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GAMES CRIMINALS PLAY How You Can Profit By Knowing Them

Games Criminals Play Lesson Plan

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Page 1: Games Criminals Play Lesson Plan

GAMES CRIMINALS PLAYHow You Can Profit By Knowing Them

Page 2: Games Criminals Play Lesson Plan

COURSE OBJECTIVES

TO IDENTIFY WHAT GAMES PRISONERS USE.

TO IDENTIFY WAYS TO RECOGNIZE WHAT GAMES THE PRISONERS ARE PLAYING

HOW TO EFFECTIVELY ELIMINATE THE GAME THE PRISONER ARE PLAYING.

Page 3: Games Criminals Play Lesson Plan

YOUR WORKING AT TCIP AND WHAT WOULD YOU DO IF?

AN INMATE OF THE OPPOSITE SEX SAID, “I THINK YOU’RE BEAUTIFUL”.

AN INMATE ASKED YOU FOR A CIGARETTE. AN INMATE WANTS TO GIVE YOU A GIFT. A FORMER SCHOOLMATE BECOMES A

PRISONER ASSIGNED TO THE UNIT YOUR ASSIGNED TOO.

Page 4: Games Criminals Play Lesson Plan

LIFE QUESTIONS TO PONDER?

WHERE DID I COME FROM? WHY AM I HERE? WHO AM I? WHERE AM I GOING IN LIFE? HOW DO I GET THERE? WHAT IS MY PURPOSE IN LIFE?

Page 5: Games Criminals Play Lesson Plan

THE COPS AND ROBBERS SYNDROME

CONVICTED FELONS WILL ALWAYS ACT TOWARD ANY AUTHORITY FIGURE WITH ANIMOSITY, HATRED AND DISTAIN.

Page 6: Games Criminals Play Lesson Plan

THE CONFLICT BETWEEN KEPT AND KEEPER

1. PRISONS ARE TOTALITARIAN COMMUNITIES.

PRISONERS ARE HELD AGAINST THERE WILL AND ARE FORCED TO LIVE WITH THERE CONTROLLERS.

FREEDOM OF SPEECH ,CHOICE AND MOVEMENT ARE CONTROLLED UNDER THE THREAT OF DEATH-TRY TO ESCAPE AND OFFICER WILL SHOT.

Page 7: Games Criminals Play Lesson Plan

THE CONFLICT BETWEEN KEPT AND KEEPER CONT’D

2. PRISONS ARE COMMUNITIES WHERE YOUR:

WHEN TO GO TO SLEEP. WHEN TO WAKE UP. WHAT TO WEAR. WHEN & WHAT TO EAT. WHAT ATTITUDE TO ASSUME. WHAT IS ACCEPTABLE BEHAVIOR.

Page 8: Games Criminals Play Lesson Plan

THE CONFLICT BETWEEN KEPT AND KEEPER CONT’D

3. ONCE IN PRISON THE INDIVIDUAL WILL LEARN CERTAIN BEHAVIORS AS FOLLOWS:

ACTING OUT. REFUSING TO COOPERATE. DEVISING METHODS OF MODIFYING THE

KEEPER’S BEHAVIOR. CIRCUMVENTING OR DISOBEYING RULES DOING THINGS THEY WANT REGARDLESS OF

PUNISHMENT, WHICH GIVES THEM STATUS AMONG THERE PEERS.

BECOME A “SNITCH” TO GET WHAT THEY NEED FROM THERE KEEPERS, THIS CHOICE PUTS THEM AT ODDS WITH THE CULTURE OF PRISON

Page 9: Games Criminals Play Lesson Plan

THE CONFLICT BETWEEN KEPT AND KEEPER CONT’D

4. CORRECTIONAL STAFF MAIN RESPONSIBILITY ARE AS FOLLOWS:

THE MAIN OBJECTIVE OF CORRECTIONAL STAFF IS THE PROTECTION OF SOCIETY .

THE ENFORCEMENT OF RULES AND REGULATION OF FACILITY, ADMINISTER DISCIPLINE AND CONTROL BEHAVIOR OF POPULATION.

MOST NEW STAFF ARE TOLD “DON’T TRUST PRISONER”

THE STAFF WHO BECOME TO TOO FRIENDLY WITH PRISONERS ARE LABELED “PRISONER LOVERS” AND USUALLY SUFFER SOME NEGATIVE PEER PRESSURE FROM OTHER STAFF.

