11
Integrating Insights: Responsible Gambling Research Shares Different Perspectives of Players Ryan Persaud, Senior Manager Enterprise Insights

Ryan Persaud

Embed Size (px)

Citation preview

Page 1: Ryan Persaud

Integrating Insights: Responsible Gambling Research Shares Different Perspectives of PlayersRyan Persaud, Senior Manager Enterprise InsightsBCLC

Page 2: Ryan Persaud

BCLC’s Enterprise Business Intelligence Landscape

Player Data

eGaming

Loyalty Programs

Economic /Media Monitoring

Secondary Data

External Research

Primary Data

Surveys 1:1/Ethnos

Focus Groups

Transactional Data

Machines

Point of Sale

$Data Landscap

e

Page 3: Ryan Persaud

Player Insights &

Understanding

These insights support business decisions

RG related research adds new dimension to player

insights & understanding…

Player Insights & Understanding

Page 4: Ryan Persaud

GameSense Brand Platform Redesign• Brand Evolution: Tone, Connection & Relevancy

RG Player Segmentation• Targeted Communication & Programming

Page 5: Ryan Persaud

Research Objectives & Methodology:

Understand players’ perceptions of responsible

gambling and expectations of a responsible gambling program

Explore perceptions of GameSense, its messages and

how it relates to BCLC

Provide feedback on changes needed to the existing

GameSense brand (essence, personality, positioning, voice,

aesthetic, etc.)

5 x 2 hr focus groups, range of player types (facility, products, etc.)

GameSense Brand Insights

Key Insights:

High awareness & comfort

Brand Pillars: Relevant Presence, Think Experience, Be Real

Brand Spectrum:

From Fun… to Responsible...

to Problem…

Where is GameSense perceived?

For “those People”:

“GameSense is important for

those people who have a problem”

The RG & PG Blur:

Is there a difference?

Authoritative/Clinical tone:

Functionally perceived,

slightly condescending

Reactive vs. Proactive

Page 6: Ryan Persaud

GameSense Brand Platform Redesign- Brand Evolution: Tone, Connection & Relevancy

RG Player Segmentation- Targeted Communication & Programming

Page 7: Ryan Persaud

Research Objectives & Methodology:

Phase 1: Exploratory (Qual)• 6 Focus Groups: Light/Moderate players, range of

activities, excluded moderate to high risk/problem gamblers on CPGI Classification

• 56 Journal Surveys: Frequent players, range of activities, excluded moderate to high risk/problem gamblers on CPGI Classification

• 8 1:1s with Journal participants

RG Player Segmentation

Phase 2: Segmentation (Quant)• 2,706 interviews with 19+ British Columbians,

including 2,290 past year BCLC product gamblers (85% of adults). 25 min online survey.

• Data weighted to be reflective of all British Columbia adults by age, gender and region.

To gain a deeper understanding of players from a responsible gambling perspective (definition, awareness, knowledge, and responsible gambling behaviour)

Page 8: Ryan Persaud

What's unique about this segmentation?

RG Player Segmentation

It goes beyond demographics or games played – it’s diverse and includes RG related dimensions

Gambling motivationsReasons for spontaneous gambling

Frequency of responsible gambling behavioursGambling activity participation

Past year deviationsImportance of responsible gambling motivations

Page 9: Ryan Persaud

27%

28%

17%

17%

10%

RG Player Segmentation

Highly Driven, RG Deniers

Positive Play Modelers

Highly Involved,

Positive Play Acknowledgers

Lotto & RG Receptive

Low Exposure, Low

Involvement

Page 10: Ryan Persaud

The ‘now what?’ Challenge ourselves to integrate RG insights into BCLC’s harm reduction strategy, as well as its business focuses

The ‘so what?’ RG related research adds new dimension to player insights & understanding…

Page 11: Ryan Persaud

[email protected]: 604.228.3020 M: 604.313.4383