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Video Games Myth Busting

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"Video game playing is situated in social and cultural spheres that are perhaps more important than the game itself"

Kurt Squire, Wisconsin-Madison Associate Professor for Digital Media

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"Video game playing is situated in social and cultural spheres that are perhaps more important than the game itself"Kurt Squire, Wisconsin-Madison Associate Professor for Digital Media

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It is more than bring the game into school, it is actually fundamentally rethink educationKurt squire

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"Video game playing is situated in social and cultural spheres that are perhaps more important than the game itself"

Kurt Squire, Wisconsin-Madison Associate Professor for Digital Media

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APA Task Force on Violent Media. (2015). Technical report on the review of the violent video game literature. Retrieved from http://www.apa.org/pi/families/violent-media.aspx

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, . , . .Markey, P. M. (in press). Video games and mental health. Invited chapter in H. Friedman (Ed.), Encylopedia of Mental Health. Elsevier Ltd., Oxford, UK.http://interpersonalresearch.weebly.com/uploads/1/0/4/0/10405979/markey-video_games_and_mental_health.pdf

. . . .http://www.forbes.com/sites/michaelvenables/2013/01/28/ferguson-interview/#57b34226213fhttp://www.independent.co.uk/life-style/gadgets-and-tech/gaming/long-term-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.htmlhttp://blogs.lse.ac.uk/usappblog/2014/08/28/there-is-still-no-evidence-that-videogames-harm-minors/

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Summit on educational games (2006). Harnessing the power of video games for learning. Federation of American Scientists. [link] 80 , . .

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James paul geeProfessor for learning and literacy arizona

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"When we reach first grade the teacher says: 'Now put the games down, and lets start to learn!'. This is probably the time that we learn that in the world of the grown-ups, learning is no fun..."Mitchel Resnik, MIT Professor for Learning

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Video games serve a wide range of emotional, social and intellectual needs, according to a survey of 1,254 seventh and eighth graders. The studys author, Cheryl Olson, PhD, also offers tips to parents on how to minimize potential harm from video games (i.e., supervised play, asking kids why they play certain games, playing video games with their children).Childrens Motivations for Video Game Play in the Context of Normal Development,(PDF, 222KB) Cheryl K. Olson, M.P.H., Sc.D., Massachusetts General Hospital.

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Dikkers, S., Squire, K., Steinkuehler, C. & Zimmerman, E. (Eds.) (2010). Real-time research: An experiment in the design of scholarship. Pittsburgh PA: ETC Press. [link]Entertainment Sports Association (2014). Games: Improving education. [link]Gee J.P.(2001). What Video Games Have to Tell Us About Learning and Literacy. New York: Palgrave.Prensky M. (2000). From digital game-based learning. McGraw-HillSalen K. & Zimmerman E. (2003).Rules of Play: Game Design Fundamentals. Cambridge: MIT Press.Summit on educational games (2006). Harnessing the power of video games for learning. Federation of American Scientists. [link]Squire K. (2005). Changing the Game: What Happens When Video Games Enter the Classroom?. Innovate 1 (6) [link]Squire K. & Jenkins, H. (2004). Harnessing the power of games in education. Insight (3)1, 5-33 [link]Wright T., Boria E. & Breidenbach P. (2002). Creative player actions in FPS online video games: Playing counter-strike. The International Journal of Computer Game Research, 2. [link]Yee N. (2014).The Proteus Paradox. Yale: University Press. [link]

http://plato.acadiau.ca/courses/engl/saklofske/download/digital%20gaming%20education.pdf http://www.informalscience.org/sites/default/files/Summit_on_Educational_Games.pdfhttp://www.faslearningtech.org/publications/summit/http://onlinelibrary.wiley.com/doi/10.1111/jcom.12129/full

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