Page 10: Games Criminals Play Lesson Plan

BRIDGING THE GAP BETWEEN STAFF & INMATES

STAFF POSITIVE OR NEGATIVE BEHAVIOR INFLUENCE HOW PRISONERS INTERACT WITH STAFF, AND INDICATE IF YOU ARE SOMEONE THAT IS RESPECTED OR SOMEONE WHO THEY CONSIDER A “MARK” FOR A GAME TO BE PLAYED ON.

Page 11: Games Criminals Play Lesson Plan

CORRECTIONAL EMPLOYEES BEHAVIOR

PRISONERS EXPECT THE FOLLOWING BEHAVIOR FROM STAFF AS FOLLOWS:

IF A PRISONER COMMITS A RULE VIOLATION AN EMPLOYEE REPORTS IT

THE PRISONER EXPECTS CONVICTION AND PUNISHMENT FOR THE RULES VIOLATION.

Page 12: Games Criminals Play Lesson Plan

CORRECTIONAL EMPLOYEES BEHAVIOR IF THE CORRECTIONAL EMPLOYEE

OVERLOOKS THE RULES VIOLATION AND ALLOWS THE BEHAVIOR, THE PRISONER WILL TAKE THIS ACT AS THE EMPLOYEE IS WEAK AND LOSE RESPECT FOR THE EMPLOYEE AND SET-UP THE EMPLOYEE AS A “MARK” FOR A GAME.

Page 13: Games Criminals Play Lesson Plan

TYPE OF CORRECTIONAL EMPLOYEES BEHAVIOR NAIVETÉ: “EMPLOYEE HAVING OR DISPLAYING A

SIMPLE OR TRUSTING NATURE. THIS TYPE OF BEHAVIOR IS NORMALLY DISPLAYED BY NEW EMPLOYEES OR EMPLOYEES WITH A LIBERAL VIEW OF THE WORLD.

FRIENDLINESS & OVER-FAMILIARIZATION: FRIENDLINESS BY STAFF IS VIEWED AS A WEAKNESS BY MOST PRISONERS. OVER-FAMILIARIZATION IS WHEN YOU SHARE TOO MUCH PERSONAL INFORMATION ABOUT YOUR LIFE AND ALLOW INMATES TO CALL YOU BY YOUR FIRST NAME.

Page 14: Games Criminals Play Lesson Plan

CORRECTIONAL EMPLOYEES BEHAVIOR CONT’D

PROFESSIONALISM:

1. BELIEVING IN ONESELF AND SHOWING SELF-CONFIDENCE.

2. BEING RELIABLE AND EMOTIONALLY STABLE.

3. ACCEPTS RESPONSIBILITY AND TAKES INDEPENDENCE ACTIONS.

4. CONTROLLING THE SITUATION INSTEAD OF THE SITUATION CONTROLLING THEM.

5. BEING FIRM BUT FAIR IN THERE ACTIONS.

Page 15: Games Criminals Play Lesson Plan

PROFESSIONALISM CONT’D:

6. NOT SHOWING SELF-IMPORTANCE.

7. DISPLAYING GOOD MANNERS AND SPEECH.

8. BEING UNSELFISH AND NOT TOUCHY.

9. SEARCHING FOR TRUTH AND NOT SPREADING RUMORS OR GOSSIP.

10. NOT KEEPING GRUDGES.

Page 16: Games Criminals Play Lesson Plan

11. BEING NEAT IN APPEARANCE.

12. BEING MINDFUL OF WHAT THEY SAY AND DO.

13. BEING HUMBLE, SYMPATHETIC AND UNDERSTANDING OF OTHERS.

14. ADAPTING TO CHANGE EASILY, MAINTAINING ENTHUSIASM, DISPELLING PREJUDICE AND SHOWING ALLEGIANCE TO OTHER EMPLOYEES.

PROFESSIONALISM CONT’D:

Page 17: Games Criminals Play Lesson Plan

UNPROFESSIONAL BEHAVIOR THESE ARE SOME EXAMPLES OF

UNPROFESSIONAL BEHAVIOR:

1. LEAVING PART OF ONE’S JOB FOR THE OTHER PERSON TO COMPLETE.

2. DISCUSSING INAPPROPRIATE SUBJECTS WITH OR IN FRONT OF INMATES.

3. 13. PASSING THE BUCK.

4. 14. CHRONIC COMPLAINING.

