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Star Vault Presents

Mortal Online Presentation

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Page 1: Mortal Online Presentation

Star Vault Presents

Page 2: Mortal Online Presentation

Big Fat Disclaimer

As you read this, we’re busy developing and testing Mortal As you read this, we’re busy developing and testing Mortal Online. We aren’t promising you anything, we’re merely stating Online. We aren’t promising you anything, we’re merely stating what we have in development, and what we want our game to what we have in development, and what we want our game to

become.become.

There are no guarantees that the features presented here will be in There are no guarantees that the features presented here will be in the game from start. In fact, we are aiming for releasing only the the game from start. In fact, we are aiming for releasing only the

very core features of the game, expanding over time as new very core features of the game, expanding over time as new players join the game. After all, we are depending on your players join the game. After all, we are depending on your feedback and support, and we are an independent games feedback and support, and we are an independent games

company with limited resources.company with limited resources.

That said, all features presented here are tried out and tested to That said, all features presented here are tried out and tested to work in our MMO environment. Several of them are already work in our MMO environment. Several of them are already implemented, and it’s only a matter of time before we will implemented, and it’s only a matter of time before we will

introduce them in the game.introduce them in the game.

Please enjoy the presentation!Please enjoy the presentation!

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IntroductionDear community and newcomers,Dear community and newcomers,

As we unfortunately can’t present these slides for you in person, please As we unfortunately can’t present these slides for you in person, please read the text below and keep it in mind during the rest of the read the text below and keep it in mind during the rest of the presentation:presentation:

You are about to read about the key features in Mortal Online. However we You are about to read about the key features in Mortal Online. However we will have limited space to talk about what features are will have limited space to talk about what features are notnot in the game - in the game - and how that in turn makes it differ from the vast majority of the other and how that in turn makes it differ from the vast majority of the other MMO’s out there. MMO’s out there.

We would like you to please forget your preconceptions of MMORPGs. Mortal We would like you to please forget your preconceptions of MMORPGs. Mortal Online deviates from most modern fantasy MMO’s, and although it Online deviates from most modern fantasy MMO’s, and although it contains a lot of elements from let’s say World of Warcraft™ or Age of contains a lot of elements from let’s say World of Warcraft™ or Age of Conan™, the playing experience is very, very different from those Conan™, the playing experience is very, very different from those games.games.

For instance there are no levels, no experience points, no starting classes, For instance there are no levels, no experience points, no starting classes, no quests, no 3no quests, no 3rdrd person view, no NPCs with big exclamation marks over person view, no NPCs with big exclamation marks over their heads, no global chat channels, no flashing numbers when you hit their heads, no global chat channels, no flashing numbers when you hit something, no respawning bosses, no instances, no pocketable mounts, something, no respawning bosses, no instances, no pocketable mounts, no virtual restrictions for where you can go or not, no auto-loot, no no virtual restrictions for where you can go or not, no auto-loot, no predestined player path where it turns out you’re The Chosen predestined player path where it turns out you’re The Chosen One, no One, no automated auction house, no auto-respawn, no NPCs you “can’t attack”, no bears automated auction house, no auto-respawn, no NPCs you “can’t attack”, no bears that drop gold coins or dragons that drop swords, and no loot bags impossible for that drop gold coins or dragons that drop swords, and no loot bags impossible for other players to open.other players to open.

That being said, let’s look at what Mortal Online That being said, let’s look at what Mortal Online doesdoes have. Please turn the have. Please turn the page!page!

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Mortal Online Key Features• Player skill based, full PvPPlayer skill based, full PvP

• Revolutionary MMO combatRevolutionary MMO combat• True first-person viewTrue first-person view• Full loot, no PvP zonesFull loot, no PvP zones• No levels or classes, only skillsNo levels or classes, only skills• Active skill-trainingActive skill-training

• Sandbox game playSandbox game play• Sandbox crafting and gear customizationSandbox crafting and gear customization• A new take on items and gatheringA new take on items and gathering• Player housingPlayer housing• Blood mix systemBlood mix system• Mounts and tamingMounts and taming

• A free, interactive worldA free, interactive world• Seamless world, over 64kmSeamless world, over 64km22

• Dynamic NPC behaviorDynamic NPC behavior• Unique encounters, one-time eventsUnique encounters, one-time events• World interactionWorld interaction

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The philosophy of Mortal Online in short

Taking the MMO genre Taking the MMO genre backback to NextGen? to NextGen?

