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My First Arcade Game Patrick Liu - Producer

Battlefield 1943 - My First Arcade Game

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How do you identify the core tenets and recreate a classic such as Battlefield 1942, which people are still playing? How can you wipe all sales records on a rapidly growing market such as downloadable games on consoles? How can you make a critically acclaimed game with high production values very cheaply? This talk will go through the love for a franchise, killing your darlings, challenges and learnings when making Battlefield 1943 from a design and production perspective.

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Page 1: Battlefield 1943 - My First Arcade Game

My First Arcade GamePatrick Liu - Producer

Page 2: Battlefield 1943 - My First Arcade Game

F O R M U L A F O R M A K I N G M O N I

E S !1. Have a classic game in store *2. Recreate what people REMEMBERS from

it...3. ... with free developers.4. Package it as a downloadable game...5. ... on consoles...6. ... at a low price.7. = PROFIT!

* I’ve prepared one already, Battlefield 1942

Page 3: Battlefield 1943 - My First Arcade Game

Q U I C K F A C T S

• Released on XBLA/PSN July 2009• PC Release Spring 2010, digital download only!

• 1200 MS points / $15• 3 + 1 maps• 1 + 1 game modes• 12 vs 12 players• Stats and Awards• First proper digital download FPS

Page 4: Battlefield 1943 - My First Arcade Game

S T A T I N G T H E S U C C E S S

• Sold over 1M in less than two months• Broke day one, week one and month one records• Nominated in a number of awards, among them

BAFTA• Metacritic 84/83 on PS3/X360

– 82 on PC... (unreleased)

Page 5: Battlefield 1943 - My First Arcade Game

W H E R E A R E F R E E D E V E L O P E R

S ? !• Unique premises – make the game as long as

resources last!

• Cost about a tenth of a full product to make– Used existing resources in the studio

• Production peaked at 15 simultaneous developers– Not including Frostbite support, QA etc.

• About 70 developers went through the project

Page 6: Battlefield 1943 - My First Arcade Game

E M B R A C E Y O U R L I M I T A T I O N S

!• Sticking to the vision

– X: ”Simply Revisit Wake Island”– Nail scope and design very early on– Communicate the vision to every single member of the

team

• Team engagement and output exceptionally high

Page 7: Battlefield 1943 - My First Arcade Game

R E M A K I N G A C L A S S I C

• Active Players

• Rosy Colored Glasses

• Battlefield Bad Company Fans

• Non-Battlefield Players

• Casual players

Page 8: Battlefield 1943 - My First Arcade Game

K I L L I N G Y O U R D A R L I N G S

• Replenishing ammo and health

• Only three classes

• Map changes

• No time investment

• No Mini-map and squads... – NOT!

Page 9: Battlefield 1943 - My First Arcade Game

M A I N T A K E – A W A Y S

• Down time between projects can be of truly (money making) use

• There are always ways of designing your way out of limitations

• There are no holy cows, only target group matters

Page 10: Battlefield 1943 - My First Arcade Game

Questions?Twitter @pottanpatrick.liu@dice.

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