Page 18: Games Criminals Play Lesson Plan

UNPROFESSIONAL BEHAVIOR CONT’D

5. LOSS OF PRIDE IN APPEARANCE.

6. MAKING EXCUSES

7. ABUSE OF SICK LEAVE.

8. INAPPROPRIATE OR UNPROFESSIONAL CONDUCT.

9. EXCESSIVE DRINKING DURING OFF-DUTY HOURS.

10. SLOOPY SECURITY HABITS.

Page 19: Games Criminals Play Lesson Plan

DEFINITION OF INMATE ROLES IN GAME PLAYING: OBSERVER: THIS ROLE IS TO OBSERVE

FOR POTENTIAL VICTIMS IN THE SET-UP PROCESS.

CONTACTS: THIS ROLE SUPPLIES INFORMATION FOR THE SET-UP PROCESS. INMATE CLERKS ARE THE BEST CONTACTS FOR THIS ROLE.

RUNNERS: THIS ROLE ACTS THE MULE FOR THE SET-UP PROCESS.

TURNERS: THIS ROLE CONSISTS OF INMATES BEFRIENDING STAFF TO COERCE THEM INTO ENGAGING IN INFRACTIONS OF THE RULES.

Page 20: Games Criminals Play Lesson Plan

DEFINITION OF INMATE ROLES IN GAME PLAYING CONT’D:

POINTMAN: THIS ROLE ACTS AS A GUARD WHEN THE EMPLOYEE IS IN THE PROCESS OF GRANTING ILLEGAL FAVORS, VIOLATING FACILITY RULES OR BEING COMPROMISED OR HARMED.

TROUBLE SPOT: THIS ROLE IS CRITICAL IN THAT WHEN AN EMPLOYEE IS TURNED INTO A “MULE” THIS INMATE ACTS AS GO BETWEEN. THIS ROLE IS ONE OF THE MOST DANGEROUS FOR STAFF AND INMATE ALIKE.

Page 21: Games Criminals Play Lesson Plan

TYPES OF INMATE GAMES:

SET-UP (MAIN GAME) THE SUPPORT SYSTEM POOR-ME GAME1. EMPATHY

2. SYMPATHY

CONFIDENTIALITY GAME THE WE/THEY SYNDROME PROTECTION GAME

Page 22: Games Criminals Play Lesson Plan

TYPES OF INMATE GAMES CONT’D:

ALLUSION TO SEX GAME THE TOUCH SYSTEM THE RUMOR CLINIC THE SHOPPING LIST THE LEVER THE STING

Page 23: Games Criminals Play Lesson Plan

SET-UP GAME

THE OBSERVATION STEP:1. BODY LANGUAGE OBSERVATION

LISTENING OBSERVATION:1. PLACES OF GATHERING INFORMATION

VERBAL OBSERVATION:1. INMATE CONVERSATION WITH PROPOSED VICTIM

2. INMATE SUGGESTION OF MINOR RULES VIOLATION

Page 24: Games Criminals Play Lesson Plan

SET-UP GAME CONT’D

ACTION OBSERVATION:1. INMATE VIOLATES MINOR RULE

2. TEST THE EMPLOYEE ACTION TOWARD RULES VIOLATION

SELECTION OF VICTIM:1. INTENTIONAL SELECTION: EXCESSIVE FRIENDLINESS NAÏVE AND TRUSTING NATURE OF EMPLOYEE GULLIBILITY OR WEAKNESS LACK OF EXPERIENCE

Page 25: Games Criminals Play Lesson Plan

SET-UP GAME CONT’D

2. ACCIDENTAL SELECTION: HIDDEN WEAKNESS CHANGE OF JOB ASSIGNMENT OR FAMILY STATUS

3 .PEGGING EMPLOYEE: SOFT HARD MELLOW

4. TESTING OF LIMITS/FISHING TEST: TEST OF LIMITS CONSTANT NUDGE OF RULES FISH TESTING1. ASKING FOR ILLEGAL THINGS2. PERSISTENCE

Page 26: Games Criminals Play Lesson Plan

THE SUPPORT SYSTEM GAME EGO UPLIFTING1. OFFER TO HELP

2. SETTING LOYALTY STANDARDS

3. YOU’RE THE BEST

4. PLEDGE OF FAITH AND DEVOTION

5. STRENGTHENING OF FRIENDSHIP

RELIANCE ON INMATE TO MAKE JOB EASIER

1. DEVELOPING TRUST

2. THE INDISPENSABLE INMATE

3. LOSS OF EFFECTIVE CONTROL OF INMATES BEHAVIOR

Page 27: Games Criminals Play Lesson Plan

POOR –ME GAME

EMPATHY:1. PROJECTING ONE’S PERSONALITY ONTO ONE

ANOTHER2. SHARING SIMILAR PROBLEMS3. UNDERSTANDING4. THE YOU/ME SYNDROME5. PEGGING EMOTIONS6. SPEAKING LEVELS OF IDENTIFICATION