Mortal Online is a fantasy MMORPG game targeting a mature, Mortal Online is a fantasy MMORPG game targeting a mature, in-game socially active, hardcore audience – a niche that in-game socially active, hardcore audience – a niche that as of today is empty apart from one or two 10-year old as of today is empty apart from one or two 10-year old games that still draw an impressive audience because of games that still draw an impressive audience because of their sandbox game play design.their sandbox game play design.

Although boasting state-of-the-art MMO graphics and Although boasting state-of-the-art MMO graphics and features, Mortal Online draws heavily on that old heritage. features, Mortal Online draws heavily on that old heritage. The game is about freedom, player-to-player interaction The game is about freedom, player-to-player interaction and dynamic interaction with the world. A theme park and dynamic interaction with the world. A theme park game lasts only as long as its latest attractions, but in game lasts only as long as its latest attractions, but in Mortal Online players shape the world. With its sandbox Mortal Online players shape the world. With its sandbox environment, player housing, dynamic crafting, taming and environment, player housing, dynamic crafting, taming and world exploration, each time you log on will be a new world exploration, each time you log on will be a new experience.experience.

Nothing gets the adrenaline pumping as when you fight Nothing gets the adrenaline pumping as when you fight against another human player. PvP, Player versus Player, is against another human player. PvP, Player versus Player, is the core of Mortal Online, and we mean real PvP based on the core of Mortal Online, and we mean real PvP based on player skill, not some arbitrary level you have gained after player skill, not some arbitrary level you have gained after grinding a million boars. The technology and design behind grinding a million boars. The technology and design behind our game allows for this to an extent never before seen in our game allows for this to an extent never before seen in any fantasy MMO - hit boxes, collision, active blocking, any fantasy MMO - hit boxes, collision, active blocking, mounted combat and true first-person view makes for a mounted combat and true first-person view makes for a revolutionary MMO combat game play, both in PvP and revolutionary MMO combat game play, both in PvP and PvE.PvE.

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Revolutionary MMO combatRevolutionary MMO combat• In Mortal Online there’s no targeting, you In Mortal Online there’s no targeting, you

don’t just click on your enemy and wait for don’t just click on your enemy and wait for the outcome – you have to coordinate your the outcome – you have to coordinate your movement and actively trigger and aim movement and actively trigger and aim each strike.each strike.

• Characters and important NPC’s have Characters and important NPC’s have several hit boxes. This feature opens up for several hit boxes. This feature opens up for a unique MMO game play comparable to a unique MMO game play comparable to games like Unreal™ or Counter Strike™, games like Unreal™ or Counter Strike™, where your actual skills as a player decide where your actual skills as a player decide the outcome of a battle. This has never the outcome of a battle. This has never been seen before in a fantasy MMORPG, been seen before in a fantasy MMORPG, and it changes the whole playing and it changes the whole playing experience.experience.

• Each hit box has its own equipment slots Each hit box has its own equipment slots and features, adding even more to the and features, adding even more to the tactic element of combat. For instance, if tactic element of combat. For instance, if you hit your enemies sword arm, there’s a you hit your enemies sword arm, there’s a chance he will drop his weapon. Again, this chance he will drop his weapon. Again, this is unique for Mortal Online.is unique for Mortal Online.

Sequence showing the Sequence showing the different hit boxes.different hit boxes.Sequence showing the Sequence showing the different hit boxes.different hit boxes.

