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UX Workshop

UX workshop

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A 4 hour workshop as a follow up to the "What is UX?" presentation. Group exercises designed to get people thinking about how UX skills are applied to their daily digital work. Putting the theory of UX into practice with some simple core tasks.

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Page 1: UX workshop

UX Workshop

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Overview

Background & purpose

Case studies

ExercisesDiscovery Interviews

User JourneysUsability Testing

Rapid Prototyping

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Overview

For this session you will need:

1x laptop between x2 people1x iPhone between x2 people

POP app downloaded to the iPhonepens & paper

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Background & purpose

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What marketing was

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What marketing was

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Business needs

User needs

What marketing was

“Hide the contact page”

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What happened

“The customer is talking to us! Directly!”

Good customer experience is what makes a brand.

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Business needs

What marketing is now

User needs

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Business needs

How UX fits into that

User needs

Technical constraints

UX

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Some things have gotten complicated

As technology and methodologies advance, websites and services have become progressively more complex.

What used to be a one-way static medium has evolved into a very rich and interactive experience.

And it’s still going.

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The web is complicated

“If something is hard to use then I just don’t use it as much”

99% of users everywhere

“Customers don’t care about your solution, they care about their problems.”

Dave McClure

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UX is everyone’s responsibility

Design

Account / Project Management

UX

Development &

Production

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Case studies

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UX case study

Taylorism (1890)

Scientific management that analysed workflows. Primary objective was to improve economic efficiency and labour productivity.

American mechanical engineer Frederick Taylor sought to improve industrial efficiency and pioneered scientific management.

He was the first management consultant.

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UX case study

Toyota Production System (1948)

TPS eliminates wasted material, time, idle equipment, and inventory.

It seeks continuous improvement and a mutual respect for people and teamwork.

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UX case study

The 4 pioneers of modern UX thinking

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UX case study

Applying the right thinking no matter what the technology

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UX case study

University website via XKCD

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Dark UX

Royal Mail - opt out, then opt in!

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Dark UX

IDFA double negative, Off is in fact On!

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Group exercises

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Creative Technical

Open

Closed

Research based on new technologies is required to see what

the best fit is

Concepting is required to define

an unknown solution

New creative is closely restricted by an existing design

style

Technical requirements are

known and the focus is on an efficient build

Understanding the brief

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1. Discover

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Qualitative interview techniques

What are interviews?

The brief

The techniques

What we want to get out of it

Remember to… listen, open questions, capture feedback

Distill these ideas

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User needs research

Write down a problem to help see the solution

Qualitative interview techniques

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Qualitative interview techniques

Industry samples

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Qualitative interview techniques

The client: http://www.barworks.co.nz/

The brief: the client has requested an app for customers to make it easier to pay in restaurants. We’ve brainstormed some ideas but have no idea which to build first.

We need to carry out research to understand what the opportunities are.

The challenge is to hold a conversation without influencing the responses, to be the one who listens, and to take notes of the insights all at the same time.

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Qualitative interview techniques

The client: http://www.barworks.co.nz/

The brief: the client has requested an app for customers to make it easier to pay in restaurants. We’ve brainstormed some ideas but have no idea which to build first.

20 minutes of interviewing in pairs.

Remember to… listen, ask open questions, capture feedback.

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Qualitative interview techniques

The client: http://www.barworks.co.nz/

The brief: the client has requested an app for customers to make it easier to pay in restaurants. We’ve brainstormed some ideas but have no idea which to build first.

How did it go? Problems / opportunities?

Feedback & insights? Your conclusions? Evidence to support conclusions?

How are we going to distill these ideas and present back to the client?

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2. User Journeys

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User Journeys

What are user journeys?

The brief

The techniques

What we want to get out of it

Remember to… have a laptop and user journey template ready

Distill these ideas

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User Journeys

There’s no one way to do these.

We just want to remember to map the digital journey.

Here are some examples to get you started.

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User Journeys

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User Journeys

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User Journeys

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User Journeys

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User Journeys

The client: http://www.doc.govt.nz/

The brief: the client is getting feedback from customers that it’s not easy to find activities on their website.

