

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Options Off-the-shelf Create your own Harness learning principles from

gaming

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“So the suggestion I leave you with is not ‘use games in school’—though that’s a good idea—but: How can we make learning in and out of school, with or without using games, more game-like in the sense of using the sorts of learning principles young people see in good games every day when and if they are playing these games reflectively and strategically?”

-- James Paul Gee

http://www.flickr.com/photos/banlon1964/646793350/

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Further Reading Gaming in Academic Libraries – Amy Harris, Scott Rice (editors) What Video Games Have to Teach Us about Learning and Literacy –

James Paul Gee How Computer Games Help Children Learn – David Williamson Shaffer Don’t Bother Me Mom--I’m Learning – Mark Prensky Got Game: How the Gamer Generation Is Reshaping Business Forever

– John Beck and Mitchell Wade Research Quest – Paul Waelchli Library Gamer – Brian Mayer

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The Librarian’s Guide to Gaming: An Online Toolkit

National Gaming Day @ your library – Saturday, November 13, 2010

Games and Gaming community Gaming, Learning, & Libraries Symposia (2007

& 2008)

From ALA

Sign up your library!

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Jenny LevineStrategy [email protected]: cybrarygal

March 5, 2010

Questions?http://theshiftedlibrarian.pbwiki.com