Player skill based, full PvP

Revolutionary combatRevolutionary combat• Active blocking is an integral part of the Active blocking is an integral part of the

fighting and you won’t survive long fighting and you won’t survive long without it. Not only do you block without it. Not only do you block with with the actual shield or sword itselfthe actual shield or sword itself, you , you also have to aim your block to take the also have to aim your block to take the least amount of damage!least amount of damage!

• The game’s collision detection makes The game’s collision detection makes players collide with, rather than pass players collide with, rather than pass through each other. This means you can through each other. This means you can block the path of your opponent, and block the path of your opponent, and when fighting in a group actually when fighting in a group actually outmaneuver your enemies by flanking outmaneuver your enemies by flanking or surrounding them.or surrounding them.

• The manual aiming in Mortal Online The manual aiming in Mortal Online makes it very important to consider makes it very important to consider friendly fire when fighting in groups. friendly fire when fighting in groups. Archers or mages can’t just pour their Archers or mages can’t just pour their projectiles or area of effect spells down projectiles or area of effect spells down among the melee fighters, as they then among the melee fighters, as they then run the risk of hurting group members. run the risk of hurting group members. This, together with collision detection This, together with collision detection makes field tactics and the use of your makes field tactics and the use of your surroundings extremely advantageous.surroundings extremely advantageous.

Sequence showing active blocking and Sequence showing active blocking and hit boxes.hit boxes.Sequence showing active blocking and Sequence showing active blocking and hit boxes.hit boxes.

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Player skill based, full PvPFirst-person viewFirst-person view

• In Mortal Online you see what your character sees – it is a true first-person In Mortal Online you see what your character sees – it is a true first-person game, unlike other fantasy MMO’s that may have this as an option but are game, unlike other fantasy MMO’s that may have this as an option but are designed around third-person view. Sneaking up on people, aiming your designed around third-person view. Sneaking up on people, aiming your strikes and watching your back becomes a natural part of the game play. strikes and watching your back becomes a natural part of the game play. Unique first-person animations and on-screen effects add to the immersion.Unique first-person animations and on-screen effects add to the immersion.

Prototype and Beta outtakes showing some of MO’s first-Prototype and Beta outtakes showing some of MO’s first-person game play.person game play.

Prototype and Beta outtakes showing some of MO’s first-Prototype and Beta outtakes showing some of MO’s first-person game play.person game play.

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Full loot, no PvP-zonesFull loot, no PvP-zones• The heart of Mortal Online’s free PvP is The heart of Mortal Online’s free PvP is

an intricate flagging-system. It keeps an intricate flagging-system. It keeps track of illegal actions like stealing or track of illegal actions like stealing or killing, meaning that if you for instance killing, meaning that if you for instance kill innocent players you will be flagged kill innocent players you will be flagged as a murderer. Murderers will be as a murderer. Murderers will be attacked by NPCs in guarded zones like attacked by NPCs in guarded zones like cities and they will receive penalties if cities and they will receive penalties if they get killed themselves. The flagging they get killed themselves. The flagging system means you can always attack system means you can always attack other players no matter where you are – other players no matter where you are – but you have to face the consequences.but you have to face the consequences.

• The world of Mortal Online is dangerous The world of Mortal Online is dangerous and unforgiving. If you are killed, you and unforgiving. If you are killed, you will loose all your gear and equipment will loose all your gear and equipment for others to loot. Unless your friends for others to loot. Unless your friends are quick and manage to salvage it for are quick and manage to salvage it for you, that is.you, that is.

Player skill based, full PvP

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Player skill based, full PvP

Full loot, no PvP-zonesFull loot, no PvP-zones• The first-person, hit box-based combat system The first-person, hit box-based combat system

of the game means it’s player skill - as of the game means it’s player skill - as opposed to level or character skill - that opposed to level or character skill - that decides the outcome of a fight. There are no decides the outcome of a fight. There are no “levels” in Mortal Online and therefore no “levels” in Mortal Online and therefore no tedious XP grinding by killing countless wolves tedious XP grinding by killing countless wolves or by picking hundreds of apples in quests. or by picking hundreds of apples in quests. Instead you advance by practicing your own Instead you advance by practicing your own skills as well as those of your character by skills as well as those of your character by actually using them.actually using them.

