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Subtle engagement and outright fun: Using gamification to improve the effectiveness of your international marketing British Council SIEM Conference December 2015 – Pete Jenkins Photo by John-Morgan - Creative Commons Attribution License https://www.flickr.com/photos/24742305@N00 Green Growth Conference 2017 GREEN GAMIFICATION Pete Jenkins – February 2017

Green Gamification at Green Growth 2017 Conference

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Page 1: Green Gamification at Green Growth 2017 Conference

Subtle engagement and outright fun: Using gamification to improve the effectiveness of your international

marketing

British Council SIEM ConferenceDecember 2015 – Pete Jenkins

Photo by John-Morgan - Creative Commons Attribution License https://www.flickr.com/photos/24742305@N00

Green Growth Conference 2017GREEN GAMIFICATION

Pete Jenkins – February 2017

Page 2: Green Gamification at Green Growth 2017 Conference

PETE’S CURRENT TITLES

© GAMIFICATION+ LTD 2015 2

Founder – GAMIFICATION+ LTD

Entrepreneur in Residence at University of Brighton

Chair – International Gamification Confederation (GamFed)

Researcher in Gamification in HR at CROME (Centre for Research on Management & Employment)

Organiser of Brighton Gamification Meetup

Ambassador for Worthing & Adur and Brighton & Hove Chambers of Commerce

Page 3: Green Gamification at Green Growth 2017 Conference

What do you play?

Page 4: Green Gamification at Green Growth 2017 Conference

Gamification refers to the use of game mechanics in non-gaming contexts

Page 5: Green Gamification at Green Growth 2017 Conference

https://www.youtube.com/watch?v=zSiHjMU-MUo

Page 6: Green Gamification at Green Growth 2017 Conference

“Gamification is becoming a catch all word that encompasses not just gamification but

also serious games, simulations, game based learning and playful experiences”

Raftopoulos (2015)

Marigo Raftopoulos

http://www.researchgate.net/publication/274963363_How_enterprises_play_Towards_a_taxonomy_for_enterprise_gamification

Page 7: Green Gamification at Green Growth 2017 Conference

“Games give us unnecessary obstacles that we volunteer to tackle” Bernard Suits

Page 8: Green Gamification at Green Growth 2017 Conference

“UX design is about removing problems from the user. Game design is about giving problems to the user” Raph Koster

Page 9: Green Gamification at Green Growth 2017 Conference
Page 10: Green Gamification at Green Growth 2017 Conference

Activision spent 6 years and how much money developing and launching the game Destiny?

A. £31,000,000

B. £105,000,000

C. £310,000,000

Page 11: Green Gamification at Green Growth 2017 Conference

How much did Destiny make in sales on the first day?

A. £50,000,000

B. £500,000,000

C. £900,000,000

Page 12: Green Gamification at Green Growth 2017 Conference

Activision Blizzard’s players racked up how many hours of play time in 3rd Quarter 2016?

A. 100 million

B. 1 billion

C. 10 billion

Page 13: Green Gamification at Green Growth 2017 Conference

In 2014 what percentage of video game players in the UK were female?

A. 27%

B. 41%

C. 52%

Page 14: Green Gamification at Green Growth 2017 Conference

Dopamine

Oxytocin

Serotonin

Endorphins

Page 15: Green Gamification at Green Growth 2017 Conference

Marczewski’s Three Layers of Motivation

Page 16: Green Gamification at Green Growth 2017 Conference
Page 17: Green Gamification at Green Growth 2017 Conference

Points

Resources

Boss fights

Game components

Content unlocking

Badges

Progression

Collections

Achievements

Social graph

Leaderboards

Combat Virtual goods

Quests

Virtual currency

Avatars

GiftingLevels

Teams

Page 18: Green Gamification at Green Growth 2017 Conference

https://www.youtube.com/watch?v=2mIkjHTNp7M

Reduce Your Juice

Page 19: Green Gamification at Green Growth 2017 Conference

Gamification Strategy

Deliberately take aspects of games and use them as lenses to identify gaps in people processes and

explore new strategies for engagement

Play with others and share your thinking. Ideas will evolve faster and teams will adopt and take

ownership of shared new strategies.

Notice, value and reward game thinking in others. Game players are already found throughout our

businesses. Use their creative and strategic thinking and embed games into the culture.

Page 20: Green Gamification at Green Growth 2017 Conference
Page 21: Green Gamification at Green Growth 2017 Conference

Thank you for playing.Questions?

[email protected]://gamificationplus.uk

@gamifiplus @petejenkins