We need to understand what the opportunities are and feed this back to the project team before coming up with a solution.

The challenge is to map the user’s journey both on and off site and to understand where we can improve it.

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User Journeys

The client: http://www.doc.govt.nz/

The brief: the client is getting feedback from customers that it’s not easy to find activities on their website.

Who? The customer profiles are:1. Young backpacker couple using a hostel computer on a Thursday before the weekend camping trip.2. Family driving to Coromandel and checking on the phone.3. Group of friends planning a trip for Easter weekend.4. Office manager planning a company team building outing.

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User Journeys

The client: http://www.doc.govt.nz/

The brief: the client is getting feedback from customers that it’s not easy to find activities on their website.

30 minutes of mapping user journeys in pairs.

Remember to… map each step in the user’s journey in order to see where the issues are.

What are the opportunities for improvement?

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User Journeys

The client: http://www.doc.govt.nz/

The brief: the client is getting feedback from customers that it’s not easy to find activities on their website.

How did it go?

What are the main journeys and issues?

Is there a “golden path” journey? Experience map vs user journey?

How are we going to present opportunities back to the project team?

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3. Usability testing

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Usability testing

What is usability testing?

The brief

The techniques

What we want to get out of it

Remember to… have a laptop and tasklist ready

Distill these ideas

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Usability testing

Running it smoothly

Plan, prepare, practice Test sessions

Write up findings

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Usability testing

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Usability testing

Corridor testing is not a good idea.

Do not test your own stuff.Do not validate your own assumptions.

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Usability testing

Quick usability testing takes practice to do well

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Usability testing

So we’ll be trying out the slightly more formal process

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Usability testing

The client: http://www.houseoftravel.co.nz/

The brief: the client is losing money to their competitors and wants their flight search functionality improved.

We need to quickly test this and get back to them with some recommendations for improvement.

The challenge is to capture the user’s expectation of the functionality by asking them to carry out a series of tasks.

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Usability testing

The client: http://www.houseoftravel.co.nz/

The brief: the client is losing money to their competitors and wants their flight search functionality improved.

30 minutes of usability testing in pairs - one person is the participant, the other is the test facilitator who will use a script to help them.

Participants: remember to… talk about what you’re doing and why.

Facilitators: remember to… probe why things are happening and to not lead the participant or influence their responses. Stay on time!

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Usability testing

The client: http://www.houseoftravel.co.nz/

The brief: the client is losing money to their competitors and wants their flight search functionality improved.

How did it go?

What are the main findings? Can we prioritise them? Any recommendations?

How are we going to report back to the client?

Is it a good idea to test your own work?

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Usability testing

Silverback app

Simple software to run tests with:

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4. Rapid prototyping

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Rapid Prototyping

What is rapid prototyping?

The brief

The techniques

What we want to get out of it

Remember to… have a laptop, sketching materials, POP ready

Distill these ideas

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Rapid Prototyping

Quick sketches, cheap way to explore all the options

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Rapid Prototyping

Get POP ready

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Rapid Prototyping

The client: http://www.thedenizen.co.nz/

The brief: this online magazine is taking off! The client wants it working on mobile but needs to see some proof of concept first.

We need to get the 3 key page templates mocked up to show how we’d lay them out on mobile.

The challenge is to understand the priority of the information on each of these pages and prototype them for mobile.

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Rapid Prototyping

The client: http://www.thedenizen.co.nz/

The brief: this online magazine is taking off! The client wants it working on mobile but needs to see some proof of concept first.

40 minutes of prototyping in pairs - designers, please support non-creatives!

Remember to… get at least 3 pages sketched (even if they’re not in POP).

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Rapid Prototyping

The client: http://www.thedenizen.co.nz/

The brief: this online magazine is taking off! The client wants it working on mobile but needs to see some proof of concept first.

How did it go? Let’s see your prototypes!

What are the main decisions? Why have those layouts been chosen?

What would be the next steps?

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Wrap up

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User Centred web development

Design

DiscoverDefine

Deploy

Develop

User

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Wrap up

A lot of User Experience is about:

● listening well

● telling a story

● continuous improvement

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