• The difficulty lies in practicing, testing and The difficulty lies in practicing, testing and finding the right skill setup for your playing finding the right skill setup for your playing style, and with over style, and with over 100100 action-type skills to action-type skills to choose from you’re in for a challenge.choose from you’re in for a challenge.

• The skills that deal directly with PvP have a The skills that deal directly with PvP have a limited cap and are therefore not really limited cap and are therefore not really affected by playing time. This is because true affected by playing time. This is because true PvP is about your own accumulated skills in the PvP is about your own accumulated skills in the game and not some virtual points. Instead, game and not some virtual points. Instead, there are almost there are almost 10001000 sub-skills to specialize sub-skills to specialize in and train in the long run, ranging from in and train in the long run, ranging from Falling-techniqueFalling-technique to to GeometryGeometry..

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Player skill based, full PvP

Active skill-trainingActive skill-training• Skills in Mortal Online are divided into Skills in Mortal Online are divided into

Primary and Secondary Skills. Each Primary and Secondary Skills. Each Primary Skill acts as a key that will unlock Primary Skill acts as a key that will unlock certain Secondary Skills in the deep skill certain Secondary Skills in the deep skill tree. For example by picking up a sword tree. For example by picking up a sword and practicing with it, your character will and practicing with it, your character will start to learn the Primary Skill start to learn the Primary Skill SwordsmanshipSwordsmanship and its associated and its associated Secondary Skills. The Secondary Skills. The SwordsmanshipSwordsmanship skill skill will let you use your sword with full will let you use your sword with full capacity, and once trained the rest is up to capacity, and once trained the rest is up to your own skills as a player. The Secondary your own skills as a player. The Secondary Skills associated with Skills associated with SwordsmanshipSwordsmanship takes a lot longer to train but won’t have a takes a lot longer to train but won’t have a direct impact on PvP – they may for direct impact on PvP – they may for instance let you use a wider range of instance let you use a wider range of swords at full capacity, increase your swords at full capacity, increase your ability to repair swords, or reveal more ability to repair swords, or reveal more statistics about swords to you.statistics about swords to you.

You may only have a certain number of You may only have a certain number of Primary Skills active at a given time. Primary Skills active at a given time. Whenever you like you are free to retrain Whenever you like you are free to retrain your character by practicing a Primary your character by practicing a Primary Skill at the expense of one you choose to Skill at the expense of one you choose to untrain. You will keep all progress in the untrain. You will keep all progress in the Secondary Skills associated with the Secondary Skills associated with the Primary Skill you choose to untrain, but Primary Skill you choose to untrain, but they will be disabled. This means you have they will be disabled. This means you have full freedom to experiment with different full freedom to experiment with different skill setups, only costing you the time it skill setups, only costing you the time it takes to retrain the Primary Skills.takes to retrain the Primary Skills.

Active skill-trainingActive skill-training• No levels means no virtual level No levels means no virtual level

restrictions for items or weapons. You restrictions for items or weapons. You may use almost all items you may use almost all items you encounter, although many will require encounter, although many will require you to practice a skill to be any good at you to practice a skill to be any good at them. No more “you cannot use this”.them. No more “you cannot use this”.

• Equipment of course plays a big role in Equipment of course plays a big role in the game, but no gear can possibly the game, but no gear can possibly substitute weak player skills. The substitute weak player skills. The importance of equipment instead lies in importance of equipment instead lies in experimenting with and finding the right experimenting with and finding the right type for your playing style and skill type for your playing style and skill setup.setup.

This is a new approach to gear in This is a new approach to gear in MMO’s, and it’s made possible thanks to MMO’s, and it’s made possible thanks to the unique player-skill dependent the unique player-skill dependent combat.combat.