SYMPATHY:1. SAMENESS OF FEELINGS2. VICTIM’S RESPONSE TO PITY3. LEVEL OF COMPASSION

Page 28: Games Criminals Play Lesson Plan

CONFIDENTIALITY GAME

PLEA FOR HELP:1. I NEED YOU

2. I’M A FAILURE/I LACK CONFIDENCE

3. YOU’RE THE ONLY ONE WHO CAN HELP

CONFIDENTIALITY:1. KEEP IT JUST BETWEEN US

2. ONLY SHARE CONFIDENCE WITH THEM

Page 29: Games Criminals Play Lesson Plan

THE WE/THEY SYNDROME

SEPARATE VICTIM FROM STAFF:1. THEY DON’T UNDERSTAND YOU, BUT WE DO

2. THERE WRONG ABOUT YOU

3. THEY’RE TREATING YOU LIKE THEY TREAT US

4. STAFF SPLITTING

5. I’M O.K., YOUR O.K.- THEY’RE NOT O.K.

SIMILAR BACKGROUNDS:1. ETHNIC

2. NEIGHBORHOOD

3. CIRCUMSTANCES SIMILAR

Page 30: Games Criminals Play Lesson Plan

PROTECTION GAME

MINOR OFFERS FOR PROTECTION:1. FRIENDLINESS AND TRUST OFFERED

2. I’LL TAKE THE HEAT FOR YOU

3. I WON’T LET THIS HAPPEN TO YOU

SERIOUS OFFER OF PROTECTION1. USE OF FEAR

2. STAGING AN EVENT

3. A GRATEFUL VICTIM

Page 31: Games Criminals Play Lesson Plan

ALLUSION TO SEX GAME

IF VICTIM ID FEMALE:1. THE INTENT/THE URGE2. ALLUSIONS “NICE GUY IMAGE”3. EMPLOYEE RESPONSE NO COMMENT CONFINEES ARE LIKE THAT TELL ME MORE I’VE HAD ENOUGH3. FACILITY PROCEDURE 4. EFFECTS OF RUMORS IF VICTIM IS MALE:3. COERCION4. USED AS LEVER5. JOB SECURITY THREAT

Page 32: Games Criminals Play Lesson Plan

THE TOUCH SYSTEM

IF VICTIM IS FEMALE: CAUTION1. FLICKING OR BUMPING UP AGAINST

2. PAT ON THE BACK

3. PROLONGATION

4. THE ACCIDENT

IF VICTIM IS MALE: FORM BOND1. FRIENDLY NUDGE

2. SLAP ON THE BACK

Page 33: Games Criminals Play Lesson Plan

THE RUMOR CLINIC

PULLING STAFF AWAY FROM VICTIM:1. PLANTING THE SEED OF MISTRUST AGAINST STAFF

2. USING STREET PSYCHOLOGIST TACTICS TO GET CLOSE TO VICTIM

3. CHANGING PEER ATTITUDES TOWARD VICTIM

THE RESULTS OF RUMORS:1. EMPLOYEE ISOLATION

2. REJECTION OF VICTIM BY OTHER STAFF

3. HAVING INMATES AS ONLY FRIENDS AT THE FACILITY

Page 34: Games Criminals Play Lesson Plan

TURNOUT GAMES:THE SHOPPING LIST THIS IS THE FINAL STAGE TO ALL THE

GAMES MENTIONED IN THE COURSE: CONTRABAND OR FAVOR DEMANDED

DELIVERED TO FACILITY:1. COERCION IS USED2. SALES PITCH/”ON-TIME ONLY PLOY”3. DRUGS, ALCOHOL, MONEY, SEX IS DEMANDED EMPLOYEE REACTION1. DISBELIEF2. TIME FOR DECISION TO DO IT OR NOT

INMATE EXPOSURE1. RISK DISCIPLINARY ACTION2. NO TURNING BACK/DESPERATION SETS IN

Page 35: Games Criminals Play Lesson Plan

THE LEVER:

CREATION OF THE LEVER:1. THE LEVER IS CREATED WHEN ANYTHING IS OBTAINED

DURING THE SET-UP PROCESS2. EMPLOYEE COULD BE “AWARE”/ UNAWARE OF THE LEVER3. THE LEVER IS GENERATED OUT OF “FRIENDSHIP” USAGES OF THE LEVER1. PSYCHOLOGICAL THREATS2. INMATES RISKS INCREASE WHEN USING THE LEVER AT THIS

POINT IN GAME EMPLOYEE REACTION TO LEVER THREAT1. ACCEPTANCE/REFUSAL2. PERSONALITY CHANGE IS DETECTED3. IT ONLY A MATTER OF TIME A DECISION IS MADE

ABOUT LEVER THREAT

Page 36: Games Criminals Play Lesson Plan

THE STING

FORCE IS APPLIED TO “MARK”1. PHYSICAL THREAT

2. BATTLE OF THE MINDS

3. PHYSICAL HARM COMES TO “MARK” IS SERVICES OR GOOD IS NOT PROVIDED AT THE STAGE OF THE GAME

POWER POSITION1. INMATE SHOWS HIS CONTROL OVER OTHERS

2. VICTIM HAS LOSS OF AUTONOMY AND A SENSE OF FEAR IS FELT BY VICTIM FROM INMATES INVOLVED.

Page 37: Games Criminals Play Lesson Plan

STATISTICAL DATA OF STAFF/ INMATE GAME PLAYING

TABLE 1 (133 EMPLOYEES/112 INMATES)

WHITE MALE 24.5% BLACK MALE 19.5% HISPANIC MALE 15.0% WHITE FEMALE 13.5% BLACK FEMALE 12.5% HISPANIC FEMALE13.0% OTHER MALE 2.0% OTHER FEMALE 0.0%

Page 38: Games Criminals Play Lesson Plan

LENGTH OF EMPLOYEE SERVICE INVOLVED IN STAFF/INMATE GAME PLAYING

TABLE 2 LENGTH OF SERVICE OF EMPLOYEE INVOLVED:

1. 1- 11 MNT. 67%

2. 1-3 YRS. 23%

3. 3-8 YRS. 6%

4. 8-16 YRS. 4%

Page 39: Games Criminals Play Lesson Plan

TYPE OF CONTRABAND BROUGHT IN THROUGH STAFF/INMATE GAME PLAYING

TABLE 3 PERCENT IN GROUPS

1. 59% MARIJUANA/PILLS

2. 17% ALCOHOL

3. 6% MONEY

4. 1% HOMOSEXUAL ACTS(MALE)

5. 17% SEXUAL FAVOR(FEMALE)

87 EMPLOYEE WHERE TERMINATED IN CASE STUDY 65% OF THE GROUP

Page 40: Games Criminals Play Lesson Plan

TYPES OF OUTCOMES FOR STAFF/INMATE GAME PLAYING

DISPOSITION OF STAFF1. 65% WERE EXPELLED OR RESIGNED UNDER

PRESSURE2. 18% WERE SUSPENDED3. 8% RECEIVED NO DISCIPLINARY ACTION DUE TO LACK

OF EVIDENCE4. 8% REPORTED THEMSELVES AND NO ACTION WAS

TAKEN AGAINST THEM

DISPOSITION OF INMATES1. 64% RECEIVED NO DISCIPLINARY ACTION BECAUSE

THEY HELP IN THE INVESTIGATION OF STAFF2. 12% RECEIVED 10 DAYS ISOLATION: SUSPENDED3. 16% RECEIVED 10 DAYS ISOLATION 4. 8% WERE TRANSFERRED

Page 41: Games Criminals Play Lesson Plan

CONCLUSION AND FINAL THOUGHTS IN THIS COURSE WE HAVE VIEWED MANY TYPES

OF GAMES AND MANIPULATION INMATES WILL TRY TO USE TO GET YOU BRING THEM THERE NEED AND WANTS.

YOUR GOAL IS TO TRY TO FIGHT THIS TYPE OF BEHAVIOR WITH GOOD COMMON SENSE AND A DESIRE TO ALWAYS DO THE RIGHT THINGS REGARDLESS.

ALWAYS TELL SOMEONE CLOSE TO YOU, IF YOU EVER FEEL YOUR LEANING TO MUCH TO THE SIDE OF THE INMATE. THIS TYPE OF THINKING WILL ALWAYS LEAVE YOURSELF OPEN TO A “MARK”

ANY COMMENTS OF QUESTION FROM THE CLASS.