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Robert Pratten CEO & Founder http://conducttr.com [email protected] twitter: @robpratten Connected Museums: Technology and Trends that are Transforming Visitor Experiences

Connected Museums and Connected Learning

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Robert PrattenCEO & Founderhttp://[email protected]: @robpratten

Connected Museums: Technology and Trends that are Transforming Visitor Experiences

Making life an adventure

We see the world as a storytelling canvas

Conducttr is an invisible “experience manager”

Audience at the center

Conducttr listens for events and responds based on the story and game mechanics created by the experience designer…

... publishing videos; turning on a light; vibrating a bracelet, awarding badges, sending tweets…

+42% increase in positive brand sentiment

Example: Game of Thrones (Canal+)

AUDIENCE DATABASE

CONTENTDATABASE

GAME LOGIC

SOCIAL MEDIA, EMAIL

TELEPHONENETWORKS

DATALOG

PLAYER

INCLUDES:• POINTS• BADGES• INVENTORY

AS WELL AS• MESSAGES• POSTS• STATUS

UPDATES

Treasure trapper

(Image copyright: Maverick Photo Agency)http://edinburgh.stv.tv/articles/283871-edinburgh-university-launches-treasure-trapper-app-for-children/

http://www.designinformatics.org/node/315

Planning for success

Role of Museums?

Enrich our lives & society through engagement with culture and science

Historic Royal Palaces

Discovery

Showmanship Stories

Links past to today and people’s own lives

Unravel & debateSpectacle, pageantry,

majesty, beauty

Tower of London

Competition

Socio-economic trends

• Fewer jobs but more people• Jobs of the future need employees who are

– Creative– Collaborative– Problem-solvers, not drones

• Flipped classrooms & connected learning• Intelligent training systems• Personalization of services• Multi-cultural societies (immigration & integration)

Opportunities

Benefits of expanding beyond the museum walls

• Increased visits• Increased word-of-mouth (leading to more visits)• Increased sentiment• Increased store sales• Increased sponsorship (from better metrics & integration)

Data-driven storytelling

CO affects • character’s mood• tone of tweets & blog posts• game difficulty?

Character responses change based on air quality in Mumbai, IndiaIf air quality is good, she’s happy otherwise she’s grumpy or sad

A narrative unfolds based on the daily air quality. Hence data comes to life.

Your audience

How do we make culture engaging?

• Engagement comes with relevance & resonance• Therefore goal is to personalize to make relevant• Personalization is possible with knowledge of each person

– Preferences– Their history (age, experiences)– Their future (where does this experience fit in their stage of life?)

1. Be Relevant2. Resonate

3. Personalize

Multi-layered approach

Story & Experience

Our lives now

Real history, real artefacts

Teaser content

Stories add meaning and emotion

http://www.theguardian.com/science/the-h-word/2015/oct/05/longitude-exhibition-tour-history-science

John Harrison’s sea clocks at Royal Observatory, Greenwich

Games add understanding and learning

A team-based experience lead by a facilitator.

Suitable for students 12+

A company’s business ethics and social responsibility are called into question when one of their space cargo rockets crashes into a neighboring town

Product code: CVE2015

Now available in the Conducttr Marketplace

Cosmic Voyage EnterprisesA 60 minute decision-based adventure to stimulate classroom discussion

Borrow references from popular culture

Concept art for Dishonouredhttp://megsdfgablog.blogspot.co.uk/2013/11/bradford-animation-festival-2013-viktor.html

Concept art for Assassin’s Creedhttp://www.wallpaperup.com/tags/show/assassin+039+s

Create dynamic quest-based adventures

Profile Diary Locker

Quests

Contacts Check-ins

Profile Diary Locker

Quests

Home

Fight for freedom in the colonies

Discover new species of underwater sea life

Fulfil an odyssey

Steal a canon from the army

20%

Profile Diary LockerHome

Fulfil an odyssey

Your journey begins in the West Wing. Only the bold and the foolish will attempt this quest!

Tell me.. which are you?

Ok, good. Tell me when you can see the golden bird with the broken tallon

I’m more courageous than I look!

Let’s get on with it!

Hold on, it’ll take me a while to get there

Profile Diary Locker

Quests

Contacts Check-ins

Web

Onsite Sensors

Onsite Screens

Mobile

Connected experiences

Profile Diary Locker

Quests

Contacts Check-ins

Go on an adventure!