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Sandbox crafting and gear Sandbox crafting and gear customizationcustomization• The crafting system in Mortal Online is The crafting system in Mortal Online is

algorithmic, meaning an item is made out algorithmic, meaning an item is made out of several components in varying quality, of several components in varying quality, and the outcome is dependent on the and the outcome is dependent on the crafter’s skills during the various stages of crafter’s skills during the various stages of the crafting process. This yields a great the crafting process. This yields a great number of possible component number of possible component combinations, and means that two combinations, and means that two weapons crafted out of the same materials weapons crafted out of the same materials may vary in quality.may vary in quality.

• Every item useable by players can be Every item useable by players can be crafted in the game. Furthermore, recipes crafted in the game. Furthermore, recipes for crafting aren’t just given to you or for crafting aren’t just given to you or bought from NPC’s. The crafting system bought from NPC’s. The crafting system allows you to research and backwards-allows you to research and backwards-engineer items you find during your engineer items you find during your adventures, and experiment with new adventures, and experiment with new ideas to create recipes yet unknown to the ideas to create recipes yet unknown to the world.world.

Sandbox game play

Alghorythm.. what?

Let me show you how it’s done.

Alghorythm.. what?

Let me show you how it’s done.

First, lets craft a head for our

weapon. I want to make a sword

blade.

First, lets craft a head for our

weapon. I want to make a sword

blade.

There are around 50 different “heads” There are around 50 different “heads” you can learn to craft. Of those, about 20 you can learn to craft. Of those, about 20 are sword-type blades, each with its own are sword-type blades, each with its own base attributes.base attributes.

I’ve always liked Jadeite for its

sharpness, and I know how to work

the material.

I’ve always liked Jadeite for its

sharpness, and I know how to work

the material.

When making a weapon head, you may When making a weapon head, you may choose from up to 40 materials such as choose from up to 40 materials such as IronIron, , CopperCopper, , BoneBone etc, each in a etc, each in a corresponding skill group, like corresponding skill group, like Iron-based Iron-based MetalsMetals..

Ok, the blade turned out fine.

Now for the handle.

Ok, the blade turned out fine.

Now for the handle.

I would like for this blade to have

some range. Why not make a glaive

out of it?

I would like for this blade to have

some range. Why not make a glaive

out of it?There are at least 30 different handle There are at least 30 different handle shapes to craft. They are mostly used in shapes to craft. They are mostly used in combination with weapon heads, combination with weapon heads, although some may be used on their own although some may be used on their own as clubs or quarterstaffs.as clubs or quarterstaffs.

I will use a core out of Ironwood, and strengthen it

with Molarium from mammooth

tusks.

I will use a core out of Ironwood, and strengthen it

with Molarium from mammooth

tusks.

A handle can be made out of two A handle can be made out of two materials, one for the core and one for materials, one for the core and one for the grip or coat. As with the heads, there the grip or coat. As with the heads, there are 40 hard materials for the core. These are 40 hard materials for the core. These 40 hard materials can also be used for 40 hard materials can also be used for the grip or coat, or you may choose from the grip or coat, or you may choose from another 20 soft materials.another 20 soft materials.

A great piece of work, if I may say so myself. I will try it out in the next

battle.

A great piece of work, if I may say so myself. I will try it out in the next

battle.

So, my dear Khurite. Can you guess the So, my dear Khurite. Can you guess the total number of possible weapon total number of possible weapon combinations?combinations?

Erm.. A Legion? Ten Legions?

Erm.. A Legion? Ten Legions?

142.662.744142.662.744

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A new take on items and gatheringA new take on items and gathering• We don’t think your character (and thereby We don’t think your character (and thereby

you) should know the names of every flower you) should know the names of every flower or ore in the game from start. Without the or ore in the game from start. Without the appropriate studies, the red flower will simply appropriate studies, the red flower will simply be called be called Red FlowerRed Flower to you. Once you start to you. Once you start to learn skills like to learn skills like BotanyBotany or or HerbalismHerbalism, its , its name will change to name will change to Steppe RoseSteppe Rose. This . This approach means no more frustrating virtual approach means no more frustrating virtual restrictions like “you cannot pick that” – restrictions like “you cannot pick that” – while at the same time it ensures that skills while at the same time it ensures that skills do matter.do matter.

