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EVOLVE OR DIE Free 2 play is Free 2 Innovate Fawzi Mesmar Principal Game Designer

Fawzi mesmar evolve or die

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Page 1: Fawzi mesmar   evolve or die

EVOLVE OR DIEFree 2 play is Free 2 Innovate

Fawzi Mesmar

Principal Game Designer

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ABOUT ME

A passionate game designer with over 10 years of experience in the industry, I worked on multiple platforms (PC, Xbox360, XBLA, GBA, Facebook, iOS and Android). Projects I worked on includes My Little pony Friendship is magic, My Littlest Pet shop, Persona 3 Social and many others.

Currently I’m the Principal game designer of Gameloft NZ

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RECENT RELEASES

- My Little Pony Friendship is Magic

- Littlest Pet shop

- Wonder Zoo

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A SOCIAL GAME IS A GAME THAT HAS A VERY GENTLE LEARNING CURVE, EASY-TO-UNDERSTAND UI, AND LIVES ON A SOCIAL NETWORK, TAKING ADVANTAGE OF YOUR FRIENDSHIPS IN MEANINGFUL WAYS WITHIN THE GAME.

John Romero – Game Designer

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WHAT I HATE ABOUT SOCIAL GAMESDesign Trends that simply shouldn’t be done anymore

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AGGRESSIVE MONETIZATION STRATEGIES

- Most freemium games bombard you with in game advertisement as well.

- Most of the times the player doesn’t really know how getting premium currency can positively affect his/her game

- Getting a bargain is the best part of shopping generally speaking

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WHAT DO ZYNGA DO IN THEIR GAMES?

- Insert any successful game at the top grossing chart here too

- This goes beyond mechanics into art style.

- Blind imitation without seeing the bigger picture

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IDENTICAL LOOKING GAMES

- Confuse the consumers

- Negative feeling to the game genre itself

- Create a generation of non loyal customers

- Degrades product value

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FORCES YOU TO ANNOY YOUR FRIENDS

- Game should be fun on itself for you to tell your friends about it

- Turns you into a social beggar

- You shouldn’t be ashamed of playing a social game or paying money for it either.

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UPDATE STRATEGIES THAT ALIENATE NEW USERS

- Confuse the consumers

- No room for new comers

- Too much going on to the point that it becomes noise

- Features come and go without proper announcement

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NO FAILURE STATE

- Everyone’s a winner

- Not a thought provoking experience

- Challenge as a taboo

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SEQUELS

- Sequels in traditional gaming vs social games

- Usually are under performers in comparison with the original

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FREE 2 INNOVATEInnovation as a next step for social games

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CREATIVITY IS HIDING YOUR SOURCES

Radical is creating something completely new which does not rely on previous information, Most innovations take place in combining, refining and altering already existing concepts

► RADICAL VS. NON-CONVENTIONAL

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RADICAL AND NON CONVENTIONAL INNOVATIONS

- They are almost inseparable, since you can’t create something out of nothing without some kind of inspiration.

- The presentation is how your product can come across as innovative

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EXAMPLE CITY BUILDERS

- Not exactly a new concept

- Innovation in presentation

- Innovation in UI and UX designs

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HOW SIMULATION GAMES OF OLD WERE FAIRLY COMPLEX TO GET INTO

Transport Tycoon 3DS MAX

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INTRODUCING ELEMENTS OF ESTABLISHED VIDEO GAMES TO CASUAL GENERATION

Innovation is drawing inspiration of those old genres, games ..etc and coming up with ways to present them to new audiences

► WE HAVE A WEALTH OF HISTORY AND THOUSANDS OF TITLES THAT MASS MARKET DON’T KNOW ABOUT

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EXAMPLE: RPG ELEMENTS

They are almost in every single game.

Identified the appeal and psychology behind it and introduced a simplified version of them to social/freemium/casual games

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EXAMPLE: ADVENTURE GAMES

Even though they’re considered dead in their home ‘core’ market

Example games:

- The room

- Ghost Trick

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EXAMPLE: CARD GAMES

How can something so geeky make so much money?

Example games:

- Rage of the Bahamut

- Persona 3 Social

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MAKING SOCIAL GAMES TRULY SOCIAL

The highest since of socialization that you get from games is when what that friend ‘Does’ is apparent and directly affects you.

► ITS NOT JUST ABOUT GIFTS AND INVITES, ITS ABOUT USER ACTION

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SOCIAL GAMES SHOULD BE REALLY SOCIAL

- Engagement of friends

- Sense of collaboration of and competition

- Mostly drawn from inspiration of actual life events: popular party games rock the app store

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DON’T ABANDON CONVENTIONS ENTIRELY

Always be aware that there’s an existing language that incoming users will be expecting, use that language to communicate your daring new ideas!

► USE IT AS A LAUNCHING PAD OF YOUR NEW IDEAS

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EXAMPLE: PUZZLE QUEST

People come into the game expecting to play bejewelled but end up experiencing an RPG

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A DEEPER EXPERIENCE

While you’re making a game to the mass market, keep those people that care about your product in mind as well by offering things that they’ll care about.

► IF THERE’S SOMETHING IN YOUR GAME TO BE DISCOVERED, SOMEONE WILL DISCOVER IT

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A DEEPER EXPERIENCE

- How adding Voice acting and story elements made a lot of difference to MLP FIM

- Pop culture references and their involvement with players

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WHAT’S NEXT?The future of Social gaming

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CASUAL GAME DESIGN

Reaching mass audience is something that wasn’t possible before, using the art of game design to evolve the medium and introduce good ideals and positive behaviour.

► TAKING THE MEDIUM TO THE NEXT LEVEL

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THANK [email protected]

fawzi-games.blogspot.com

+64 21 077 8587