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In what ways does your media project use, develop, or challenge forms and conventions of real media projects?

In what ways does yours media project use

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In what ways does your media project use, develop, or challenge forms and conventions of real media projects?

I decided to edit my trailers on Cyberlink PowerDirector 12, as from the descriptions, I felt this would be a good software. However, this software created many problems for me, as I shall go into later.

First Draft

I first decided to create a teaser trailer, short, and not giving away any plot points, but enough to make the viewer want to watch more.

Whilst I felt that the first teaser trailer was effective, I felt the use of effects looked a little immature, so for my second draft, I refined it further.

Second Draft

I tried again to create a security camera feel using a variety of effects.

I felt this shot in particular was successful.

Second Draft

I showed the teaser trailers to various people, and they were greeted with positive feedback.

One major problem I have with these teaser trailers is the fact that the aliens and the opening narration are both voiced by the same person, and I do not feel there is enough distinction between them.

Had I more time, I would have replaced the voiceover of the alien with another I did have recorded by the same person I asked to record my second opening narration.

Final Draft

Another major problem I had with the teaser trailers was that they did not get across the comedy aspect enough.

To counter this, I decided to make a third trailer, heavily inspired by the Monty Python and the Holy Grail trailer.

Final Draft

The opening narration I used on this trailer was just recorded as a joke by my voice actor alongside several more serious renditions of the same narration, but I felt I wanted to go as crazy as possible and get every laugh I could, so I decided to use it.

The soundtrack I used for this trailer was bouncy, loud, and upbeat, in contrast to the more gloomy, ambient music used on the teaser trailers.

Final Draft

I also used self-deprecating humour within title cards throughout the trailer, elements borrowed form some of the trailers I analysed.

Final Draft

To create a romantic feel, I used a soft focus effect on all ‘romance’ scenes, as this is an effect commonly use in traditional science fictions, most notably Star Trek, in moments with a romantic feel to them.