• Likewise, when examining a weapon the Likewise, when examining a weapon the amount and quality of information presented amount and quality of information presented to you will vary according to skill. If you don’t to you will vary according to skill. If you don’t know anything about swords, its know anything about swords, its DamageDamage attribute will display a “?”. When you know attribute will display a “?”. When you know more about swords, more about swords, DamageDamage may be may be displayed as displayed as AverageAverage or or GreatGreat. If you . If you specialize in sword crafting, you will find specialize in sword crafting, you will find even more details such as info on the even more details such as info on the different damage types. This makes a sword-different damage types. This makes a sword-smith very valuable apart from the fact that smith very valuable apart from the fact that s/he can “make stuff” and encourages social s/he can “make stuff” and encourages social interaction, business and trade.interaction, business and trade.

Sandbox game play

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Player housingPlayer housing• The world of Mortal Online, Nave, might seem The world of Mortal Online, Nave, might seem

a bit empty and uninhibited from start – apart a bit empty and uninhibited from start – apart from the creatures roaming the world, of from the creatures roaming the world, of course. This will change in due time, as players course. This will change in due time, as players start to build their own houses and villages. start to build their own houses and villages. Player housing is very rare in modern MMO’s, Player housing is very rare in modern MMO’s, but plays an important role in Mortal Online as but plays an important role in Mortal Online as your house will be a relatively safe resort. That your house will be a relatively safe resort. That is, for as long as you remember to lock your is, for as long as you remember to lock your door and don’t loose your key!door and don’t loose your key!

• Houses can be expanded with outbuildings or Houses can be expanded with outbuildings or outhouses. There are several to choose from outhouses. There are several to choose from including workshops, storages and barns. including workshops, storages and barns. Travelling from village to village selling your Travelling from village to village selling your services is a good way to start making money, services is a good way to start making money, but if you want to expand your business you but if you want to expand your business you can turn your house into a shop and hire a can turn your house into a shop and hire a vendor.vendor.

• Your house is also the place to start your guild. Your house is also the place to start your guild. Any house may be outfitted with a Any house may be outfitted with a Guild StoneGuild Stone, , which in turn can be upgraded with abilities for which in turn can be upgraded with abilities for your guild. If your house has the right location, your guild. If your house has the right location, the guild will be able to expand it even further the guild will be able to expand it even further into a keep.into a keep.

Sandbox game play

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Blood mix systemBlood mix system• Mortal Online features both different races Mortal Online features both different races

and different societies. When you start the and different societies. When you start the game you will have to choose one of them.game you will have to choose one of them.

• However, unlike in other games the races of However, unlike in other games the races of Nave are not static. True, they are divided Nave are not static. True, they are divided into different species by history and into different species by history and evolution, but all races within the same evolution, but all races within the same species may produce offspring.species may produce offspring.

In true sandbox style, this means you have In true sandbox style, this means you have the full freedom of actually mixing your the full freedom of actually mixing your character’s race using all races within your character’s race using all races within your species! Maybe your mother was a Khurite, species! Maybe your mother was a Khurite, and your father was the offspring of a and your father was the offspring of a Tindremene and a Kallard?Tindremene and a Kallard?

• Your ancestry will be reflected in both your Your ancestry will be reflected in both your appearance and attributes, making the appearance and attributes, making the unique blood mix system the first important unique blood mix system the first important step in the character customization process.step in the character customization process.

Sandbox game play

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Mounts and tamingMounts and taming• Most MMO’s have mounts with very Most MMO’s have mounts with very

limited functionality, if they have mounts limited functionality, if they have mounts at all. Technically, when they are at all. Technically, when they are “activated” they just replace your mesh, “activated” they just replace your mesh, gives you slightly better speed while at gives you slightly better speed while at the same time severely limit your the same time severely limit your possible actions. And they magically fit possible actions. And they magically fit into your pocket when not used. This is into your pocket when not used. This is not the case in Mortal Online.not the case in Mortal Online.

