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#VivePoniente
http://19reinos.cm.cr
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http://19reinos.cm.cr
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19 REINOSSI LO VIVES ES VERDAD
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Spanish premium pay TV service.
Array of content: sports, movies, series, documentaries…
Game of Thrones as a strategic series.
Communication goal: seek higher brand perception through GOT.
IntroductionWhat is Canal+ Spain?
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@juegotronosplus #VivePoniente
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Game of thronesSeason 1 (2011)
Networks: Facebook.com/juegodetronos Content: Grito de Guerra/Conoce Poniente
@juegotronosplus #VivePoniente
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Networks: [email protected]
Content: Grito de Guerra/Vive Poniente
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Game of thronesSeason 2 (2012)
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Second screen
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Game of thronesSeason 3 (2013)
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• Campaign: Si lo vives es verdad (if you experience, it becomes true).• New company image. Subscriber at the heart.
@juegotronosplus #VivePoniente
Game of thronesSeason 4 (2014)
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Invocación
@juegotronosplus #VivePoniente
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Aparición
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This is TV
This is not TV
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This is TV
This is also TV
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EPISODIC TV
AUDIENCE-DRIVENPARTICIPATION
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TV as “cut scenes”
PARTICIPATION
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[email protected] #VivePoniente
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Season 3
Season 4
Storyworld
What’s the show DNA?
What’s it really about? What’s premise?
Why do fans love this show?
How can I put the fans into their own
story inside the storyworld?
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Season 3
Season 4
Our
Transmedia
Extension
Storyworld
Unique:
• Story
• Characters
• Events
Common DNA:
• Customs
• Artefacts
• Institutions
• Mythologies
• Ideas
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• Betrayal.
• Life is short and brutal.
• Fighting for territory & power.
• Positives?
– Make the most of every day.
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Each realm:• Ruled by a Great House
• Has a King/Queen from that House
Stats:• Great House
• Ruler
• Ruler’s Realm of Origin
• Defence
• Leaderboard (top 100)
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Goal
Conquer the 19 realms of Spain to become King of the
Andals and the First Men.
Reward
Each ruler of a Spanish realm will be invited to an exclusive
Game of Thrones banquet at which the King of the Andals
and the First Men will sit at the head of the table.
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FNAC: forest.
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Define the World
• Story
• Experience
• Audience
• Platforms
• Goal1
• Execution
Define the Story
• Premise
• Themes
• Characters
• Locations
• Periods
• Objects
• Factions
• Hierarchies
Define the Experiences
• Goals
• Gaming2
• Role-playing2
• Exploring2
• Observing2
Define the Execution
• Timing
• Events
• Platforms
• Pacing
What can we use from
the storyworld to inform
participation?
What types of activity
will meet our goals?
How are the audience
activities realized?
Who is this for and
what are our goals?
Designing the Participatory Storyworld
Four creative processes that blend marketing with entertainment.
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Audience participation opportunities
What will the audience do? How will they be engaged?
Gaming Role-playing
Observing Exploring
THINK
FEEL
DO
Moral dilemmas,
meaningful choices
Role-play,
provide building blocks
Reflection, consideration Exploring, discovering
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Audience participation
opportunities for 19 Reinos
Gaming Role-playing
Observing Exploring
Moral dilemmas,
meaningful choices
Role-play,
provide building blocks
Reflection,
consideration
Exploring,
discovering
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Experience development
@belen_santa #VivePoniente
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1. Discovery
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[email protected]_santa #VivePoniente
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Blended territory: Game of Thrones + Contemporary Spain
Creating a playground for fans
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[email protected]_santa #VivePoniente
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Fort
Town Square
Battlefield
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Website
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Forest
Brothel
Military Camp
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Badges
Special Objects
Potions
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Technology
AUDIENCE
DATABASE
CONTENT
DATABASE
GAME
LOGIC
SOCIAL MEDIA,
TELEPHONE
NETWORKS
DATA
LOG
PLAYER
INCLUDES:• Points
• Badges
• Inventory
AS WELL AS• Messages
• Posts
• Status updates
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User Generation Content
On the battle.
• They created placed/ Facebook Private Groups where they planning battle strategy.
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[email protected]_santa #VivePoniente
[email protected]_santa #VivePoniente
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The winner
• A CANAL+ subscriber.• He had never used social networking. He
opened his social profiles just to play. At the end of the game, he used all the devices he had: laptop, tablet, mobile phone...
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Coronation Event
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• + 70% of participants were Canal+ subscribers.
• 2/3 male vs 1/3 female.
• 63% 35 yrs. or younger.
• Impact on brand perception: 42% improved; 14% greatly improved.
• Brand attributes after campaign:
o For young people: +23%.
o The TV brand I want: +16%.
o The best series always on Canal+ Spain: +13%.
o This made me meet new friends: +15%
o Surprising stunts: consistently 75% amongst participants and non-participants.
o I feel closer to the Canal+ brand: +13%
@juegotronosplus #VivePoniente
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