1. Become a renowned translator2. Go on an odyssey

http://bm.cm.cr

onsite

Connected experiences Leaderboard

Jonesy 6 quests 10 ArtefactsMarks Family 5 quests 8 Artefacts

Profile Diary Locker

Quests

Home

Fight for freedom in the colonies

Discover new species of underwater sea life

Run with the bulls!

Steal a canon from the army

20%

Visitor traffic management using branching narrative based on• Time of day (i.e. times of peak loading)• Room occupancy (i.e. real-time data)

Profile Diary Locker

Quests

Home

Fight for freedom in the colonies

Discover new species of underwater sea life

Run with the bulls!

Steal a canon from the army

20%

Profile Diary Locker

Quests

Home

Run with the bulls!

Steal a canon from the army

20%

Light loading Heavy loading

Rem

ove

whe

n ro

oms o

ver-

occu

pied

Quest Example: Become a Renowned Translator • It’s 1799. It’s hot and you’re exhausted. • You’re with a French soldier digging the foundations of a fort extension at el-Rashid. He discovers

something unusual– A: Investigate– B: Where am I?!

• Where’s el-Rashid?– You’re in the Nile Delta, at Fort St Julien located 65 km (40 mi) east of Alexandria. It’s better known as

Rosetta– Captain: Hey? What’s that old stone you’ve got there?– Soldier: I don’t know.. It’s got strange markings on it– A: Investigate the markings– B: Hide the stone in your coat (this could be valuable!)

• Investigate the Markings– IF (ROOM 4 NOT BUSY) THEN “Go to the Egyptian Sculpture, Room 4 and look for artefact number xyz”– ELSE “These markings are hieroglyphics and Greek from about 196 BC. Go to Room 13 and find the Greek

artefact abc”

Example traffic management

But what about Virtual Reality?!

Reasons to use VR

• Virtually go to places that are inaccessible– Too far, too expensive, too dangerous, too small, too fragile– E.g. The moon, Paris, inside a volcano, inside the body, Altamira caves

• Virtually examine objects that can’t be held– Fragile, rare, remote, destroyed, reconstructed

Dinosaur footprints, Colorado

3D Printing to make the virtual real

Virtual to physical = conceptual to tangible

Citizen Science: MicroPasts

Many people trace the outline of an artefact in a photograph.

The outlines become a 3D model

Real to Virtual RealitySocial Media, Email, Phone

Sensor network

“Meet Lucy”

Motivation Wave

Time

High

Low

Motivation

www.behaviormodel.org© BJ Fogg

Right demand at the right time

Time

High

Low

Motivation

www.behaviormodel.org© BJ Fogg

Hit with spectacle when motivation or attention is low

Follow-up with deeper knowledge while motivation is high

Personalized guide Virtual Reality

Adaptive interpretation

Your personal history (activity feed)Related content, charactersAlternative perspectivesPlaces to visitThings to doMaps

Activity Data- What and who this person did, saw, met, created

Home

Museum

Reality

Personal Learning Companion

Mobile device

Creating a transformative experience

Experience

PedagogicalFeedback & Assessment

Scaffolding

Training objectives Facts & procedures

CharactersChoices

Consequences

Narrative

The story of thing

Creating a transformative experience

Experience

Pedagogical

Memory

Engagement

Distributed practice (time)Localized (place)Multimedia

ResonantMotivationPersonalizationFlow

Personalized experience & exploration of virtual world

Activity trace of virtual experiences- Places visited, people met,

objects found, events witnessed, stories heard

ReflectionConversationConnection (to community, knowledge)

The “Real Thing” - See it, maybe touch it

Virtual Reality

Museum

Simulated environment that adapts based on what is known about the visitor

Personal Learning Companion

Mobile device

HomeSchool

Heritage Site

Augmented Reality

Augmented & Virtual Reality

Teacher-guided interpretation

Serious Game

Activity Data- What and who this person did, saw, met, created

Preferences & Settings- Personal backstory- Male/Female/LBGT/etc.- Age

Intelligent Engagement System - Creates adaptive interpretation & engagementThe “Real Place”

- See it, touch it

Connected learning

Be remarkable

Robert Pratten@robprattenhttp://[email protected]