• Mounts in Mortal Online are living, Mounts in Mortal Online are living, breathing creatures with a will of their breathing creatures with a will of their own coupled with individual attributes own coupled with individual attributes and stats. Mounts can be tamed, trained, and stats. Mounts can be tamed, trained, killed, outfitted with equipment, used for killed, outfitted with equipment, used for transportation of goods - and if you don’t transportation of goods - and if you don’t watch them they might get stolen or watch them they might get stolen or wander off by themselves.wander off by themselves.

Sandbox game play

Mounts and tamingMounts and taming• Mortal Online features true mounted Mortal Online features true mounted

combat never before seen in a fantasy combat never before seen in a fantasy MMO. You have full control over your MMO. You have full control over your character when mounted and may use character when mounted and may use any abilities logically possible, including any abilities logically possible, including melee fighting, archery and spell casting. melee fighting, archery and spell casting. Needless to say, mounts play a very Needless to say, mounts play a very important role in battle where they can important role in battle where they can be used in charges, as reconnaissance be used in charges, as reconnaissance units, as cover, or for pursuit of fleeing units, as cover, or for pursuit of fleeing enemies. Just remember that your mount enemies. Just remember that your mount is vulnerable, and that getting knocked is vulnerable, and that getting knocked from the saddle is always a risk.from the saddle is always a risk.

• Mounts can be purchased from NPC Mounts can be purchased from NPC stables, however they will also be found stables, however they will also be found wandering around freely in the wild, wandering around freely in the wild, where you’ll have to go to find the really where you’ll have to go to find the really rare ones. Taming wild creatures and rare ones. Taming wild creatures and mounts can be a difficult but rewarding mounts can be a difficult but rewarding process, and is yet another way to make process, and is yet another way to make a living in the game.a living in the game.

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Seamless world, over 64kmSeamless world, over 64km22

• Mortal Online features seamless, instance-Mortal Online features seamless, instance-free continents where you have the free continents where you have the freedom to go anywhere without freedom to go anywhere without encountering loading times or invisible encountering loading times or invisible walls. The first continent, Myrland, is 64kmwalls. The first continent, Myrland, is 64km22 not counting caves, mines or dungeons.not counting caves, mines or dungeons.

• No instances means you can follow (or be No instances means you can follow (or be followed by) any player or group followed by) any player or group everywhere. Did your group just raid that everywhere. Did your group just raid that ColdbroodColdbrood village? You’d better leave village? You’d better leave someone from your group to guard the loot someone from your group to guard the loot while you figure out the best way to while you figure out the best way to transport it back home.transport it back home.

• Navigating the world is a skill on its own. Navigating the world is a skill on its own. There are no “radar” or maps that There are no “radar” or maps that automagically show your location. automagically show your location. Mapmaking is a trade, and exploration can Mapmaking is a trade, and exploration can be really dangerous. Can you imagine that? be really dangerous. Can you imagine that? Actually getting Actually getting lostlost in a modern MMO? in a modern MMO?

A free, interactive world

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Dynamic NPC behaviorDynamic NPC behavior• NPC’s and creatures in the world have NPC’s and creatures in the world have

many different behaviors. If you are used many different behaviors. If you are used to today’s MMO’s, you might be surprised to today’s MMO’s, you might be surprised that all won’t mindlessly run up to you that all won’t mindlessly run up to you and attack. Shy creatures often choose to and attack. Shy creatures often choose to flee, and so may outnumbered enemies flee, and so may outnumbered enemies that otherwise would have been that otherwise would have been aggressive. NPC’s will also travel in aggressive. NPC’s will also travel in groups, where different individuals have groups, where different individuals have their own designated roles.their own designated roles.

• Mortal Online’s unique combat system Mortal Online’s unique combat system opens up for a new type of NPC fights. opens up for a new type of NPC fights. Even more common creatures will have Even more common creatures will have combat tactics you’ll need to learn: a lion combat tactics you’ll need to learn: a lion will try to knock you over to bite you, and will try to knock you over to bite you, and rare creatures like big trolls will try to rare creatures like big trolls will try to pick you up!pick you up!

A free, interactive world

Prototype and Beta footage showing different NPC Prototype and Beta footage showing different NPC actions.actions.

(Crosshair and nametags are not in the final (Crosshair and nametags are not in the final game.)game.)

Prototype and Beta footage showing different NPC Prototype and Beta footage showing different NPC actions.actions.

(Crosshair and nametags are not in the final (Crosshair and nametags are not in the final game.)game.)

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Unique encounters, one-time Unique encounters, one-time eventsevents• Many of today’s MMO’s feature bosses you Many of today’s MMO’s feature bosses you

“raid”, a very artificial thing you do over and “raid”, a very artificial thing you do over and over and over again in late-game to get all over and over again in late-game to get all that nifty gear. In Mortal Online, you don’t kill that nifty gear. In Mortal Online, you don’t kill the boss 100 times and die once or twice – the boss 100 times and die once or twice – the boss kills the boss kills youyou 100 times and die once. 100 times and die once. And then stays dead.And then stays dead.

• No, the “epic” encounters in Mortal Online No, the “epic” encounters in Mortal Online doesn’t respawn or come back to life after doesn’t respawn or come back to life after you kill them (although you can’t really be you kill them (although you can’t really be sure about that sure about that Undead LordUndead Lord). Also, killing ). Also, killing them might not always be the best thing to them might not always be the best thing to do. Legendary creatures are often do. Legendary creatures are often interconnected to the world and may affect it interconnected to the world and may affect it in a number of ways. This means some in a number of ways. This means some factions will want to protect them, some will factions will want to protect them, some will want to destroy them, and some will want to want to destroy them, and some will want to use them for their own personal gain. use them for their own personal gain. Furthermore, it intertwines PvE and PvP like Furthermore, it intertwines PvE and PvP like never before.never before.

A free, interactive world

Unique encounters, one-time Unique encounters, one-time eventsevents• All important NPC’s in Mortal Online, All important NPC’s in Mortal Online,

including non-playable races and including non-playable races and legendary creatures, can be overtaken legendary creatures, can be overtaken and role-played by developers or GM’s. and role-played by developers or GM’s. This means that epic encounters and This means that epic encounters and events can be tailor-made to be truly events can be tailor-made to be truly unique and personal, something virtually unique and personal, something virtually impossible for any AI.impossible for any AI.

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World interactionWorld interaction• Nave, the game world, has a deep history Nave, the game world, has a deep history

and lore. Exploring the old chronicles and and lore. Exploring the old chronicles and ruins in the world may lead to important ruins in the world may lead to important discoveries and clues to the present and discoveries and clues to the present and future. As the world is dynamic, the future. As the world is dynamic, the future of Nave really is in the hands of future of Nave really is in the hands of you as a player, whether you choose to you as a player, whether you choose to be a warrior or scholar.be a warrior or scholar.

• Scattered around the world are also Scattered around the world are also points of interest, where player points of interest, where player collaboration can impact the game collaboration can impact the game environment. Examples range from environment. Examples range from strategic points where bridges can be strategic points where bridges can be built (or destroyed), ruins that can be built (or destroyed), ruins that can be restored (or destroyed), to NPC restored (or destroyed), to NPC strongholds that can be eradicated.strongholds that can be eradicated.

A free, interactive world

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Finishing words

We as independent developers, and We as independent developers, and gamers, believe strongly in our game. gamers, believe strongly in our game. Mortal Online targets a niche market - a Mortal Online targets a niche market - a mature, hardcore audience - but at the mature, hardcore audience - but at the same time we really believe in the same time we really believe in the potential growth of this niche. You, our potential growth of this niche. You, our rapidly growing member-base, have rapidly growing member-base, have shown us time and time again that you shown us time and time again that you are ready for a completely new take on are ready for a completely new take on this genre.this genre.

Thank you for watching this presentation. Thank you for watching this presentation. Hope to see you in the game!Hope to see you in the game!

/ The Mortal Online crew/ The Mortal Online crew